[Zones]
1.Some party oriented zones have been converted to Solo zones.
-Target locations
7 in Southern Arun: Forgotten City of Giants, Hill of the Crazed, Hill of Vampir, Cave of the Dead, Pirate Cave, Temple of the Heretics 1st Floor, Island of Snakes.
3 in Southern Shara: Ancient Forest, Frozen Shores, Valley of Savagery.
-Tweaked notes
The party monsters in above zones had their difficulty reduced to solo level and experience and drop rates were increased.
Instances, large and named monsters will still require a full party.
2.Difficulty tweaked on some Party zones.
-Target locations
Excluding the Solo zones and instance dungeons. Southern Arun and Shara.
-Tweaked content
Party monster difficulty was reduced to allow a 2~3 person party to kill them.
Drop rate and experience are reduced along with the difficulty.
Quest log will now show if the quest is for 3man or 5man.
Instances, Large and named monsters will still require a full party.
3.Basic Stat change
-Lancer and Warriors now get enhanced attack power when fighting solo monsters.
Warrior’s attack damage increased by 4%
Lancer’s attack damage increased by 10%
4.Minor zone tweaks
-Monster respawn rates around the zones have been tweaked.
To fix the issue where killing a monster causes it to instantly respawn, we have made normal monsters that required less than 90 seconds to respawn to take 90 seconds to respawn.
Instance dungeons / large monsters / named monsters do not apply to above change.
-Difficulty reduced for killing high level monsters. (Solo / 3 man party monsters only)
Difficulty lowered when fighting monsters higher than your level.
Attack penalty for level difference has been lowered by 3%
Critical chance penalty for level difference has been lowered by 0.25%
Instance dungeons / large monsters / named monsters do not apply to above change.
-Basin of Eternity
Lowered the number of monsters required to complete the repeatable quest.
Quest ‘Young Kumas’ had the required number lowered to 1 from 3.
Quest ‘Core of Kumas’ had the required number lowered to 2 from 3.
Quest ‘Fang Pillager!’ had the required number lowered to 1 from 3.
Quest ‘Fang Plunderer!’ had the required number lowered to 2 from 3.
Previous requirements of needing ‘Basin of Eternity’ quest chain completed for the Brown War Horse has been removed. Instead, you now can get the quest at level 20.
-Island of Dawn, Southern Lumber mill and Forgotten Forest
Some quest now require you to kill less monsters than before.
-Golden Road
The northern path of the Golden Road is accompanied by Orkans, instead of Kumas.
The southern path of the Golden Road is accompanied by Kuchat, instead of Sandstorm Lizards.
-Mountain of Flames and Island of Snakes
To fix some monsters being more efficient than others, those monsters had their HP and EXP changed. Some monsters in Island of Snakes had their efficiency lowered slightly but some monsters in Mountain of Flames had their efficiency raised. Overall, you can expect better reward for most monsters.
Those effected below
Mountain of Flames Monsters below
Burning Abysmal Flames: HP lowered by 24%, EXP raised by 15%, attack lowered by 10%.
Burning Earth Elemental: HP lowered by 1%, EXP raised by 15%, attack lowered by 10%.
Raging Hellfire: HP not changed, EXP not changed, attack lowered by 10%
Burning Dark Venomous Snake: HP lowered by 20%, EXP raised by 15%, attack not changed.
Abysmal Hell Beast: HP lowered by 17%, EXP raised by 15%, attack not changed.
Island of Snakes monsters below
Aganti Watchman: HP rose by 10%, EXP lowered by 9%, attack not changed.
Aganti Fang Warrior: HP rose by 10%, EXP lowered by 9%, attack not changed.
Removed the monsters causing massive respawn issues near the camp in Island of Snakes to lower the difficulty of the zone.
-Hill of Vampir
The named monsters Serizar and Serizar’s Servant has been removed.
-Temple of Heretics
Terkasia not being able to catch up to the player has been addressed by raising the Terkasia’s movement speed by 67%.
-Ancient Castle of Evil
Removed some of the monsters that resided in the 2nd and 3rd floor’s corridors.
Removed some of the monster combination of Interrogator, zombie prisoner and zombie miner on the 3rd floor.
-Temple of Dagon
Density of the monster placement has been addressed to lower the difficulty.
With the new density of the monster spawn being spread out, the respawn rate has been changed from 5 minutes to 1 minute and 30 seconds.
