Selasa, 23 Oktober 2012

Cabal Arcane Trace Manual Patch Password And Download Link


The servers are already up! Time to play and experience Arcane Trace!

But before logging in, make sure to download the latest patch!

Manual Patch Password: arcanetrace101212


Notes:
Patch installation location:
root:\path\CABAL Online (PH)
root:\ = The drive you installed CABAL on.
Example: C:\~ or D:\~
\path\ = The path to the CABAL Online (PH) folder.
Example: ~:\Program Files\e-Games\~

The manual patch must be installed in the CABAL Online (PH) folder.

Credits: Cabal PH
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Senin, 22 Oktober 2012

Cabal 2 Announces English Server

The first English (and overseas) server for Cabal II will made by Southeast Asia publisher, Asiasoft, which has its headquarters in Thailand offices in various SEA countries such as Singapore, Malaysia and Vietnam. Asiasoft will be publishing Cabal II in the English and Thai languages for 3 years.


Asiasoft is also the current publisher for Cabal Online (Cabal 1) in several SEA countries, which has a massive following despite the game’s age. Developed using CryEngine 3, Cabal II's graphics are certainly many notches up its predecessor’s. The Korean server is currently preparing for Closed Beta 2, hence do not expect the English server to arrive soon.

Credits: MMOsite
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Sabtu, 20 Oktober 2012

Cabal II: The Neoforce Era - Why The Delay?


Cabal II: The Neoforce Era was originally scheduled to have a 5-years development cycle, which eventually took 7 now and still counting. Korean gaming website Inven visited developer ESTsoft to seek out some answers. Note that not all questions were translated and there might be errors during translation.

Q: Why the delay from 5-years of development to the current 7?
A: We met with various difficulties during the development phase and wanted to make the best choices for a perfect game, hence the massive delay. The decision to use CryEngine III was also made in the later stages of development. We also took a long time to confirm which features to remove or add in, and even those features which we approved may be re-designed if there is any imperfection detected.


 
Q: Using CryEngine III, will the system requirements to play Cabal II be greatly increased?
A: We have been working on minimizing the system requirements to as low as possible, and at the same time making sure the gap between the minimum and maximum requirements is low as well. The game will still run great on the minimum settings.

Q: What main difference will there be in terms of combat when compared to Cabal I?
A: In Cabal II, there will be more Area of Effect (AoE) skills, something which is weak in the predecessor. In place of the various “Dash” skills, there will be mounts instead to increase movement speed. The first mount will be given at level 10.


 
Q: How about the inconvenient skill UI from Cabal I?
A: The skill UI now will have 2 rows, and all irrelevant skills will be removed.

Q: Will each class be accessible for both gender?
A: In Cabal II, the female gender will hold the ranged classes, while the male gender will assume the melee classes.


 
Q: What about the PvP systems in Cabal II?
A: The main PvP system will see a nation vs nation conflict. The large-scale 100 Vs 100 PvP found in Cabal I has also been downsized in Cabal II, with 40 Vs 40 and 20 Vs 20 the 2 options. We are thinking of implementing a PvP arena feature. And no, there will be no open field PK or PvP.


 
Q: Will there still be equipment which can only be traded for using PvP points?
A: Yes, items gotten from trading PvP points will be slightly better than those found in the PvE fields.

Q: How is the crafting/ production system like in Cabal II?
A: There will be a specialized map for this activity now, compared to crafting while hunting in Cabal I.


 
Q: Why is Cabal II labeled as an 18 and above only game?
A: Unlike the past, we are not deliberating removing some scenes to suit the censors. We wanted to have more sense of realism, and dropping down to the 15 years old section will see many changes needed to the game.

Q: What is the main aim for Closed Beta 2?
A: Closed Beta 2 is for testing the server load, and we will be inviting 10,000 players to join us in this phase.




Credits: MMO Culture
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Rabu, 17 Oktober 2012

Cabal Online: Arcane Trace Official Patch Notes and Manual Patch Download


I may have posted less Cabal-related stuff lately but it doesn't mean I have forgotten the Cabalists out there.

For the remaining Nevareth citizens, here's the much-waited patch notes and manual patch for Cabal Online's upcoming update, Arcane Trace.

Get ready as ESTsoft releases the cool changes, especially in Mission War.

