I may have posted less Cabal-related stuff lately but it doesn't mean I have forgotten the Cabalists out there.
For the remaining Nevareth citizens, here's the much-waited patch notes and manual patch for Cabal Online's upcoming update, Arcane Trace.
Get ready as ESTsoft releases the cool changes, especially in Mission War.
Table of Contents
1. ‘Arcane Trace’ and Other Added Features
2. Craft System Reformed
3. Craft Request System
4. Meister Items
5. Craftsman’s Accessories
6. Added Coin Lotto Item
7. Added new accessory “Charm”
8. Unbinding Stones
9. Mission War Changes
10. Other Changes and Corrections
‘Arcane Trace’ and Other Added Features
Added Mission Field ‘Arcane Trace’
One day, a huge crack appeared on a broad plain that was rarely visited by anyone. Some people said it happened because of the earthquake, and others insisted that it was the trace by the Lord of the Destruction. Somehow, people started to call this place as Arcane Trace and still it is unknown how this crack had appeared.Entry Requirements
Basic Requirement | Characters Level 180 and above with a nation selected. |
Premium Users | Able to obtain the map and warp code automatically when player reaches level 180. |
Free Users | Able to move via Guardian Reison and Levenson in Port Lux |
No. | Contents |
1 | Procyon GPS |
2 | Capella GPS |
3 | Levenson |
4 | Reison |
New Map: ‘Arcane Trace’
Arcane Trace | |
New NPC’S
Bren, Drill instructor of Capella | Kim, Drill instructor of Procyon |
Bren has taken it upon himself to train the warriors of Capella. Even renouncing the rewards associated with being the Commander of Guards in the Sage Tower. | Kim, strong minded and willing to take after his father who previously commanded the Guards of Sage Tower. After realizing his ambition to become the Leader of Procyon. Kim is personally training the Procyon warriors. |
Boss Monster | |
Battle Schedule
Day | Time | Channel | Termination Condition |
Monday ~ Sunday (7 days) | 20:00 ~ 20:40 (40 minutes) | 16 (War Channel) | Kill the Arcane Golem of Rage (The boss will disappear if it’s not killed within 40 minutes.) Note: Battle Schedule is subject to change. Please wait for official announcements regarding the final mechanics. |
The nation that kills the Arcane Golem of Rage will win
Large number of items are to be dropped upon killing the Arcane Golem of Rage and looting would be enabled for the winning nation
New Accessories
Item Name | Required Level | Option | |
Bracelet Of Fighter +8 | Level 160 | Honor Rank 12 | Attack +19, Attack Rate +160, Sword Skill Amp. +9%, Minimum DMG +9% |
Bracelet Of Sage +8 | Magic Attack +19, Attack Rate +160, Magic Skill Amp. +9%, Add. DMG +16 | ||
Earring Of Guard +8 | Defense +16, Defense Rate +45, Evasion +5% | ||
Vampiric Earring +8 | HP Absorb Limit +50, HP +80, MP Absorb Limit +50, MP +80 |
New Dance: ‘Shuffle Dance’
Dance commands
/dance3
/everydayimshuffling
/shuffle
/shuffledance
/everydayimshuffling
/shuffle
/shuffledance
New Quest ‘Favor Returning Heil’
Quest Group Name | To Find Death Land |
Quest Name | Favor Returning Heil |
Starting NPC | Port guard Porter in Port Lux |
Acquired Level | Above Level 79 / Above BSLV 8 |
Quest Reward | EXP 750,644 and Skill EXP 20,230 |
Added Dungeon Point information in confirmation window and a tooltip message
- If DP is kept prior to logging out of the game, a confirmation window will provide the DP information
- Added DP information on dungeon icon tooltip within the GPS
- Added DP information on tooltip of dungeon entry items
- Added DP information on dungeon icon tooltip within the GPS
- Added DP information on tooltip of dungeon entry items
Added 200 & 500 bundle of HP Potion(Lv.3) / MP Potion(Lv.3) / Return Stone at NPC shop only in Port Lux, Fort. Ruina
Added ‘Refresh’ button on image authentication window
Added function of gathering to see and ranking in achievement system
Included system messages and graphic effects to let party members know when a user gets an achievement. The exception to this would be during mission war.
