Kamis, 08 November 2012

Cabal Online Episode 10: Rising Force

Can you feel what's rising up through the air?

It's the upcoming treat ESTsoft's got for all Cabal fans out there: Episode 10 Rising Force.


Rising Force features brand new additions to the game, including a new Astral Bike.

Read the Patch Notes fresh from the Korean Servers and be informed. Excite yourself. Look forward to the awesome new stuff Cabal is bringing with this patch.


■ Fixes

1. Some quests are not reinitializable after sell quest items to NPC
2. Fix the bug that displayed the empty Creation date in character selection window
3. Fix the bug that allowed inviting members exceed the limited number
4. Correct the bug that displays abnormally Character’s shadow effect when you increasing the size of game window in window mode
5. The size of Login / Character selection UI sized abnormally, bug is fixed
6. Fix the bug related to the abnormal damage of Serpent
7. Fix the bug related to the abnormal blinking rate of object in dungeons
8. Disconnecting after entering the world after resizing window, bug is fixed
9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed

■ Changes

1. Change the Defensive calculation formula
  • Old Defense stats will reduce received damage
  • Change the way of calculating damage reduced by % based on defense
  • Based on character level, the formula varies
  • Based on the Battle Style, the formula will be applied differently
2. General Skill Changes
  • Leveling skill will consume 3 skill points (fixed amount)
  • Moving skills change
    • Target : Blink / Dash / Fade Step
      • Maximum skill level is adjusted, from 9 to 1
      • MP consumption adjusted
  • Increasing the Add Damage value for Expert grade skills
  • Skill Amp. of Attack Skills changed, increasing gradual, depends on skill level
  • Cooldown is fixed, regardless of skill level
  • Change the “Increase Critical Damage” won’t be affected by the Damage of Skill
  • Remove the option “Increase Critical Rate” from existing Attack Skills
    • Adjusted the value of  option Increase Critical Damage for affected skills
  • Changes Attack Skills which have option Chance of Stun, so the chance will be depended on skill level
  • Remove the feature that reduces the MP consumption when using combo
  • Remove the feature that increases the MP consumption when using Battle Mode
  • Remove the feature that increase the Attack Rate of Attack Skill, based on skill level
  • Change the cooldown of Debuff Skills so when the Debuff failed, the cooldown will be decreased to 1/2 of normal cooldown
  • Increase the critical damage for normal attack
3. Changes related to Upgrade Skill
  • Increase value of Attack / Magic Attack / Defense Upgrade Skills
  • Decrease value of Attack Rate / Defense Rate Upgrade Skills
4. Change the way of applying “Evasion” stats
  • Old : Apply as %
  • Change : Apply as numerical value, the previous Evasion will be converted with this formula 1% (old Evasion) = 100 (new Evasion)
5. Changes related to Stats Points
  • Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
  • Strength – STR
    • STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
    • STR increases Damage Reduction, based on strength
  • Dexterity – DEX
    • DEX increases Attack Rate / Defense Rate / Evasion
  • Intelligence – INT
    • INT increases Magic Attack
    • INT increase the resistance stats
      • Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable
6. Skill Changes – Warrior
  • Instant Immunity
    • SP consumes additionally : 300
    • Duration reduced
    • Cooldown reduced
    • Change the effect
      • Change to resist all
  • Panic Cry
    • SP consumes additionally : 300
    • Change Effect
      • Remove HP reduced option
      • Remove Critical Damage resist option
      • Add “Suppression” option
  • Cats Recovery
    • Duration reduced
    • Cooldown reduced
    • Increase the amount of HP Regen per level
  • Bears Vitality
    • Duration reduced
    • Cooldown reduced
  • Bloody Spirit
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add
        • Increase Critical Damage option
        • Decrease Critical Damage Resist option
        • Increase Penetrating
      • Modify
        • Defense reduction
  • BM2 – Lance Drive
    • Range increased
    • Change Effect
      • Old : Down
      • Change : Movement Impairing
    • Cooldown adjustment
  • BM3 – Axe Attack A / B skill
    • Add the Penetrating option
    • Raise Skill Amp. option
7. Skill changes – Blader
  • Death Cross
    • SP consumes additionally : 300
    • Added the option: Silence (6s)
    • Cooldown adjusted
  • Intuition
    • SP consumes additionally : 300
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Completely evasion
  • Art of Fierceness
    • Duration reduced
    • Increase the value of Addition Damage
  • Fatality Increase
    • Duration reduced
    • Increase the value of Critical Damage
  • Resist Barrier
    • SP consumes additionally
    • Adjust the value of Unmovable Resistance
    • Duration adjusted
    • Cooldown adjusted
  • BM2 – Crushing Blow
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Cooldown adjustment
  • BM3 – Knuckllet Attack A / B
    • Add Increase Critical Damage option
8. Skill changes – Wizard
  • Increase Defense related skills
    • Energy field
    • Increase range
    • Change the skill description
    • Add Effect: Silence
    • Cooldown adjusted
  • Art of Force Control
    • Penetrating / Hit / Attack Rate increasing options added
    • Evasion / Defense Rate reduction options added
