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Jumat, 07 September 2012

Dragon Nest Shooting Star Skill Build


Let me again emphasize that I am not a PVP fan, hence my choice for the Engineer's level 50 job goes to Shooting Star because it works well in dungeons and hence making it comfortable and easy enough for me to finish quests.




SUFFIX CHOICE

Helmet - Wind
Top - Life
Bottom - Life
Gloves - Life
Shoes - Wind
Weapon - Destructive
Sub Weapon - Destructive

DIFFERENCE BETWEEN SHOOTING STAR AND GEAR MASTER

There is one diffarence:
Shooting Star is more cannon & alfredo skills
Gear Master is tower skills & Duck skills = almost 0 cannon skills.

For those who want an alternative to this build, you can check out this previous post: http://mhauckonline.blogspot.com/2012/05/dragon-nest-engineer-skill-build.html which also features the Shooting Star type.

Credits: MMOsite
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Selasa, 28 Agustus 2012

Dragon Nest SEA Releases Level 50 Cap and New Job Advancements

Dragon Nest SEA celebrates their first anniversary with a whopping update that includes an increase in the level cap, a new town map, second job advancements that will definitely pump up every DNSEA fanatic and attract new players to the field!


So read on for the full patch notes and download links as we all venture into Lagendia and come one step closer to defeating the Archbishop!

PATCH NOTES:

[New Content]

General

  • New Town Added: Lotus Marsh
  • New Nest Added: Archbishop Nest (Normal)
  • 5 new Lotus Marsh dungeons with additional Lv. 40 ~ 50 quests and missions
  • 2nd Job Advancements available at Lotus Marsh
  • New Exchange Essence System: Trade five Lv. 50 essences for one of your choice
  • One new Pet Achievement at Lv. 20
  • New Guild Search Function

PvP

  • Beginners Channel in Colosseum for Ranks Senior Soldier and below

Cash Shop

  • New Level 30 Costumes of the Month
  • New Limited Edition Lucky Animal Package Box (class-specific) that contains one random helm: Duck Cap, Frog Cap, Koala Cap, Blue Whale Cap, Pink Whale Cap, White Flower Cap (30 days or permanent)
  • School Uniforms returned due to popular demand, along with three new Academic uniform costumes
  • New 'Magnificent Black Wings' in Altea's Gacha-Box

[Updates]

General

  • Revamp of Level Up Rewards System
  • Revamp of Party System: Search improvements and invite characters from different towns and world zones (Dark Lair, Farm, Colosseum)
  • Revamp of Skill Tree System (Note: All existing Skill Points pumped will been reset automatically) and Skill Books are no longer required to learn new skills
  • Character Skills Re-balancing
  • Suffix Stats Re-balancing
  • 1st Job Advancements’ time requirement is reduced
  • Dungeon: Stages are now reduced from 4 to 3: Forest Sanctuary, Silent Monastery Main Hall, Road of No Return, Dark Mines, Collapsed Mines, Flooded Downstream Ruins, Spirit Grave Tomb, Road to Death City, Dark Overlord Tower, Gates to City of Death
  • Dungeon: Epic equipment now drops in Abyss Mode
  • Quests: More sub-quests can be proceeded with main quests
  • Quests: NPC Friendship Quests easier to identify
  • Bulletin Board: EXP for low level Bulletin Board missions significantly increased
  • UI: Hound loading screen now comes with an orange loading bar to track loading progress
  • UI: Option to hide Quest Mark is now set to default
  • UI: Player Information Window now reflects buffed stats in tooltip
  • No NPC travelling fees between towns
  • Sealed items can now be sold to shops directly, but re-purchased items will be unsealed
  • DNP Vouchers no longer tradable in Trading House (existing DNP Voucher listings on Trading House will be expired)
  • Master and Apprentice System: Master can now accept up to Lv.39 Apprentices. Graduation still remains at Lv.40
  • FTG/ABP System: FTG restrictions on Lv.40 is now increased to Lv.50

Nest

  • Entrance tickets no longer required for all Nests except SDN and Archbishop Nest
  • Archbishop Nest: Characters may revive maximum of 5 times in Normal mode

PvP

  • Ladder System: 1v1 and 3v3 requirement increased from Lv. 40 to 50
  • Ladder System: Opponent jobs will only be revealed when match start
  • Change in Colosseum Character Mark appearance in All Kill & 1:1 Ladder Modes

Chaos Opening

  • Requirements and duration reduced

Event

  • Removal of 2012 Summer Special Events

Cash Shop

  • Removal of Summer Seasonal Costumes
  • Removal of English Seasonal Costumes

[Fixes]

  • Summer Seasonal Costumes can now be traded
  • Cash Shop Coupon System “Unknown Error”

 

DN Skill Tree Revamp + Skill Reset (Important) 

This Level 50 update brings about some significant changes to the Skill Trees in Dragon Nest. All players are strongly advised to read through the information provided below to prevent making any distressing mistakes with your character skill builds as there will not be any free [Skill Initialization Scroll] given through quests from Levels 41-50.