-Frozen Prairie
To increase the density of the monsters in the area, there will now be normal monsters spawning near the mid-sized monsters to increase the efficiency of leveling.
Heal cooldown of Wendigo Cleric and Wendigo Cryomancer has been increased by 3 minutes from 30 seconds.
-Mia Arachnia
Heal cooldown of Blinded Shaman and Pope Kaligo has been increased by 3 minutes from 30 seconds.
-Howling Encroachment
Heal cooldown of Kuchat Shaman has been increased by 30 seconds from 10 seconds.
-Ancient Forest
Heal cooldown of Suspicious group’s Shaman has been increased by 40 seconds from 6 seconds.
-Castle of the Witch
Heal cooldown of Corrupted Witch Apprentice has been increased by 30 seconds from 6 seconds, also lowered the amount it heals.
5.Party Play
-Changes
When in a party and doing a solo quest, all party members will receive the objective.
Repeatable quests are affected by the changes.
-Target Area
Island of Dawn, Southern Lumber Mill, Forgotten Forest, Hookian Reservation, Howling Encroachment and Basin of Eternity.
6.Combat reward tweaks
-Mid-sized monsters
Mid-sized monsters will no longer drop bandage type items.
-Solo / 3 man party monsters
The spheres dropped by monsters will not only drop HP recovering spheres but also curing spheres that cure your status ailments.
3 man party monsters will drop HP restoring spheres and it will drop twice as often as solo play monsters.
-Drop rate change
Holy water of Vitality
Holy water of Vitality will now drop 80% less frequent than before.
Movement Scroll / Resurrection Scroll / Pandora’s Box / Holy Water of Swiftness / Campfire’s drop rate has been lowered depending on your level.
Level 1~11: Same as before
Level 12~23: About 70% of the drop rate from before.
Level 24~35: About 60% of the drop rate from before.
Level 36~48: About 50% of the drop rate from before.
Level 49~50: About 40% of the drop rate from before.
-Tweaked the reward rate of Gold and reagents.
Crafting difficulty has been lowered and to make crafting more viable raised the chance of monsters dropping the crafting materials and lowered the amount gold the monsters drop.
[Zone > Instance]
-Necromancy Research Lab
Fixed the level required to enter the Necromancy Research lab to compliment the mission level to 41 from 42.
To make the quest ‘Kaidun’s Whereabouts’ to connect smoothly with ‘Kaidun’s Spirit’ added to the last part to visit to the NPC that starts the ‘Kaidun’s Spirit’ at the end of ‘Kaidun’s Whereabouts’ quest chain.
[Class > Lancer]
-Shield Block
Tweaked the Shield block to shield some damage from the allies behind the Lancer.
When successfully blocked, the allies behind you will receive 70% reduced damage. However, chance of paralyze and knock downs will never happen. Damage reduction has co-relation with the Lancer’s Defense.
E.i: When a Priest behind the Lancer was to receive 1000 damage, but if the Lancer successfully blocks the attack the Priest will only receive 300 of the damage. However, it will not block status ailments like bleeds.
[Class > Berserker]
-Tornado
Fixed the issue of certain race / sex dealing less damage when the enemy’s Health was higher.
Target: Human Male / High Elf Female
-Killing Will
Fixed the issue of Berserker’s Killing Will skill removing the Lancer’s Ironclad Will buff. (Cross out)
##:‘Killing Will’ skill is currently unrevealed skill so was removed from the patch note.
[Class > Priest]
-Purifying Wind
Cooldown has been lowered from 20 seconds to 2.5 seconds.
-Awakening
Allies affected by this skill will have twice the resistance of being knocked back or paralyzed for 5 seconds.
-Ishara’s Lullaby
Skill animation time has been changed from 2 seconds to 1.8 seconds.
-Guardian Armor
During the time of period the buff is up, you are immune to knock backs and paralyze effects.
Cooldown has been reduced from 120 seconds to 75 seconds.
Skill animation time has been changed from 1.4 seconds to 0.66 seconds.
Skill cast time reduced from 0.9 seconds to 0.2 seconds.
Skill range has been increased from 15m to 18m.
MP cost has been increased from 500 to 675.
The buff now lasts 12 seconds up from 10 seconds.
The skill will be changed like below.
Lv1: Absorb 4367: Now absorbs 5111
Lv2: Absorb 6062: Now absorbs 7095
-Hand of Judgment
Mp cost has been increased from 125 to 500.
Skill’s damage has been increased by 2.79 times from before.