    • Movement-Impairing effect added
  • High Regeneration
    • Changed to Seft Buff
    • Duration reduced
    • HP Regen amount increased
  • Weaken
    • Amount of decreasing Attack increased
  • BM2 – Elemental Festival
    • Raise Skill Amp., Add Damage
    • Hit will be decreased, based on skill level
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Add Increase Critical Damage option
    • Cooldown adjustment
  • BM3 – Elemental Attack A / B skill
    • Add the Hit / Penetrating options
9. Skill changes – Force Archer
  • Increase Skill Amp. of Single-Target Attack Skills
  • Explosion Shot
    • Add Effect : Movement Impairing (5s)
    • SP consumes additionally : 300
    • Cooldown adjusted
  • Mass Heal
    • Cooldown reduced
  • Art of Sniping
    • Duration reduced
    • Cooldown reduced
    • Effect changes
      • Remove option Increase Critical Rate
      • Add option Increase Hit / Attack Rate
      • Add option Decrease Evasion / Defense Rate
  •  BM2 – Fatal Shot
    • Raise Skill Amp., Add Damage
    • Penetrating / Increasing Critical Damage will be increased, based on skill level
    • Remove Increase Critical Chance, HP Down option
    • Cooldown adjustment
  • Blind
    • Add the formula for calculating Attack Rate decreasing
      • Included Hit decreasing
  • Battle Mode 2
    • Add Damage increased
  • BM3 – Launcher Attack A / B skill
    • Add increasing Hit option
10. Skill changes – Force Shielder
  • Shield Charge
    • SP consumes additionally : 300
    • Add effect : Suppression (5 seconds)
    • Cooldown adjusted
  • Resist Intension
    • Duration reduced
    • Cooldown increased
    • Resistance value increased
  • Shadow Shield
    • Duration reduced
    • Amount of Damage absorption increased
  • The Art Of Defense
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add option Increase Damage Reduction
    • Adjust amount of Increasing Defense
  • Mortal Bane
    • Duration reduced
    • Cooldown reduced
    • Change Effect
      • Add options Increase Hit / Penetrating / Attack Rate
      • Add option Reduce Damage Reduction / Evasion / Defense Rate
  • Heal
    • Change the calculating formula of Healing amount
    • Change cooldown
    • Change to self heal only
  • Mighty Wish
    • Increase the Attack value
  • Astral Shield
    • Increase the Defense Rate value
  • BM2 – Storm Shield
    • Increase range
    • Change the option
      • Old : Down
      • New : Suppression
    • Cooldown adjusted
  • Battle Mode 2
    • Increase base Attack
    • Increase base Attack Rate
    • Adjusted base Attack / Add Damage / Skill Amp
    • Add Hit option
  • BM3 – Hammer Attack A / B Skill
    • Add Increase Critical Damage option
11. Skill Change – Force Blader
  • Fire / Ice / Lightning Blade
    • Change Rank requirement to Regular
    • Change the requirement for leveling up skill based on Rank
      • Ex: To level the skill from 15 to 16, player must be at Transcender or above
      • At the same time, only one kind of Blade Buff is able to use (nested allowed)
    • SP consumes additionally : 100SP
    • Basic effect
      • Each Blade Buff increases Attack
      • Fire Blade Buff increases Penetrating
      • Ice Blade Buff increases Damage Reduction
      • Ligihting Blade Buff increases Hit
    • Based on used Blade Buff Skill, additional effects will be given
  • Enchant Blade
    • Increase Attack
  • Execration / Mana Freeze / Field of Execration
    • Changed to be able to use in Battle Mode 2
  • BM2 – Prismatic Blade-Cannon
    • Raise Skill Amp., Add Damage
    • Based on number of target, skill damage will be increased
    • Cooldown adjustment
12. Force Kick skill-related changes
  • Cooltime adjusted
  • MP consumption adjusted, based on skill level
  • Changed to be able to use in Battle Mode 2
13. Skill Removal
  • Resist Intension
    • Removed – except for Force Shielder
  • Instant Immunity
    • Removed from Blader
  • Sharpness
    • Removed from Wizard
  • Enchant
    • Removed from Force Blader
14. Addition
  • Guard Break is now added to Force Shielder
    • Guard Brake skill adjusted, the amount of Defense Rate likes Force Blader skill
15. Some skills changed to instant cast
  • Applied for
      • Instant Immunity
      • Resist Barrier
      • Art of Fierceness
      • Intuition
      • Cats Recovery
      • Intense Blade
      • Bloody Spirit
      • Bear Vitality
      • Resist Intension
      • Art of Defense
      • Art of Force Control
      • High Regeneration
      • Mortal Bane
      • Art of Sniping
      • Spirit Shield
      • Quick Move
      • Reflect Shield
  • Features
    • Remove casting animation
    • Can cast another skill meanwhile
    • Allowed to use during combo, but does not increase the combo counter
16. Item stats changes
  • Change the stats of Weapons / Armors / Accessories / Buff potions
  • Adjust the value of Epic options of some equipments and accessories
  • Values of Epic stats changed based on item grade
  • Stats rising from upgrading will be differentiated based on item grade
17. Essence Rune Expansion and Change
  • Expand Essence Rune slots
  • The number of Essence Rune slots expands from 15 to 16
  • Level of some Essence Rune extended
    • Attack Rate / Defense Rate / Down Resist / Knockback Resist / Stun Resist / Strength / Dexterity / Intelligence / Attack / Magic Attack / Defense
  • Add new Essence Rune
    • Type : Damage Reduction
    • Level Restriction: Lv.147+
    • Drop : Legendary Chest in Marquinas Outpost
    • Details :