Table of Contents
1. ‘Arcane Trace’ and Other Added Features
2. Craft System Reformed
3. Craft Request System
4. Meister Items
5. Craftsman’s Accessories
6. Added Coin Lotto Item
7. Added new accessory “Charm”
8. Unbinding Stones
9. Mission War Changes
10. Other Changes and Corrections



1

‘Arcane Trace’ and Other Added Features

Added Mission Field ‘Arcane Trace’

One day, a huge crack appeared on a broad plain that was rarely visited by anyone.  Some people said it happened because of the earthquake, and others insisted that it was the trace by the Lord of the Destruction. Somehow, people started to call this place as Arcane Trace and still it is unknown how this crack had appeared.

Entry Requirements

Basic Requirement Characters Level 180 and above with a nation selected.
Premium Users Able to obtain the map and warp code automatically when player reaches level 180.
Free Users Able to move via Guardian Reison and Levenson in Port Lux
No. Contents
1 Procyon GPS
2 Capella GPS
3 Levenson
4 Reison

New Map: ‘Arcane Trace’

Arcane Trace

New NPC’S

Bren, Drill instructor of Capella Kim, Drill instructor of Procyon
Bren has taken it upon himself to train the warriors of Capella. Even renouncing the rewards associated with being the Commander of Guards in the Sage Tower. Kim, strong minded and willing to take after his father who previously commanded the Guards of Sage Tower. After realizing his ambition to become the Leader of Procyon. Kim is personally training the Procyon warriors.
Boss Monster

Battle Schedule

Day Time Channel Termination Condition
Monday ~ Sunday
(7 days)
20:00 ~ 20:40
(40 minutes)
16 (War Channel) Kill the Arcane Golem of Rage (The boss will disappear if it’s not killed within 40 minutes.)
Note: Battle Schedule is subject to change. Please wait for official announcements regarding the final mechanics.

The nation that kills the Arcane Golem of Rage will win

Large number of items are to be dropped upon killing the Arcane Golem of Rage and looting would be enabled for the winning nation

New Accessories

Item Name Required Level Option
Bracelet Of Fighter +8 Level 160 Honor Rank 12 Attack +19, Attack Rate +160, Sword Skill Amp. +9%, Minimum DMG +9%
Bracelet Of Sage +8 Magic Attack +19, Attack Rate +160, Magic Skill Amp. +9%, Add. DMG +16
Earring Of Guard +8 Defense +16, Defense Rate +45, Evasion +5%
Vampiric Earring +8 HP Absorb Limit +50, HP +80, MP Absorb Limit +50, MP +80

New Dance: ‘Shuffle Dance’

Dance commands

/dance3
/everydayimshuffling
/shuffle
/shuffledance

New Quest ‘Favor Returning Heil’

Quest Group Name To Find Death Land
Quest Name Favor Returning Heil
Starting NPC Port guard Porter in Port Lux
Acquired Level Above Level 79 / Above BSLV 8
Quest Reward EXP 750,644 and Skill EXP 20,230

Added Dungeon Point information in confirmation window and a tooltip message

- If DP is kept prior to logging out of the game, a confirmation window will provide the DP information
- Added DP information on dungeon icon tooltip within the GPS
- Added DP information on tooltip of dungeon entry items

Added 200 & 500 bundle of HP Potion(Lv.3) / MP Potion(Lv.3) / Return Stone at NPC shop only in Port Lux, Fort. Ruina

Added ‘Refresh’ button on image authentication window

Added function of gathering to see and ranking in achievement system

Included system messages and graphic effects to let party members know when a user gets an achievement. The exception to this would be during mission war.
2

Craft System Reformed

Redesigned Craft System

- Enabled option to craft weapons, armors and accessories by selecting [Craft] > [Production] in CABAL menu or shortcut key F
- Removed C.A. Transmuter from the game
- Extracting is to be only available by the ‘extract button’ on the bottom of the Inventory(I) menu
- Crafting is enabled from Level 50 up to Forcium grade.
- There are 38 craftable categories including Craftsman’s Weapon / Armor, Master’s Weapon / Armor, Accessory(Ring / Amulet), and so on
- Craftsman’s/Master’s Token is needed to register or change a category on any of the 6 craft slots.