*However, please note that we have already performed an automated skill reset for all characters in all worlds upon completion of today’s patch update on 28/08/12. Do NOT be alarmed by empty hotkey slots, this is merely a part of the skill reset conducted.


With the introduction of the Skill Tree Revamp, there are some implications that players will face. These changes are more evident as the revamp was implemented while majority of players are at level 40.


The skill tree revamp requires players to spend a minimum of skill points (SP) on their basic class tree (eg. Warrior, cleric, archer, academic & Sorceress) so that they can learn skills in their 1
st job tree.

A minimum of 40SP is required for players to learn level 32 skills and 45SP is required for the learning of the ultimate skills. Academic based classes are an exception where only 35SP is required for learning of Level 32 skills. For those who are going for perfect or ideal builds for your respective classes, you might have difficulty in achieving these minimum requirements without deviating from your perfect/ideal skill builds that were meant for Level 50.


The majority of classes will be able to hit the minimum requirement of 40SP spent in their basic tree while not deviating from their perfect/ideal skill builds. This allows them to at least learn Level 32 skills which usually deal significant damage hence allow or easier clearing of dungeons while leveling to 50.


Those classes that are unfortunate to not spend at least 40 SP (35SP for Academic Based classes) will need to rely on their other low level skills for leveling. You will however in the end still be able to learn your level 32 and ultimate skills, but just not at level 40 if you want to maintain the integrity of having a perfect/ideal build in the end.


We have included a guide below (in the forum posts) to aid players with their allocation of skill points for their classes while they are at level 40 so that they do not risk the usage of a [Skill Initialization Scroll].


Screenshots of recommendations for all 20 classes are included below. Do note that the builds are mostly based off PVE ideal/perfect builds and players must use discretion in deciding if the builds provided in the guide is the ideal/perfect build they are going for.

Each screenshot will be accompanied by a short written explanation to enlighten players some of the thoughts behind the decision making.

Please view the guide and recommendations in the forum posts below (Posts #1-20) Physician is located on the 2nd page.


Due to its large file size, players are strongly advised to download the Manual Patch.

Torrent: v70 Full Manual Patch(Full) (522 MB)

--
Direct Download: v70 Manual Patch (Full) (522 MB)

OR

Direct Download: v70 Manual Patch (Part 1) (244 MB)
Direct Download: v70 Manual Patch (Part 2) (244 MB)
Direct Download: v70 Manual Patch (Part 3) (20.4 MB)
--

Hotfile: v70 Manual Patch (Full) (522 MB)

OR

Hotfile: v70 Manual Patch (Part 1) (244 MB)
Hotfile: v70 Manual Patch (Part 2) (244 MB)
Hotfile: v70 Manual Patch (Part 3) (20.4 MB)

------

Manual Patch Version 70 to 71 (12.9 MB)

Direct Download: v71 Manual Patch (12.9 MB)

Hotfile: v71 Manual Patch (12.9 MB)

Credits: Dragon Nest SEA official website
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Jumat, 10 Agustus 2012

Dragon Nest: Destroyer Skill Build

Dragon Nest Mercenaries will be taking things to the next level when the Destroyer starts cleaning house with the upcoming level 50 cap!


Compared to the Barbarian, the Destroyer is more of a PvP character, with skills that were perhaps created to cater to the PvP-loving players (please read further to know what I mean :P )


Think you can hide behind your oh-so-powerful armour? The Destroyer thinks otherwise, as he pounds your armour into dust. Don’t think of escaping either because he can manipulate his surrounding energy to draw you to him!

Before going into analysis of the Top Destroyer Build, as usual, I will show the description of the 3 new skills first.
  • Breaking Point: Chance to break enemy superarmor and deal critical hits. 15% chance, cd 7sec.
  • Flying Swing EX: Enhanced flying swing, deal additional aftershock damage. AOE significantly improved.
  • Maelstorm Howl:  Suck the enemy around him towards himself and howl to deal heavy damage. While sucking, phy and mag damage received is reduced by 70%. Phy dmg 494.8%+2638. CD 45sec at Lv1. The suction damage ignores target’s invincibility, guardian shield etc.
 Ok let’s take a look at the build now.