18. Correct the bug related to showing damage in PVP Battle in normal field
19. Monster re-balance adjustment
  • Adjust monsters in all Fields / Dungeons
  • Raised EXP of some monsters in Fields
    • Target : Mutant Forest / Pontus Ferrum / Porta Inferno
  • Adjust chance to resist some stats for monsters
20. Achievement-related changes
  • Change the requirements of some items / dungeons achievements
  • Change the condition of showing achievement publicity
  • Raised some hunting achievements reward
  • Some changes related to War achievements
21. TIP message realted modifications
  • TIP messages interval change
  • Old : 10 minutes
  • New : 15 minutes
  • Add “Gem of Summon” TIP
    • Triggered when the number of “Gem of Summon” is less than 8
  • Change contents of some TIPs
22. Display the content of Party Chat in Bubble
23.  Allow using Ctrl + Left Click / Drag-and-drop item from a received mail
24. When the input-cursor is in the Sub-Password input box, if player presses the Tab button, the focus will be moved to “Change the Sub-Password” button
25. Mission Battle-related changes
  • When a Battle with password set, if player request to join, the focus will be automatically set in the password box
  • While Battles are happenning, the Standard Tab will be shown instead of Ladder Tab

■ Additions

1. BLOCK evaluation
  • MISS
    • Will be triggered if player evade an opponent’s attack
    • Calculating based on Attacker’s Hit and Defender’s Evasion
  • BLOCK
    • Will be triggered as soon as attacker casting attack skill
    • Calculating based on Attacker’s Attack Rate and Defender’s Defense Rate
2. Add new stats
  • Damage reduction
    • If the character is damaged, the Damage reduction will reduce the Damage received
  •  Hit
    • Increase the chance of successful attack
    • Hit joins as an element in the calculation of opponent’s Evasion
    • Each battle style has a different formula for calculating opponent’s Evasion
    • There is a basic stats of Hit for each battle style
  •  Penetrate
    • Increase the damage of attack
    • Penetrate joins as an element in the calculation of the reducing of opponent’s Defense
    • Each battle style has a different formula for calculating of the reducing of opponent’s Defense
    • There is a basic stats of Penetrate for each battle style
  • Suppression
    • The target is suppressed, cannot move / use skill
      • Target: Character / Monster
      • Same effect with Stun
  • Movement-Impairing
    • Character with “Movement-Impairing” is not able to use movement skills
      • Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board
    • Target: Character
  • Silence
    • Character with “Silence” effect is not able to use skill
    • Target: Character
  • Uber-Immunity
    • Ignore all effects (Resist all)
  • Completely Evasion
    • Evade all incoming attacks, including
      • Battle Mode 3 Fatal Skills
      • Combo Hits
  • Damage Reflection
    • An amount of damage will reflect back to the opponent when character receives damage
      • Features
        • If character receive 0 damage, nothing will be reflected
        • If the opponent is dead, nothing will be reflected
        • If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)
        • If the target is invincible, nothing will be reflected
        • Reflecting damage doesn’t give EXP/Skill EXP
3. New skills are added
  • Magic Control
    • Class: Wizard
    • Description: Self-buff that increases Magic Attack
    • Rank: Regular
  • Spirit Shield
    • Class: Wizard
    • Description: Summon the Shield that absorbs damages
    • Rank: Completer
  • Quick Move
    • Class: Force Archer
    • Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks
    • Rank: Completer
  • Reflect Shield
    • Class: Force Shielder