Craft system redesigned based on craft mastery and craft energy

- Craft Mastery
• Upon successful craft production, your craft mastery will increase by a certain amount. However, if your craft production fails, your craft mastery will only increase by one. In addition, no points will increase if the crafted item’s level is lower than the character’s craft ability.
• Players are able to attempt crafting of all items in the category, regardless of their current craft mastery. (The rate of success for crafting, rate of acquiring 2 slots, rate of acquiring craft mastery points depends on the character’s current craft mastery.)
• Maximum level of craft is 11, and craft level depends on the craft mastery (e.g. 0~999: Level 1 / 4,000~4,999: Level 5)
• If craft mastery becomes full, then the craft level can be upped by paying a certain amount of Alz
• Once a player maxes a rank, they are given the ‘+’ option which will level up the current craft rank
• When you have reached a craft mastery cap, you won’t be able to obtain anymore points unless you choose to level up.
- Craft Energy
• Craft energy is consumed whether a player’s craft is successful or a failure.
• Total craft energy will increase on each craft level up
• Player’s will acquire 5 points of craft energy every minute automatically, regardless whether they are connected to the game or not.
• Crafting is impossible when the energy is insufficient

Production UI

No. Contents
1 List of items that your character can make and shows each of the item’s current craft mastery.
2 Button for adding new item in category
‘Craftsman’s Token’ or ‘Master’s Token’ is needed for adding new item(s)
3 The number of craft slots available and the number of slots currently in-use
4 Current amount of craft energy
Gain 5 points of craft energy every minute automatically. Regards, if the player is connected or not. Cannot gain energy more than the maximum amount.
5 Materials need for production
Left: The item waiting to be crafted / Right: The materials used to craft the item
(Once the player has selected an item, grade and type. The materials needed to craft will be checked)
6 Once crafting starts, the results will be displayed whether it succeeds or fails.

New Quests Regarding Craft System Introduction

Intro to Craft – Craftsman Course

Quest Name Intro to Craft – Craftsman Course
Starting NPC Craft merchant Chloe in Port Lux
Quest Mission Above Level 50 (Above Battle Style Level 6)
Quest Reward Craftsman’s Token (Character Bind)

Intro to Craft – Master Course

Quest Name Intro to Craft – Master Course
Starting NPC Craft merchant Chloe in Port Lux
Quest Mission Above Level 100 (Above Battle Style Level 11)
Quest Reward 1of Master’s Token (Character Bind)
- Craftsman’s Token and Master’s Token are needed to add item’s in the production category
- Since both quests are daily quests, it’s possible to complete once a day

Added NPC ‘Craft Merchant Chloe’

Craft merchant Chloe Location (Port Lux, X:42, Y:232)
- Characters must be level 50 or above to communicate with Chloe
- Chloe Craft Shop:
• Basic materials: Disks, cartridges and other crafting materials
• Mixture (Materials for Damage Amplifier)
• Trance Force(Materials for Battle Mode 3 Skill book)
• Materials and formula cards removed from Craft Shops Except for Chloe

Changes from Previous Craft System

Changed level of Professional Craft to craft level and craft mastery

Before Level of Professional Craft After Craft level Craft Mastery
1 1 999
2 2 1,999
3 3 2,999
4 4 3,999
5 5 4,999
6 6 5,999
7 7 6,999
Before Type of Professional Craft After Craft Category
Sword Katana Blade Daikatana Great Sward
Armor Set Plate Gauntlet Greave Visor
Battle Set Coat Gloves Boots Battlehelm
Martial Set Battlesuit Hands Shoes Martialhelm
Artifact Orb Crystal Ring Amulet