During the animation of the skill your resistance to knock backs and paralyze will double.
Skill cooldown has been increased from 4 seconds to 15 seconds.
Skill cast time has been increased from 1.4 seconds to 1.8 seconds.
-Hand of Retribution
MP cost has been reduced from 500 to 250.
Skill’s damage has been increased by 1.96 times from before.
Skill’s chance to cause knock back and paralyze is slightly lowered.
During the animation of the skill your resistance to knock backs and paralyze will double.
Skill cooldown has been reduced from 7 seconds to 4 seconds.
-Mark of Immobility
When using the skill, distance of push back is increased by 8.4m from 6m.
Skill’s area of effect is increased by 2.8m from 2.4m.
Skill’s speed is increased by 20%
After the use of the skill ‘Light of Retribution’ the skill ‘Mark of Immobility’ can be used instantly.
Using the skill ‘Soothing Light’, ‘Prayer of Healing’ and ‘Hand of Retribution’ will let you use the skill ‘Mark of Immobility’ during the delay of the combo.
-Divine Bolt
Lowered the chance of last hit not applying when using the skill ‘Hand of Retribution’ right after the 3 hit divine bolt combo.
-Curtain of Retribution
Added a hand of Retribution to become a combo with Curtain of Retribution. When the Hand of Retribution is used as a combo, the skill animation time will be increased by 2.5 times. It will also now show proper pop-ups.
-During the use of Light of Retribution, made it possible to cancel the skill any time. Also after the use of the skills Soothing Light, Prayer of Healing and Hand of Retribution made it possible to cancel.
->When there is a delay after a skill use it means it can be canceled.
-Mana boost
Increased the regen rate from skills.
Charge level: 0, previously 100 MP, now 103 MP
Charge level: 1, previously 300 MP, now 319 MP
Charge level: 2, previously 500 MP, now 549 MP
Charge level: 3, previously 700 MP, now 800 MP
-Mana boost Glyphs added
Increase the MP restore amount by 15%
Uses 4 glyph points.
-Guardian Armor glyphs added
When using the skill Guardian Armor, Cleric’s Vitality increased by 30% for 12 seconds.
Even after the Guardian Armor effect is gone, the increased vitality buff lasts for 12 seconds.
Uses 5 glyph points.
-Healing amount now scales through gear.
###: New skills and added glyphs will be applied on March, 24th patch.
[Class > Mystic]
-Sleep Sand
Fixed the time it takes the skill to be used and hit the target by 1.2 up from 0.5 seconds.
During PVP the effect will only last 8 seconds, down from 10 seconds.
-Flash Shot
Cooldown increased from 15 seconds to 30 seconds.
During PVP the stun duration will be reduced to 3 seconds from 5 seconds.
-Summon: Elemental of Destruction
When using the skill, the elemental will be summoned at the direction the Mystic is facing.
Elemental’s AI has been tweaked so that it no longer moves towards the target and uses its skills at the spot.
Elemental’s skill speed has been increased.
Take Down attack speed increased by: 1.2 times normal.
Single Shot attack speed increased by: 1.5 times normal.
Triple Shot attack speed increased by: 1.4 times normal.
Take down’s skill reach has been reduced.
Uses the skill only once and fixed the issue of the elemental disappearing during the use of its second skill.
-Summon: Elemental of Lightning
Duration of the skill is increased by 2 seconds so it attacks more.
Skills had its effect increased by 140~160%.
Fixed the issue of Elemental’s attack being slow after level 6.
-Skills now properly scale with gears.
’Essence of Rejuvention’, ‘Elemental of Life’ skill will not be affected by gear.
[Item]
-Staff & Wand
Added basic effects
All staves and wands now have ‘Heal power’ so skills can now properly scale with gear.
With the new change, base ability of the skills have been lowered but with the new gear scaling effect it will be better.
Now with better equipment, you can heal more.
However, Mytic’s ‘Essence of Rejuvenation’ and ‘Elemental of Life’ will be not affected by this change.
E.i: When using the Golden Labyrinth staff
Before: Lv50 Priest using the skill healing invocation IX will heal 7325 without gear.
After: Lv50 Priest using the skill healing invocation IX will heal 10088 with gear’s added 2581 heal added effect. Adding 7% more healing mount.
-Gear effect added
Staves and Wands will now have more variety of options to be added.