Craft System Reformed
Redesigned Craft System
- Enabled option to craft weapons, armors and accessories by selecting [Craft] > [Production] in CABAL menu or shortcut key F
- Removed C.A. Transmuter from the game
- Extracting is to be only available by the ‘extract button’ on the bottom of the Inventory(I) menu
- Crafting is enabled from Level 50 up to Forcium grade.
- There are 38 craftable categories including Craftsman’s Weapon / Armor, Master’s Weapon / Armor, Accessory(Ring / Amulet), and so on
- Craftsman’s/Master’s Token is needed to register or change a category on any of the 6 craft slots.
- Removed C.A. Transmuter from the game
- Extracting is to be only available by the ‘extract button’ on the bottom of the Inventory(I) menu
- Crafting is enabled from Level 50 up to Forcium grade.
- There are 38 craftable categories including Craftsman’s Weapon / Armor, Master’s Weapon / Armor, Accessory(Ring / Amulet), and so on
- Craftsman’s/Master’s Token is needed to register or change a category on any of the 6 craft slots.
Craft system redesigned based on craft mastery and craft energy
- Craft Mastery
• Upon successful craft production, your craft mastery will increase by a certain amount. However, if your craft production fails, your craft mastery will only increase by one. In addition, no points will increase if the crafted item’s level is lower than the character’s craft ability.
• Players are able to attempt crafting of all items in the category, regardless of their current craft mastery. (The rate of success for crafting, rate of acquiring 2 slots, rate of acquiring craft mastery points depends on the character’s current craft mastery.)
• Maximum level of craft is 11, and craft level depends on the craft mastery (e.g. 0~999: Level 1 / 4,000~4,999: Level 5)
• If craft mastery becomes full, then the craft level can be upped by paying a certain amount of Alz
• Once a player maxes a rank, they are given the ‘+’ option which will level up the current craft rank
• When you have reached a craft mastery cap, you won’t be able to obtain anymore points unless you choose to level up.
- Craft Energy• Players are able to attempt crafting of all items in the category, regardless of their current craft mastery. (The rate of success for crafting, rate of acquiring 2 slots, rate of acquiring craft mastery points depends on the character’s current craft mastery.)
• Maximum level of craft is 11, and craft level depends on the craft mastery (e.g. 0~999: Level 1 / 4,000~4,999: Level 5)
• If craft mastery becomes full, then the craft level can be upped by paying a certain amount of Alz
• Once a player maxes a rank, they are given the ‘+’ option which will level up the current craft rank
• When you have reached a craft mastery cap, you won’t be able to obtain anymore points unless you choose to level up.
• Craft energy is consumed whether a player’s craft is successful or a failure.
• Total craft energy will increase on each craft level up
• Player’s will acquire 5 points of craft energy every minute automatically, regardless whether they are connected to the game or not.
• Crafting is impossible when the energy is insufficient
• Total craft energy will increase on each craft level up
• Player’s will acquire 5 points of craft energy every minute automatically, regardless whether they are connected to the game or not.
• Crafting is impossible when the energy is insufficient
Production UI
No. | Contents |
1 | List of items that your character can make and shows each of the item’s current craft mastery. |
2 | Button for adding new item in category ‘Craftsman’s Token’ or ‘Master’s Token’ is needed for adding new item(s) |
3 | The number of craft slots available and the number of slots currently in-use |
4 | Current amount of craft energy Gain 5 points of craft energy every minute automatically. Regards, if the player is connected or not. Cannot gain energy more than the maximum amount. |
5 | Materials need for production Left: The item waiting to be crafted / Right: The materials used to craft the item (Once the player has selected an item, grade and type. The materials needed to craft will be checked) |
6 | Once crafting starts, the results will be displayed whether it succeeds or fails. |
New Quests Regarding Craft System Introduction
Intro to Craft – Craftsman Course
Quest Name | Intro to Craft – Craftsman Course |
Starting NPC | Craft merchant Chloe in Port Lux |
Quest Mission | Above Level 50 (Above Battle Style Level 6) |
Quest Reward | Craftsman’s Token (Character Bind) |
Intro to Craft – Master Course
Quest Name | Intro to Craft – Master Course |
Starting NPC | Craft merchant Chloe in Port Lux |
Quest Mission | Above Level 100 (Above Battle Style Level 11) |
Quest Reward | 1of Master’s Token (Character Bind) |