Changed Basic Craft level to craft amity

Before Basic Craft Level After Amity level Craft Amity
1 1 999
2 2 1,999
3 3 2,999
4 4 3,999
5 5 4,999
6 6 5,999
7 7 6,999
8 8 7,999
9 9 8,999
- Stopped selling and dropping all Formula cards from previous craft system, while also deleting some recipes
• Existing Formula cards have been changed to Potion of Luck, which gives a certain amount of Alz depending on the card’s type as compensation
- Changed Temporary Formula cards to be invalid
• Skill books for Battle Mode 3 and Damage Amplifiers are crafted by Craft merchant ‘Chloe’
• Mergaheph’s Ring and Tyrant’s ring are crafted by Craft merchant ‘Chloe’
• Stopped selling items related to Forcium Cubes in Forgotten Temple B1F and Mutant Forest
• Bike Epic Formula Cards changed to Bike Epic Converters
- Transmuters and related quests have been deleted
- Deleted some recipes
• HP/MP Potion, Return Stone, Goodluck Potion, Glory Potion, Epaulet of Proof
• C.A. Unit – Regard for H.Age
• Astral Core(Forcium/Blue Forcium)
• Perfect Coating kit
• Plasma Plug
- Added new recipes
• Perfect Core(Low/Medium/Highest)
• Slot Extender(Highest), Upgrade Core(Highest), Force Core(Highest)
• Charm Upgrade, Diamond Cube
• Material/Quartz Core conversion Recipe
• Stain Clone binding removal Recipe
• Dungeon entry item/Disk Dice Recipe
- Changed Shape Cartridge items
• Combined Shape Cartridges by grades
A. Before: 20 Types including Sword/Armor/Battle/Martial/Artifact X each containing 4 grades
B. After: Classified all to Low / Medium / High / Highest
• Previous versions of Shape Cartridges have been changed to the new version after the update on first log-in
• Shape Cartridges that are already registered in the Agent shop have been expired
- Changed material craft item drops
• Items that have stopped being dropped: Material Core, Quartz Core, Circuit Jewel
• Items with expanded drop areas or increased drop rate: Familiar Mineral / Illusion Coral / Machinery Head / Infernal Ruby / Astral Skull / Shining Yellow Powder / Unknown Circuit
• New drop item: Silver Jewel / Beetle Shall / Parasited Berry / Amulet of Pain +3
- Changed extracted items from certain equipment
• Changed it so Upgrade Core(Piece) can only be extracted from an upgraded item above +1
• Material Core and Quartz Core are only obtainable from the item grade above Citrine / Shadowsteel
• Able to extract items of Citrine / Shadowsteel / Aramid
• Changed it so that Astral Core extracted from Epic item of Bluestin ~ Mithril, instead of Material Core and Quartz Core
• Changed it so Astral Core will be extracted from Epic items of Bluestin ~ Forcium, instead of the normal Material Core and Quartz Core.
- Changed accessory extracting
• Added Circuit Jewel(Lv.7) that can be extracted from upgrades +1 to +10 randomly
• Able to extract Vampiric Earrings +5 ~ +7 / Bracelet Of Fighter +5 ~ +7 / Bracelet Of Sage +5 ~ +7
3

Craft Request System

Redesigned the craft system

- Redesigned the craft system allowing players with materials to craft through the merchant ‘Chloe’
- Only players 50 or above can request to craft

Request Procedure

- To be able to register an item, you must pay a certain amount of Alz to Chloe. In addition, you can also register an item if you have a ‘Chloe’s Token’.
- Craft amity is required to request higher level items
- Certain amount of time is required before the request is done
- Once a request is made, the player will have to wait until the completion time
• The amount of time required to wait depends on the item. This process can take from a few seconds to hours
• Once the request is completed, players will be able to receive the item from Chloe.
- Request also has a rate of success or fail
• If successful, the item and its quantity requested item will be given.
• If the request failed, the item and materials will be lost
- Once requested, the time will continue to progress even if the player enters a dungeon or participates in mission war
- System message will be displayed once a request is completed

Request UI

No. Contents
1 Current craft amity. The more amity points the player has, the more items can be requested
2 The item list that can be requested
Items that are marked red are not available to request
3 Request completion time
4 Displays the process and results of the requested items

Craft Amity

- Available items to request depend on the amount of craft amity required
- The items are categorized by each of the craft amity requirement on Request UI
- The items are categorized by the amount of amity required in the request UI.
- A certain amount of craft amity is acquired when requesting an appropriate level of item regardless of whether the request is a success or a failure
- Players are unable to acquire craft amity if requesting an item of a lower level than the character’s amity level
• For instance, if the character’s amity is 2,500, amity does not increase when requesting the item of amity requirement under 1,999 regardless of whether the request is successful or not

Added new daily quest rewarding ‘Chloe’s Token’