Heal amount added by 7%
Reduced the threat caused by heals by 6%
-Gear effect removed
The random added effect ‘When using instant healing skill adding the healing amount by 9.1%’ will no longer be added in new gears, however currently existing items will keep its effects.
However when the effect is not added randomly the effect ‘When using instant healing skill adding the healing amount by 9.1%’ still exist.
-Bandage changes
Bandage prices has been cut
Bandage healing amount has been changed like the below.
Bandage I: Used to heal 34, now heals 43
Bandage II: Used to heal 68, now heals 79.
Bandage III: Used to heal 143, now heals 152.
Bandage IV: Used to heal 300, now heals 290.
Bandage V: Used to heal 665, now heals 582.
-Potion of Bravery / Potion of Fortitude
Made it so that the effects only work in PVP instead of also working for PVE.
Potion’s effect have been changed like the below.
Potion of Bravery: During PVP skill damage increased by 5%.
Potion of Fortitude: Reduces the damage received during PVP by 18%.
Death no longer takes away the buff.
-Brand Shop items added
Added the items being sold at the Brand Shop.
Special Charm added: Added a charm that only buffs you with special effects.
Swift Resurrection Scroll added: Cast time of the scroll is only 5 seconds.
Magical Bandage added: Magical Bandage will heal twice the amount to regular bandage, also unlike normal bandages the bandage effect will resist even in combat.
Instance dungeon teleport scroll added: Scrolls are now available that immediately teleports a player to the instance dungeon of your choice. Teleport Scrolls for all instance dungeons are sold.
Holy Water of Combat Vitality added: It restores 40 conditions and can be used in combat.
[Rare] Enchant Crystal added: Normal and Rare ranked crystals will be added.
[System > Politics]
-Political system will be added. First elections will take place on below dates.
March, 19th(Sat) 8PM: Registration for Archon begins.
March, 20th(Sun) 8PM: Registration for Archon ends and Election begins.
March, 26th(Sat) 8PM: First Archons will be born and his or her political reign will begin.
The archon period is 3 weeks and first Archon’s ruling period will be from March 26th to April 16th.
Second Archon election will begin on March, 9th and will continue until March, 16th.
-Requirements to become Archon Candidate.
To become a candidate you need to have more than 20 guild members.
##: The Requirements for the election might change depending on the server’s activeness and each guild’s activity.
-For more info on Political system, click the link below.
Political System Post
[System > Achievements]
-New achievements added
”Let’s be together” achievement will be added
To get the achievement you need to join a party once.
-Changed the requirements for the ‘Let’s all be friends’ achievement
Requirements changed from having 60 registered friends to 40 registered friends.
-Achievements regarding crafting have been changed.
Requirements for the below achievements have been changed.
Veteran Weaponsmith: Used to require 500 in Weaponsmith, now requires 300 in Weaponsmith.
Master Weaponsmith: Used to require 1500 in Weaponsmith, now requires 500 in Weaponsmith.
Veteran Magicsmith: Used to require 500 in Magicsmith, now requires 300 in Magicsmith.
Master Magicsmith: Used to require 1500 in Magicsmith, now requires 500 in Magicsmith.
Veteran Light Armorsmith: Used to require 500 in Light Armorsmith, now requires 300 in Light Armorsmith.
Master Light Armorsmith: Used to require 1500 in Light Armorsmith, now requires 500 in Light Armorsmith.
Veteran Heavy Armorsmith: Used to require 500 in Heavy Armorsmith, now requires 300 in Heavy Armorsmith.
Master Heavy Armorsmith: Used to require 1500 in Heavy Armorsmith, now requires 500 in Heavy Armorsmith.
Veteran Cloth Armorsmith: Used to require 500 in Cloth Armorsmith, now requires 300 in Cloth Armorsmith.
Master Cloth Armorsmith: Used to require 1500 in Cloth Armorsmith, now requires 500 in Cloth Armorsmith.
-‘Blessing upon me’ achievement description changed.
Changed to ”No matter what the material, enchant to +9 to without any failure.”
[System > PK]
-Rules regarding PK changed
Rule before the change: Compare my level with the target’s level to decide how many Dreadlord’s Emblems to spend.
Rules after the change: Compare the level with the highest level in my party with the target to decide how many Dreadlord’s Emblems to spend.
[MISC.]
-Gift of the Goddess
Removed the delete button
-Crafting Tablet’s icon change
Crafting Tablet’s icon changed to make it easier to differentiate the difference in ranks.
Credits: http://www.terafans.com
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