- Since both quests are daily quests, it’s possible to complete once a day
Added NPC ‘Craft Merchant Chloe’
Craft merchant Chloe | Location (Port Lux, X:42, Y:232) |
- Chloe Craft Shop:
• Basic materials: Disks, cartridges and other crafting materials
• Mixture (Materials for Damage Amplifier)
• Trance Force(Materials for Battle Mode 3 Skill book)
• Materials and formula cards removed from Craft Shops Except for Chloe
• Mixture (Materials for Damage Amplifier)
• Trance Force(Materials for Battle Mode 3 Skill book)
• Materials and formula cards removed from Craft Shops Except for Chloe
Changes from Previous Craft System
Changed level of Professional Craft to craft level and craft mastery
Before | Level of Professional Craft | After | Craft level | Craft Mastery |
1 | 1 | 999 | ||
2 | 2 | 1,999 | ||
3 | 3 | 2,999 | ||
4 | 4 | 3,999 | ||
5 | 5 | 4,999 | ||
6 | 6 | 5,999 | ||
7 | 7 | 6,999 |
Before | Type of Professional Craft | After | Craft Category | |||
Sword | Katana | Blade | Daikatana | Great Sward | ||
Armor Set | Plate | Gauntlet | Greave | Visor | ||
Battle Set | Coat | Gloves | Boots | Battlehelm | ||
Martial Set | Battlesuit | Hands | Shoes | Martialhelm | ||
Artifact | Orb | Crystal | Ring | Amulet |
Changed Basic Craft level to craft amity
Before | Basic Craft Level | After | Amity level | Craft Amity |
1 | 1 | 999 | ||
2 | 2 | 1,999 | ||
3 | 3 | 2,999 | ||
4 | 4 | 3,999 | ||
5 | 5 | 4,999 | ||
6 | 6 | 5,999 | ||
7 | 7 | 6,999 | ||
8 | 8 | 7,999 | ||
9 | 9 | 8,999 |
• Existing Formula cards have been changed to Potion of Luck, which gives a certain amount of Alz depending on the card’s type as compensation
- Changed Temporary Formula cards to be invalid• Skill books for Battle Mode 3 and Damage Amplifiers are crafted by Craft merchant ‘Chloe’
• Mergaheph’s Ring and Tyrant’s ring are crafted by Craft merchant ‘Chloe’
• Stopped selling items related to Forcium Cubes in Forgotten Temple B1F and Mutant Forest
• Bike Epic Formula Cards changed to Bike Epic Converters
- Transmuters and related quests have been deleted• Mergaheph’s Ring and Tyrant’s ring are crafted by Craft merchant ‘Chloe’
• Stopped selling items related to Forcium Cubes in Forgotten Temple B1F and Mutant Forest
• Bike Epic Formula Cards changed to Bike Epic Converters
- Deleted some recipes
• HP/MP Potion, Return Stone, Goodluck Potion, Glory Potion, Epaulet of Proof
• C.A. Unit – Regard for H.Age
• Astral Core(Forcium/Blue Forcium)
• Perfect Coating kit
• Plasma Plug
- Added new recipes• C.A. Unit – Regard for H.Age
• Astral Core(Forcium/Blue Forcium)
• Perfect Coating kit
• Plasma Plug
• Perfect Core(Low/Medium/Highest)
• Slot Extender(Highest), Upgrade Core(Highest), Force Core(Highest)
• Charm Upgrade, Diamond Cube
• Material/Quartz Core conversion Recipe
• Stain Clone binding removal Recipe
• Dungeon entry item/Disk Dice Recipe
- Changed Shape Cartridge items • Slot Extender(Highest), Upgrade Core(Highest), Force Core(Highest)
• Charm Upgrade, Diamond Cube
• Material/Quartz Core conversion Recipe
• Stain Clone binding removal Recipe
• Dungeon entry item/Disk Dice Recipe
• Combined Shape Cartridges by grades
• Shape Cartridges that are already registered in the Agent shop have been expired
- Changed material craft item dropsA. Before: 20 Types including Sword/Armor/Battle/Martial/Artifact X each containing 4 grades
B. After: Classified all to Low / Medium / High / Highest
• Previous versions of Shape Cartridges have been changed to the new version after the update on first log-inB. After: Classified all to Low / Medium / High / Highest
• Shape Cartridges that are already registered in the Agent shop have been expired
• Items that have stopped being dropped: Material Core, Quartz Core, Circuit Jewel
• Items with expanded drop areas or increased drop rate: Familiar Mineral / Illusion Coral / Machinery Head / Infernal Ruby / Astral Skull / Shining Yellow Powder / Unknown Circuit
• New drop item: Silver Jewel / Beetle Shall / Parasited Berry / Amulet of Pain +3
- Changed extracted items from certain equipment• Items with expanded drop areas or increased drop rate: Familiar Mineral / Illusion Coral / Machinery Head / Infernal Ruby / Astral Skull / Shining Yellow Powder / Unknown Circuit
• New drop item: Silver Jewel / Beetle Shall / Parasited Berry / Amulet of Pain +3
• Changed it so Upgrade Core(Piece) can only be extracted from an upgraded item above +1
• Material Core and Quartz Core are only obtainable from the item grade above Citrine / Shadowsteel
• Able to extract items of Citrine / Shadowsteel / Aramid
• Changed it so that Astral Core extracted from Epic item of Bluestin ~ Mithril, instead of Material Core and Quartz Core
• Changed it so Astral Core will be extracted from Epic items of Bluestin ~ Forcium, instead of the normal Material Core and Quartz Core.