Quest Name New Material Development Support
Starting NPC Craft merchant Chloe in Port Lux
Acquired Level Above Level 50 / Above BSLV 6
Quest Reward 1 Chloe’s Token (Character Bind)
- Only possible to complete once a day
4

Meister items

- Only obtainable through crafting
- Able to select a basic epic option based on whether it’s a weapon or a armor
- If the crafted item obtains modifiers such as ‘Craftsman’s ~’ or ‘Master’s ~’, it’ll acquire additional options in addition to the basic meister option
- For Craftsman items, up to 2 options can be gained if successful
- If the item is successfully crafted, the number of each option would be different depending on the item’s grade
- For Master items, up to 3 options are gained if successful
- Meister Item Type is Classified by its Color
Craftman’s item Craftman’s item (with great success) Master’s item
- Item option
• Main option: Prior to initiating a craft, players must select a grade type
• Sub-option: The type of attributed is fixed when crafting succeeds is limited and is dependent on the item type.
• The value of option: The value of each option is gained randomly within the item’s limits
5

Craftsman’s Accessories

- There are 4 tiers in accessory crafting: Lv. 1/Lv. 2/Lv. 3/Lv. 4
• Each tier requires different materials to craft
• Crafting higher level accessories provides more opportunities to get a higher grade
• The rate of success depends on the player’s craft mastery. The player does not acquire craft mastery points when crafting accessories which level is far lower than their craft mastery
- When crafting accessories, the same grade of craftsman’s accessory is required
• Craftsman accessories are obtained by crafting them directly or by a certain percentage being awarded by an accessory while crafting other items.
• The percentage of crafting a higher grade craftsman accessory is dependent on your craft level
6

Added Coin Lotto Item

- Coin lotto item can be used for making Lotto Coin/Potion of Luck(Character bind) via craft request system Materials
- Lotto Coin(3 hours limited use): Can be acquired in Forgotten Ruin
- Coin Lotto Certificate: Craft merchant Chole sells for 100,000 Alz
7

Added new accessory “Charm”

Added new accessory slot for ‘Charm’ in Inventory UI

New items: ‘Minesta’s Charm’

- Added 3 types of Charms as new accessories
- Players are able to enhance the charms through crafting
- If the craft fails, charms and materials associated will be lost
- Details of Charms
Minesta’s Sapphire Charm
Grade 0 1 2 3 4 5 6 7
Basic Option Defense UP 3 4 5 6 7 8 9 10
HP UP 15 20 25 30 35 40 45 50
Resist Critical Rate 1% 1% 1% 1% 2% 2% 2% 2%
Unique Option All Attack UP - 5 7 8 10 11 13 15
All Skill Amp. - - - 1% 1% 2% 2% 3%
Battle Mode Duration Time UP - - - - - 4sec 6sec 10sec
Minesta’s Ruby Charm
Grade 0 1 2 3 4 5 6 7
Basic Option Defense UP 3 4 5 6 7 8 9 10
HP UP 15 20 25 30 35 40 45 50
Resist Skill Amp 1% 1% 1% 1% 2% 2% 2% 2%
Unique Option All Attack UP - 5 7 8 10 11 13 15
All Skill Amp. - - - 1% 1% 2% 2% 3%
Battle Mode Duration Time UP - - - - - 4sec 6sec 10sec
Minesta’s Emerald Charm
Grade 0 1 2 3 4 5 6 7
Basic Option Defense UP 3 4 5 6 7 8 9 10
HP UP 15 20 25 30 35 40 45 50
Resist Critical DMG 2% 2% 2% 2% 4% 4% 4% 4%
Unique Option All Attack UP - 5 7 8 10 11 13 15
All Skill Amp. - - - 1% 1% 2% 2% 3%
Battle Mode Duration Time UP - - - - - 4sec 6sec 10sec

Craft Requests for Charm Upgrades

Current level Next level Craft Amity Stain Clone Upgrade Core(Highest)
0 1 1,000 4 2
1 2 2,000 6 3
2 3 3,000 7 4
3 4 4,000 8 6
4 5 5,000 11 9
5 6 6,000 13 13
6 7 7,000 17 19