    • Description: Astral Shield reflects damage back to attackers
    • Rank: Completer
  • Astral Enchantment
    • Class: Force Blader
    • Description: The magic from the secondary weapon grants the Enchantments to Force Blader
    • Rank: – (Given as starting skill)
  • The Art of Curse
    • Use Class: Force Blader
    • Description: Reducing target’s resistances
    • Rank: Completer
4. Mission Battle System
  • Mission Battle
    • Mission Battle is designed for small-amount of players for PVP battle
    • The auto-matching feature is available
    • Battle Type:
      • Ladder Battle
        • Opponent will be selected based on player’s rank
        • Player’s rank will be recorded as the base for sorting and matching players
        • Basic rule of Mission Battle will be applied
      • Standard Battle
        • Freely to choose the opponent
        • Player’s rank will be recorded as the base for references
        • Basic rule of Mission Battle will be applied
    • How to Participate
      • Capella : Meet NPC Instructor Kalua in Green Despair
      • Procyon : Meet NPC Instructor Gette in Desert Scream
    • Conditions of participation
      • Level 150 or above, with nation (no-nation character cannot join the Mission Battle)
  • Frozen Colosseum
    • Mission Battlefield which is designed for 1 vs. 1 Battle
    • Based on the round snowy battlefield
  • Frozen Colosseum Basic rules:
    • Victory :
      • The time limit is 10:00 minutes, when the time ends, who scored more Battle Point will be the winner
      • If one of players reaches 500 Battle Point, the Battle will be ended too and that one is the winner
    • Scoring Battle Point :
      • Battler Point will be increased while damaging Opponent, Gate, Flag, Monsters (Bosses)
    • Using of Battle Point :
      • Battle Point can be used for buying special buff from Buff Store in Frozen Colosseum at the Start Point
      • There are Attack / Defense buffs, with 3 level ea (Attack Level 1,2,3 and Defense Level 1,2,3)
      • Buying the same buff, the buff could improve to the level up to 20
      • Purchased buffs will be discarded when leaving the Battlefield, being death won’t destroy the buffs
  • Some banned items in Mission Battle
    • Evasion Potion (all grades)
    • Holy Water of Vitality
  • Killing Monsters in Mission Battle will give Monster Buff
    • Killing monster in Mission Battle will give Monster Buff along with Point
      • Killed Ice Lord will give Ice Lord buff
      • Killed Ice Guardian will give Ice Guardian buff
      • Buff is categorized in General Buff
  •  Ladder System
    • Ladder System
      • Add the “auto-matching” and “result recording” features
    • WEXP can be obtained after Battle
    • Ladder System progression duration
      • Weekdays (Mon – Fri) : 20:00 – 23:30 (total 3hrs 30mins)
      • Weekend (Sat – Sun) : 14:00 – 19:30 (total 5hrs 30mins)
      • Allow joining during above time, up to 10 times
      • Time can be changed in the next updates (Rising Force Part II / III)
    • Rating
      • Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle
      • Rating will changed after Battles, based on score
      • Rating will be calculated on best 5 results
      • Ladder Rating tab is available in Mission Battle UI
    • Automatic matching
      • Automatic matching is available in Mission Battle UI, by clicking “Search” button (based on Rating)
    • The same player which was in the last Battle will be automatically excluded from the result
    • History
      • Allow tracing back last 10 Battle results in Mission Battle UI
    • Ranking
      • Ranking will be decided based on Rating
      • Rank is available to check in Mission Battle UI
    • Ranking Information will be reset hourly
5. Add the Daily Quest for Arcane Trace

