Senin, 19 April 2010

New Cabal Items and Weapons

To start out there were some particular situations when you are joining or rejoining a dungeon that needs a bit more explanation. The first one is where for example two people went to a dungeon, and then a third friend logs in and wants to join their dungeon run as well. Yes, it is completely possible for one of the two inside the dungeon to log out, then let the third person join the party before re-entering. The third person will now be able to join the first two inside, with no problems.

The other situation is where two people are inside a dungeon, and one logs out and does not return again for whatever reason. In this case as soon as the 5-minute rejoining time is over the remaining person will be kicked from the dungeon. This is the same as when everyone from a party leaves that party while a member is still inside a dungeon. If the party is completely disbanded whoever was left inside will be kicked out. Essentially it comes down to if you enter a dungeon as a party there is no way that you will be able to continue solo if everyone else leaves or quits. It is rather simple, actually.

New Weapons

Right, on the fun stuff. The new Lycanus weapons are unique to the Illusion Castle dungeon, as they will only drop from the boss chest there. They do not drop with every run, but they are not that terribly rare either from my own experience on the ITS. They are character-binding when you pick them up, but to compensate for this there is a link in the normal chat that appears whenever one of these do drop, so that everyone can see which attributes it has before deciding on who gets it.

Lycanus weapons come with 3 random craft options, with the possibility of being slotted as well. The craft options are randomly chosen from the following list:

* All Skill Amp up
* Critical Rate up
* Critical Damage up
* Add Damage increase
* All attack increase


This means they will be for both sword and magic classes at the same time, as should be obvious from the following image of some of the Lycanus we have found so far:



The exact amount of each craft can vary, as you can see from the Add Damage going from 5 to 15. These weapons also upgrade like Mithril, needing Highest Cores, and their stats increase in the same way, for example a +1 Blade will have 6 more attack than a +0 one. So with a bit of luck on the crafting options you could find yourself with a very decent weapon indeed.

True to form the developers are improving the appearance of newer gear, each time producing something even better looking than the last. The Lycanus weapons have to be some of my favourite items ingame up to date, especially the bow and shield.

New Belts

The belt slot finally has a use, and even though none of the current belts offer any game-breaking advantage they are good to have. Each belt comes in a version from +0 to +4, so five of each kind of belt, and they offer you the following:

Belt of Rapid: Increase the Dex stat (+1, +2, +3, +4, +5)
Belt of Guard: Increase your Defence (+2, +3, +4, +5, +6)
Belt of Vital: Increase your HP (+20, +30, +40, +50, +60)
Belt of Damp: All Skill Amp resist (1%, 2%, 3%, 4%, 5%)
Belt of Prevent: Resist Critical Damage (2%, 3%, 4%, 5%, 6%)

I am sure the higher level Damp and Prevent belts will become quite popular.


New Ring

The one you have all been waiting for, and the one item that I have the least information on. EST have told us that the new ring is going to be account bound, from a quest that each character can do only once. I heard a rumour that it is going to be a duration item - that is not true at all, the ring will be permanent. However, gaining this item might not be that easy... Or to put it this way, do you really think you will be able to get the best ring in the game for a couple of clicks through a NPC quest dialogue and a quick 20 minute dungeon run?

Credits: Cabal EU

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