Obtainable items from extracting Minesta’s Charm

Stain Clone Minesta’s Diamond Charm
Obtain a certain quantity depending on the enchant grade of the charm Required for Diamond Cubes. Not able to be equipped and has no options in itself
- 5 Minesta’s Diamond Charms are required to obtain a Diamond Cub
Diamond Cube
Upon use, obtain one of Minesta’s Sapphire/Ruby/Emerald Charm +1 to +6 randomly
8

Unbinding Stones

Types and grades of equipment

Unbinding Stone Type Grade
Medium Orb / Crystal Bluestin to Aqua
Katana / Blade / Daikatana / Greatsword / Boots / Helmet Bluestin to Shadow Titanum
High Orb / Crystal Lapis to SIGmetal
Katana / Blade / Daikatana / Greatsword / Boots / Helmet Osmium to SIGmetal
Highest Orb / Crystal Mithril / Lycanus
Katana / Blade / Daikatana / Greatsword / Boots / Helmet
- The selected item will become unbound if the stone is a success. However, if the stone fails, there’s a certain chance that the item will be destroyed.
- The item unbinds if the stone is successful. However, if it fails, the item will be destroyed.
• Success rate depends on the upgrade level
- Unbinding stone cubes can be made using the craft request system

Craft request of an unbinding stone cube

Request item Amity Level Required amity Register cost Materials Time
Alz Token of Chloe
Unbinding stone cube (Medium) X 1 6 5000 100,000,000 8 Gem of Liberation x 1 15min
Stain clone x 18
Upgrade Core (Medium) x 15
Unbinding stone cube (High) X 1 7 6000 300,000,000 15 Gem of Liberation x 2 30min
Stain clone x 24
Upgrade Core (High) x 20
Unbinding stone cube (Highest) X 1 8 7000 500,000,000 25 Gem of Liberation x 3 45min
Stain clone x 30
Upgrade Core(Highest) x 15
- Gem of Liberation can be acquired from dungeons
- Able to acquire ‘Arcane Golem’s Unbinding Stone’ from the monsters that the Arcane Golem of Rage summons
• Only able to use on items with an upgrade level of +10 or above
• The selected item will become unbound if the stone is a success. However, if it fails, the upgrade level will decrease by 1
9

Mission War Changes

Changed the name of Buff Capsule Cube and its result item as a Mission War reward

Changed before Changed after
Buff Capsule Cube (Low) War Reward Cube(Low)
Buff Capsule Cube (Medium) War Reward Cube (Medium)
Buff Capsule Cube (High) War Reward Cube (High)

Changed the reward items of Cube to Potion of Luck

Cube Reward item Price
War Reward Cube(Low) Potion of Luck 100,000 Alz
1,000,000 Alz
10,000,000 Alz
War Reward Cube (Medium) Potion of Luck 300,000 Alz
500,000 Alz
5,000,000 Alz
50,000,000 Alz
War Reward Cube (High) Potion of Luck 500,000 Alz
1,000,000 Alz
10,000,000 Alz
100,000,000 Alz

Separated Battle Mode 3 armor and its effect according to character’s nation while using Battle Mode 3 in Mission War