6. New achievements added
  • General Achievements: 22
  • Quests Achievements: 29
  • Dungeon achievements: 2
  • Items Achievements: 22
  • PVP Achievements: 15
  • War Achievements: 19
  • Hunting Achievements: 20
  • Share Achievements: 11
7. Guild-related
  • Add a message which will be appeared on the completion of Guild Announcement changing
  • Add the new command in the right-click menu of Guild window
    • Add the “Add” command
8. Allow checking monster name in Quest Window by using button
9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary
10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)

■ Mission War

1. Display the red message with the reason if player get kicked out from the Mission War
2. Banned some items in Mission War
  • Evasion potions (all grades)
  • Holy Water of Vitality
3. Adjust power of Guardians / Force Towers in Mission War

Nov 01st 2012 Patch notes

  Fixes
1. Some potions caused error after putting in the warehouse and reconnect
2. Bringer shouts display abnormally
3. Some characters display abnormally in chat bubble
4. Tooltip of Winning Bonus did not appear
5. Error that caused the number of Quick slots did not appear

  Changes
1. Skill changes
  • Instant Immunity
    • At level 20, the skill duration changed from 15s to 18s
    • Adjust cooldown, from 70s to 80s
  • Art of Fierceness
    • At Level 1, -550 Defense Rate
    • Reducing increase, 50 per level
    • At Level 20, -1550 Defense Rate
  • The Art Of Defense
    • Resist Skill Amp. increases 5% per level (at Level 20 is 100%)
    • Resist Critical Damage increase 5% per level (at Level 20 is 150%)
  • Weaken
    • Duration at level 1 is 7s
    • Increases 3s per level
    • At level 20 is 64s
  • Hardness
    • Defense at level 1 is 12.8
    • Increase 1.8 per level
    • At level 20 is 47
  • Blind
    • Duration at level 1 is 7s
    • Increases 3s per level
    • At level 20 is 64s
  • Lower Defense
    • Duration at level 1 is 7s
    • Increases 3s per level
    • At level 20 is 64s
  • Sharpness
    • Attack at level 1 is 12.8
    • Increase 1.8 per level
    • At level 20 is 47
  • Mana Condense
    • Magic Attack at level 1 is 12.8

    • Increase 1.8 per level
    • At level 20 is 47
  • Earth Guard
    • Defense at level 1 is 12.8
    • Increase 1.8 per level
    • At level 20 is 47
  • Shield Harden
    • Defense at level 1 is 12.8
    • Increase 1.8 per level
    • At level 20 is 47
  • Guard Break
    • Duration at level 1 is 7s
    • Increases 3s per level
    • At level 20 is 64s
  • Energy Salvation
    • Duration at level 1 is 7s
    • Increases 3s per level
    • At level 20 is 64s
  • Hard Luck
    • Duration at level 1 is 11s
    • Increases 1s per level
    • At level 20 is 30s
    • Cooldown adjusted to 25s
  • Offensive Bless
    • Attack increases 1.5 per level (at level 20 is 30)
    • Magic Attack increases 1.5 per level (at level 20 is 30)
2. Changes related to items
  • Increases damage calculating formula of Crystals by 20%
  • Change the Option of Attack / Magic Attack of Bike Slot from 20 to 30
3. Adjust the difficulty dungeons / fields
  • Lowered the difficulty of dungeons / fields
  • Adjusted upward attack rate of Boss Monsters in Forgotten Temple B2F / Marquinas Outpost
4. Change the skill unlearning fee
  • Period: 1 week (until next week update)
  • Changes: For a limited time, the fee of unlearning skill changed to 0Alz

  Additions
1. Sell stats-reinitializing potions
  • Sold by : All General Stores
  • Price : 100,000 Alz
  • Attribute : Character binding
* For a limited time only, this will be removed in future
  Mission War
 1. The Mission War score gauge displays abnormally, bug is fixed
2. Decrease Guardian Monsters’ power
3.  Adjusting damage amplification rate in Mission War
* The calculation of Mission War Score is abnormal at this moment, this will be expected to be modified in the future