- Changed accessory extracting• Material Core and Quartz Core are only obtainable from the item grade above Citrine / Shadowsteel
• Able to extract items of Citrine / Shadowsteel / Aramid
• Changed it so that Astral Core extracted from Epic item of Bluestin ~ Mithril, instead of Material Core and Quartz Core
• Changed it so Astral Core will be extracted from Epic items of Bluestin ~ Forcium, instead of the normal Material Core and Quartz Core.
• Added Circuit Jewel(Lv.7) that can be extracted from upgrades +1 to +10 randomly
• Able to extract Vampiric Earrings +5 ~ +7 / Bracelet Of Fighter +5 ~ +7 / Bracelet Of Sage +5 ~ +7
• Able to extract Vampiric Earrings +5 ~ +7 / Bracelet Of Fighter +5 ~ +7 / Bracelet Of Sage +5 ~ +7
Craft Request System
Redesigned the craft system
- Redesigned the craft system allowing players with materials to craft through the merchant ‘Chloe’
- Only players 50 or above can request to craft
- Only players 50 or above can request to craft
Request Procedure
- To be able to register an item, you must pay a certain amount of Alz to Chloe. In addition, you can also register an item if you have a ‘Chloe’s Token’.
- Craft amity is required to request higher level items
- Certain amount of time is required before the request is done
- Once a request is made, the player will have to wait until the completion time
- System message will be displayed once a request is completed
- Craft amity is required to request higher level items
- Certain amount of time is required before the request is done
- Once a request is made, the player will have to wait until the completion time
• The amount of time required to wait depends on the item. This process can take from a few seconds to hours
• Once the request is completed, players will be able to receive the item from Chloe.
- Request also has a rate of success or fail• Once the request is completed, players will be able to receive the item from Chloe.
• If successful, the item and its quantity requested item will be given.
• If the request failed, the item and materials will be lost
- Once requested, the time will continue to progress even if the player enters a dungeon or participates in mission war• If the request failed, the item and materials will be lost
- System message will be displayed once a request is completed
Request UI
No. | Contents |
1 | Current craft amity. The more amity points the player has, the more items can be requested |
2 | The item list that can be requested Items that are marked red are not available to request |
3 | Request completion time |
4 | Displays the process and results of the requested items |
Craft Amity
- Available items to request depend on the amount of craft amity required
- The items are categorized by each of the craft amity requirement on Request UI
- The items are categorized by the amount of amity required in the request UI.
- A certain amount of craft amity is acquired when requesting an appropriate level of item regardless of whether the request is a success or a failure
- Players are unable to acquire craft amity if requesting an item of a lower level than the character’s amity level
- The items are categorized by each of the craft amity requirement on Request UI
- The items are categorized by the amount of amity required in the request UI.