Certain functions are activated when a character resurrects in Mission War

10

Other Changes and Corrections

Changed certain item’s prices at NPC shop
- Changed the selling price of items
• Reduced prices by 1/5 than before (Based on an upgrade item of +1)
- Changed it so that selling prices will differ according to the upgrade level
• The selling price of items that are not upgraded became cheaper.
• The selling price of an item became expensive if its upgrade level is high.
• The difference of selling price between different levels of upgrade has become greater.
- Changed the selling price of cores
• Reduced the selling price of Material Core and Quartz Core to 1/10 than before
- Changed the selling price of Trance Force
• Trance ForceⅠ: 30,000,000 Alz
• Trance ForceⅡ: 20,000,000 Alz
• Trance ForceⅢ: 15,000,000 Alz
- Changed the selling price of Force Amplifier to 100,000,000 Alz
Changed certain Agent Shop categories
- Added or deleted some categories related to craft system
- Changed certain categories
- Changed the name of ‘Core Enhancer’ to ‘Enchant Safeguard’
- Moved the Enchant Safeguard to the Enchant Safeguard category
- Quest Capsule
• Class category: Separated Quest Capsule / Minesta Training Book
• Type Category: Shows each mission fields of quests
• Grade Category: Quest Capsule separated by acquired level for quest performing / Minesta Training Skill Book separated by difficulty of DX dungeon
- Costume
Class Type
Chaos Box Normal Avatar
Classic Avatar
Premium Avatar
Weapon Costume Orb/Crystal
Katana/Daikatana
Blade/Great Sword
Nation Uniform Capella
Procyon
Costume Midreth
Pastur
Huan
Shineguard
Teragrace
Mystic
SIGmetal
Mithril
Special Costume Clothes
Others
Changed certain Achievements
- Changed it so the achievements are displayed to the public based on its type (Nation, Level, Achievement count, etc.)
- Reduced active period of confirmation window for achievement system from 60 to 20 seconds
Increased the number of Favorites on Agent Shop
- Increased 1 line to 2 lines
- Added shortcut key of favorites in Agent shop
• Shortcut key to converting favorites page: F1 ~ F2
• Shortcut key to converting favorites page: F1 ~ F2
Changes Regarding Battle mode 3
- Changed to not trigger the combo activation when using force kick
- Changed it so that characters with a skill rank above Transcender can learn Battle Mode 3
Changed attributes of some items sold by NPC
- Empty Bottle / Disks (Lv.1) /Shape Cartridge (Lv.1) became account binding
- Force amplifier / Material core(Aramid / Shadowsteel) / Quartz core(Citrine) / C.A Unit – Regard for H.Age are not tradable.
Changed Tooltip about party members and added extra information
- Added tooltip to show channel and map when select the party member at different channels
- Expanded the box area that shows tooltip
- Added tooltip to show the current state of characters(offline/online) when selecting an offline member
Tradable versions of some of the unique items now drop at a very low rate
- Lycanus’s Weapon / Drosnin’s Earrings / Drei Frame Armors
Changed the reward of quest ‘Power of Ancient Spell’ from AXP 10,000,000 to EXP 2,000,000
Increased the maximum number of quests which users can get from 10 to 20
Increased HP and Defense rate of ‘Vaikalitan of Golden sunset.’
Reduced experience points from Nooki in Panic Cave
Changed the button to minimize the chat window to the upper left
Changed and added certain Help messages
Drop item ownership will be reset upon field monsters’ / Mission war Guardians’ HP recovery.
Corrected an error that allowed players to access the quest dungeon while ignoring sub-quests for the quest “Heil’s Test Subject”
Corrected an error that allowed party experience not to be distributed in certain circumstances when hunting outside of dungeons
Corrected an error that made some titles not update when users changed their nation
Corrected so that alz cannot be earned from selling Skillbooks dropped in training dungeons.
Corrected an error regarding shout chat cool down time. This was changed to 20 seconds, which was incorrectly set as 10 seconds previously.
Corrected an error that storing items on storage slots which were used for mass amounts of other items was impossible.
Corrected an error that made automatically registered items in the personal shop impossible to purchase.
Corrected certain issues regarding Agent Shop
- Corrected an issue that allowed categories to open abnormally when purchasing items
- Corrected an error that allowed players to search favorites while opening the purchase window of Agent Shop
Corrected certain issues regarding Pets
- Corrected an error that allowed the exchange of pets in extended slots to be possible even if the pet slot extender expired
- Corrected an error that allowed players to observe the options in advance when training a pet
Corrected an error of maximum MP limitation not working incorrectly
Corrected an error that displayed character’s abilities to show abnormally when they changed an equipped item after moving channels with Battle Mode 3 + Battle Aura activated
Corrected an issue that allowed certain players to resurrect without having Odd Circles
Corrected an issue with Odd Circles that weren’t immediately usable when they are purchased from the item purchase tab that pops up when a character dies.
Corrected an error that forced trading to stop when someone requested a PvP
Corrected an error that entering DX dungeon with a party member was possible
Corrected an error that publishing over 7 achievements was possible once a day

We strongly advise that you make a copy of your current CABAL folder so you will have back files in case you encounter problems while patching Episode 9.
Notes:
Patch installation location:
root:\path\CABAL Online (PH)
root:\ = The drive you installed CABAL on.
Example: C:\~ or D:\~
\path\ = The path to the CABAL Online (PH) folder.
Example: ~:\Program Files\e-Games\~
The manual patch must be installed in the CABAL Online (PH) folder.

Source: www.cabal.com
Credits: http://cabal.com.ph
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