Nov 02nd 2012 Patch notes


  Fixes
1. Buying skill books from Intructor in Desert Scream caused client disconnection
2. Death Penalty of character at level 30 or lower displayed incorrectly
3. Fix the bug that caused abnormally activity (showing Cash Shop) after clicking “Odd Circle” when dead
4. Switching character after entering world caused errors
5. After using debuff Field of Enervasion, Blade buff skills produces abnormal output
6. Image of potions displayed in trade window incorrectly
7. Gameguard can not be run after installing the patch
  Changes
1. Change the formula that calculate Damage Reduction based on Defense
2. Decrease Penetrating of classes
  • Target Class: Warrior / Force Archer / Force Shielder / Force Blader
3. Formula change for DEX stats
  • Attack Rate
    • DEX < 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)
    • 200 <= DEX < 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)
    • 600 <= DEX < 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)
    • DEX >= 1100 : No change
  • Defense Rate
    • DEX < 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)
    • 200 <= DEX < 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)
    • 600 <= DEX < 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)
    • DEX >= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)
  • Evasion
    • DEX < 200 : For every 1 DEX, Evasion will raise 6 (was 5)
    • 200 <= DEX < 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)
    • 600 <= DEX < 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)
    • DEX >= 1100 : No change
4. Change stats of Titles
  • Change stats of Honor Rank / Bringer title options
5. Changes related to Drei-Frame Epaulet
  • Fighter
    • Attack : +120
    • Sword Skill Amp. : +6%
  • Sage
    • Magic Attack : +120
    • Magic Skill Amp. : +6%
  • Guard
    • Defense : +130
    • Resist Critical Rate : +8%
    • Resist Skill Amp. : +8%
6. Change formula that calculates the items stats via upgrading
7. Change stats of force slot options of items (for each slot, base stats)
  • Weapon / Armor
    • Sword / Magic Skill Amp. : +8%
  • Bike
    • HP Up : 180
    • Attack : 35
    • Magic Attack : 35
    • Critical Damage : 10%
    • Critical Rate : 5%
    • Sword Skill Amp. : 5%
    • Magic Skill Amp : 5%
    • Resist Critical Rate : 5%
    • Resist Critical Damage : 10%
    • Resist Skill Amp. : 5%
  Mission War
1. Lowered the damage of PVP-actions in Mission War

Nov 05th 2012 Patch notes


  Fixes
1. Fix bug that caused client disconnection when trying to craft Blended Rune
2. Fix bug that caused the effect of +15 items can be seen depends on view angle

  Mission War
1. Lowered the reducing damage in Mission War PVP activities
  • Increase slightly damage when hitting characters
2. Change the score calculation based on output damage


Nov 07th 2012 Patch notes

  Fixes
1. Fixed bug that caused unable to craft event items
2. SP Recovery rate of some skills error
3. Fixed bug related to Enervation / Field of Enervation
4. Fix bugs related to Blade Enchant Buffs
5. Fix bug that did  not apply Mission Battle Costume / Weapon rules to players after Mission War
6. Fix bug related to display HP Regen in when staying in Green Despair
7. Game delay / slow to respond in certain cases, fixed
8. Fixed bugs related to Damage Reduction rune
  • Client disconnect when receiving Damage Reduction rune from Auction Hall
  • Fixed bug that caused abnormal stats of Damage Reduction being applied on character when using Damage Reduction rune

  Changes
1. Blader Skill Change
  • Death Cross
    • Remove SP consumption
    • Cooldown adjusted to 3s
    • Level 1 Skill Amp will be 25.5% and +0.5% per level
    • Level 1 Attack will be 254.9 and +6 per level
    • Remove Silence effect
  • Assault
    • Consumes SP : 300
    • Cooldown changed : 180 s
    • Skill Amp fixed at 20% regardless of level
    • Level 1 Attack will be 120 and +20 per level
    • Add option : Silence target for 6s (At level 1 : 61% Chance, +1% per level – At level 20 : 80%)
    • Allowed using in Battle Mode 2/3
2. Wizard Skill Change
  • Energy Field skill is now allowed using in Battle Mode 3
3. Monsters’ difficulty adjustment
  • Monsters at level 80 and below
    • Stats slightly lowered
  • Illusion Castle Underworld
    • Attack Rate of serveral Bosses lowered
  • Attack of monsters in dungeons lowered
4. Mission Battle-related changes
  • Gives SP as reward of Standard Battle
    • SP amount will be calculated based on game time
    • Compensating SP amount will be calculated at the end of Battle
 Additions
1. Add quick slot image for Odd Circle
  Mission War
1. Fixed the Score calculating bug for personal score in Mission War
2. Change the fee to enter Mission War to 0 Alz
3. Changes related to Guardians / Force Towers
  • Target : MW 110-139 / 140-169 / 170-190
  • Changes
    • Raise Defense of Guardians
    • Raise Defense of Force Towers
Credits: MrWormy
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