- A certain amount of craft amity is acquired when requesting an appropriate level of item regardless of whether the request is a success or a failure
- Players are unable to acquire craft amity if requesting an item of a lower level than the character’s amity level
• For instance, if the character’s amity is 2,500, amity does not increase when requesting the item of amity requirement under 1,999 regardless of whether the request is successful or not
Added new daily quest rewarding ‘Chloe’s Token’
Quest Name | New Material Development Support |
Starting NPC | Craft merchant Chloe in Port Lux |
Acquired Level | Above Level 50 / Above BSLV 6 |
Quest Reward | 1 Chloe’s Token (Character Bind) |
Meister items
- Only obtainable through crafting
- Able to select a basic epic option based on whether it’s a weapon or a armor
- If the crafted item obtains modifiers such as ‘Craftsman’s ~’ or ‘Master’s ~’, it’ll acquire additional options in addition to the basic meister option
- For Craftsman items, up to 2 options can be gained if successful
- If the item is successfully crafted, the number of each option would be different depending on the item’s grade
- For Master items, up to 3 options are gained if successful
- Meister Item Type is Classified by its Color
- Item option
- Able to select a basic epic option based on whether it’s a weapon or a armor
- If the crafted item obtains modifiers such as ‘Craftsman’s ~’ or ‘Master’s ~’, it’ll acquire additional options in addition to the basic meister option
- For Craftsman items, up to 2 options can be gained if successful
- If the item is successfully crafted, the number of each option would be different depending on the item’s grade
- For Master items, up to 3 options are gained if successful
- Meister Item Type is Classified by its Color
Craftman’s item | Craftman’s item (with great success) | Master’s item |
• Main option: Prior to initiating a craft, players must select a grade type
• Sub-option: The type of attributed is fixed when crafting succeeds is limited and is dependent on the item type.
• The value of option: The value of each option is gained randomly within the item’s limits
• Sub-option: The type of attributed is fixed when crafting succeeds is limited and is dependent on the item type.
• The value of option: The value of each option is gained randomly within the item’s limits
Craftsman’s Accessories
- There are 4 tiers in accessory crafting: Lv. 1/Lv. 2/Lv. 3/Lv. 4
• Each tier requires different materials to craft
• Crafting higher level accessories provides more opportunities to get a higher grade
• The rate of success depends on the player’s craft mastery. The player does not acquire craft mastery points when crafting accessories which level is far lower than their craft mastery
- When crafting accessories, the same grade of craftsman’s accessory is required• Crafting higher level accessories provides more opportunities to get a higher grade
• The rate of success depends on the player’s craft mastery. The player does not acquire craft mastery points when crafting accessories which level is far lower than their craft mastery
• Craftsman accessories are obtained by crafting them directly or by a certain percentage being awarded by an accessory while crafting other items.
• The percentage of crafting a higher grade craftsman accessory is dependent on your craft level
• The percentage of crafting a higher grade craftsman accessory is dependent on your craft level
Added Coin Lotto Item
- Coin lotto item can be used for making Lotto Coin/Potion of Luck(Character bind) via craft request system Materials
- Lotto Coin(3 hours limited use): Can be acquired in Forgotten Ruin
- Coin Lotto Certificate: Craft merchant Chole sells for 100,000 Alz
- Lotto Coin(3 hours limited use): Can be acquired in Forgotten Ruin
- Coin Lotto Certificate: Craft merchant Chole sells for 100,000 Alz
Added new accessory “Charm”
Added new accessory slot for ‘Charm’ in Inventory UI
New items: ‘Minesta’s Charm’
- Added 3 types of Charms as new accessories
- Players are able to enhance the charms through crafting
- If the craft fails, charms and materials associated will be lost
- Details of Charms
- Players are able to enhance the charms through crafting
- If the craft fails, charms and materials associated will be lost
- Details of Charms
Minesta’s Sapphire Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Critical Rate | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Minesta’s Ruby Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Skill Amp | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Minesta’s Emerald Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Critical DMG | 2% | 2% | 2% | 2% | 4% | 4% | 4% | 4% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Craft Requests for Charm Upgrades
Current level | Next level | Craft Amity | Stain Clone | Upgrade Core(Highest) |
0 | 1 | 1,000 | 4 | 2 |
1 | 2 | 2,000 | 6 | 3 |
2 | 3 | 3,000 | 7 | 4 |
3 | 4 | 4,000 | 8 | 6 |
4 | 5 | 5,000 | 11 | 9 |
5 | 6 | 6,000 | 13 | 13 |
6 | 7 | 7,000 | 17 | 19 |
Obtainable items from extracting Minesta’s Charm
Stain Clone | Minesta’s Diamond Charm |
Obtain a certain quantity depending on the enchant grade of the charm | Required for Diamond Cubes. Not able to be equipped and has no options in itself |
Diamond Cube |
Upon use, obtain one of Minesta’s Sapphire/Ruby/Emerald Charm +1 to +6 randomly |
Unbinding Stones
Types and grades of equipment
Unbinding Stone | Type | Grade |
Medium | Orb / Crystal | Bluestin to Aqua |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet | Bluestin to Shadow Titanum | |
High | Orb / Crystal | Lapis to SIGmetal |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet | Osmium to SIGmetal | |
Highest | Orb / Crystal | Mithril / Lycanus |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet |
- The item unbinds if the stone is successful. However, if it fails, the item will be destroyed.
• Success rate depends on the upgrade level
- Unbinding stone cubes can be made using the craft request systemCraft request of an unbinding stone cube
Request item | Amity Level | Required amity | Register cost | Materials | Time | |
Alz | Token of Chloe | |||||
Unbinding stone cube (Medium) X 1 | 6 | 5000 | 100,000,000 | 8 | Gem of Liberation x 1 | 15min |
Stain clone x 18 | ||||||
Upgrade Core (Medium) x 15 | ||||||
Unbinding stone cube (High) X 1 | 7 | 6000 | 300,000,000 | 15 | Gem of Liberation x 2 | 30min |
Stain clone x 24 | ||||||
Upgrade Core (High) x 20 | ||||||
Unbinding stone cube (Highest) X 1 | 8 | 7000 | 500,000,000 | 25 | Gem of Liberation x 3 | 45min |
Stain clone x 30 | ||||||
Upgrade Core(Highest) x 15 |
- Able to acquire ‘Arcane Golem’s Unbinding Stone’ from the monsters that the Arcane Golem of Rage summons
• Only able to use on items with an upgrade level of +10 or above
• The selected item will become unbound if the stone is a success. However, if it fails, the upgrade level will decrease by 1
• The selected item will become unbound if the stone is a success. However, if it fails, the upgrade level will decrease by 1
Mission War Changes
Changed the name of Buff Capsule Cube and its result item as a Mission War reward
Changed before | Changed after |
Buff Capsule Cube (Low) | War Reward Cube(Low) |
Buff Capsule Cube (Medium) | War Reward Cube (Medium) |
Buff Capsule Cube (High) | War Reward Cube (High) |
Changed the reward items of Cube to Potion of Luck
Cube | Reward item | Price |
War Reward Cube(Low) | Potion of Luck | 100,000 Alz |
1,000,000 Alz | ||
10,000,000 Alz | ||
War Reward Cube (Medium) | Potion of Luck | 300,000 Alz |
500,000 Alz | ||
5,000,000 Alz | ||
50,000,000 Alz | ||
War Reward Cube (High) | Potion of Luck | 500,000 Alz |
1,000,000 Alz | ||
10,000,000 Alz | ||
100,000,000 Alz |
Separated Battle Mode 3 armor and its effect according to character’s nation while using Battle Mode 3 in Mission War
Certain functions are activated when a character resurrects in Mission War
Other Changes and Corrections
Changed certain item’s prices at NPC shop- Changed the selling price of items
• Reduced prices by 1/5 than before (Based on an upgrade item of +1)
- Changed it so that selling prices will differ according to the upgrade level
• The selling price of items that are not upgraded became cheaper.
• The selling price of an item became expensive if its upgrade level is high.
• The difference of selling price between different levels of upgrade has become greater.
- Changed the selling price of cores
• Reduced the selling price of Material Core and Quartz Core to 1/10 than before
- Changed the selling price of Trance Force
• Trance ForceⅠ: 30,000,000 Alz
• Trance ForceⅡ: 20,000,000 Alz
• Trance ForceⅢ: 15,000,000 Alz
- Changed the selling price of Force Amplifier to 100,000,000 Alz
- Added or deleted some categories related to craft system
- Changed certain categories
- Changed the name of ‘Core Enhancer’ to ‘Enchant Safeguard’
- Moved the Enchant Safeguard to the Enchant Safeguard category
- Quest Capsule
• Class category: Separated Quest Capsule / Minesta Training Book
• Type Category: Shows each mission fields of quests
• Grade Category: Quest Capsule separated by acquired level for quest performing / Minesta Training Skill Book separated by difficulty of DX dungeon
• Type Category: Shows each mission fields of quests
• Grade Category: Quest Capsule separated by acquired level for quest performing / Minesta Training Skill Book separated by difficulty of DX dungeon
- Costume
Class | Type |
Chaos Box | Normal Avatar |
Classic Avatar | |
Premium Avatar | |
Weapon Costume | Orb/Crystal |
Katana/Daikatana | |
Blade/Great Sword | |
Nation Uniform | Capella |
Procyon | |
Costume | Midreth |
Pastur | |
Huan | |
Shineguard | |
Teragrace | |
Mystic | |
SIGmetal | |
Mithril | |
Special Costume | Clothes |
Others |
- Changed it so the achievements are displayed to the public based on its type (Nation, Level, Achievement count, etc.)
- Reduced active period of confirmation window for achievement system from 60 to 20 seconds
- Increased 1 line to 2 lines
- Added shortcut key of favorites in Agent shop
• Shortcut key to converting favorites page: F1 ~ F2
• Shortcut key to converting favorites page: F1 ~ F2
- Changed to not trigger the combo activation when using force kick
- Changed it so that characters with a skill rank above Transcender can learn Battle Mode 3
- Empty Bottle / Disks (Lv.1) /Shape Cartridge (Lv.1) became account binding
- Force amplifier / Material core(Aramid / Shadowsteel) / Quartz core(Citrine) / C.A Unit – Regard for H.Age are not tradable.
- Added tooltip to show channel and map when select the party member at different channels
- Expanded the box area that shows tooltip
- Added tooltip to show the current state of characters(offline/online) when selecting an offline member
- Lycanus’s Weapon / Drosnin’s Earrings / Drei Frame Armors
Increased the maximum number of quests which users can get from 10 to 20
Increased HP and Defense rate of ‘Vaikalitan of Golden sunset.’
Reduced experience points from Nooki in Panic Cave
Changed the button to minimize the chat window to the upper left
Changed and added certain Help messages
Drop item ownership will be reset upon field monsters’ / Mission war Guardians’ HP recovery.
Corrected an error that allowed players to access the quest dungeon while ignoring sub-quests for the quest “Heil’s Test Subject”
Corrected an error that allowed party experience not to be distributed in certain circumstances when hunting outside of dungeons
Corrected an error that made some titles not update when users changed their nation
Corrected so that alz cannot be earned from selling Skillbooks dropped in training dungeons.
Corrected an error regarding shout chat cool down time. This was changed to 20 seconds, which was incorrectly set as 10 seconds previously.
Corrected an error that storing items on storage slots which were used for mass amounts of other items was impossible.
Corrected an error that made automatically registered items in the personal shop impossible to purchase.
Corrected certain issues regarding Agent Shop
- Corrected an issue that allowed categories to open abnormally when purchasing items
- Corrected an error that allowed players to search favorites while opening the purchase window of Agent Shop
- Corrected an error that allowed the exchange of pets in extended slots to be possible even if the pet slot extender expired
- Corrected an error that allowed players to observe the options in advance when training a pet
Corrected an error that displayed character’s abilities to show abnormally when they changed an equipped item after moving channels with Battle Mode 3 + Battle Aura activated
Corrected an issue that allowed certain players to resurrect without having Odd Circles
Corrected an issue with Odd Circles that weren’t immediately usable when they are purchased from the item purchase tab that pops up when a character dies.
Corrected an error that forced trading to stop when someone requested a PvP
Corrected an error that entering DX dungeon with a party member was possible
Corrected an error that publishing over 7 achievements was possible once a day
We strongly advise that you make a copy of your current CABAL folder so you will have back files in case you encounter problems while patching Episode 9.
Notes:
Patch installation location:
root:\path\CABAL Online (PH)
root:\ = The drive you installed CABAL on.
root:\ = The drive you installed CABAL on.
Example: C:\~ or D:\~
\path\ = The path to the CABAL Online (PH) folder.
\path\ = The path to the CABAL Online (PH) folder.
Example: ~:\Program Files\e-Games\~
The manual patch must be installed in the CABAL Online (PH) folder.
Source: www.cabal.com
Credits: http://cabal.com.ph
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