As you can see from the build, it ignores many skills. Why? Because this is a build for PvP! So many howl skills are not learnt. How can it benefit a party when it comes to Dungeons and Nests? Another reason is there are still quite many SP left

[Warrior]
  • Circle Break – Ignored because Mercenaries has many other better attack skills.
  • Rising Slash – Lv 6 for 2nd hit activation in this skill.
  • Relieve – Lv 4 for lower cooldown.
  • Dash – Lv 4. Too many SPs are needed elsewhere like Stomp.
  • Sweeping Kick – Lv 1. I didn’t PvP much so I don’t really know much about this. Maybe it is good in PvP. Not worth adding this high.
  • Drop Kick – Lv 1. For PvP. Not worth adding this high.
  • Soccer Kick – Lv 1. For PvP and pre-requisite. Not worth adding this high.
  • Aerial Evasion – Lv 3. Either Lv 3 or 4 is fine. Personal preference for cool down time.
  • Physical Mastery/Mental Mastery/Mental Training – Everything ignored. In PvP, the HP and Mana values are not the same as when you do PvE. So after hitting a certain value, you won’t see much difference when in PvP.
[Mercenary]
  • Stomp – Lv 11. In my opinion, Lv 10 is already enough because from lv 10 to 11, the slow % on enemies is still 40. Perhaps this build wanted more damage on Stomp.
  • Whirlwind – Lv 2. For more damage I suppose. But the maximum level attainable at character lv 50 is lv 7 for Whirlwind. As you can see, playing PvP sacrifices many useful skills. So do plan out your build properly.
  • Crisis Howl – Lv 5. In my opinion, lv 1 is already enough. The damage is not that great. Most probably, he wanted much faster cool down for this skill to be able to retaliate in PvP.
  • Toughness – Ignored. I am also unsure of the PvP system. Issues with Defense and Damage received? Maybe you all didn’t hear this before. In DN TW, some players PvP using gears bought from the blacksmith. People call those gears “BeiLin Equip”. I don’t know the English name of the blacksmith, probably Baylin or something lol. The reason why people use those gears is because they want a fair PvP match and not let those with lousier gears to have disadvantages. So maybe this skill is ignored due to this reason?
  • Soccer Kick Combo – Lv 1. For PvP.
  • Panic Howl – Lv 2. Probably not enough SP to add higher to support teammates in mass PvP.
  • Iron Skin – Lv 1. I don’t understand >.< Lv 1 only reduces damage received by 20%. Lv 3 reduces 40% and Lv 4 reduces 45%. You can see a significant increase in those numbers. The thing is the % is damage reduction and not defense values. So even if you are wearing “BeiLin Equip”, you will still benefit greatly from this skill.
[Destroyer]
  • Breaking Point – Lv 1. 13% chance or Lv 2 for 15% chance. You decide. Good skill to interrupt players’ skill casting in PvP.
  • Flying Swing EX – Ignored. Not sure of the reason too. In fact, the cast time did not change and the AOE is increased. Normally, I see people using Flying Swing in 1-1 PvP is when the opponent is not movable. Probably in 1-1, the increased AoE doesn’t matter?
  • Maelstorm Howl – Ignored. Maybe due to the cast time? I don’t see any bad issue on this skill though.

Credits: http://dragonnestblog.com
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Dragon Nest: Barbarian Skill Build

Along with an increase in the level cap comes a time for us to make choice: What's going to be my next job class?

Dragon Nest SEA is already giving teasers for the level 50 cap, posting in their social networking sites stuff that would definitely excite anyone who's had an awesome time in Lagendia. And because my character is a Mercenary, it is only self-serving for me to check out my options, whether I'll be a Barbarian or a Destroyer.


As early as now, I'm sharing to you what I have found online and hopefully it will be useful to you, too.

 The Barbarian is truly a force to be reckoned with. His unyielding strength knows no bounds as he relentlessly pummels his opponents, breaking their spirit and bones in one single blow. Ashes to ashes, dust to dust, amen!

First of all , I would like to emphasis that Skill Builds are very unique and meant to be cope with gamers' play style. So , take this as a guide line but don't follow it solely.

Before going into details of the Barbarian Build, as usual, I will show the description of the 3 new skills first.

Barbarian Skills
  • Heat Combo: 12% Chance at lvl2 to inflict additional phy. damage equal to your attack status. CD 7sec.
  • Stomp EX: Enhanced version of Stomp, with improved AOE. The 2nd wave of stomp EX deal 30% additional damage and also induce slow effect.
  • Bone Crash: Leap into the air and deal phy dmg 395.6%+1740 at lv1, cd 35sec. Induce “bone break” effect which deals additional 239 damage  per hit for 10sec. Damage increase applies even if the target is hit by your party member. Direction can be controlled in air too.
Alright, let’s take a look at the build.



Before I start, I wish to state that this build given is mainly for PvE because certain skills like Rising Slash and Drop Kick, which are good in PvP are ignored. The build shown also has 23 SP remaining.

Warrior Skills
  • Circle Break – Ignored in the build because Mercenary has really too many skills to spam.
  • Impact Wave – Ignored because of same reason as above and it is a magic type attack skill.
  • Rising Slash – Ignored because Mercenary has really too many skills to spam.
  • Heavy Slash – Lv 5 in this build. Pre-requisite for skills in Mercenary Tree.
  • Relieve – This skill was raised to level 4 because of the lower cooldown, but not max-ed on 5. Points were used on Dash Kick.
  • Dash – Lv 5 max-ed.
  • Dash Kick – Lv 3. I am not sure why this is added because it seems like a useless skill. I would use the SP from here on Drop Kick or Rising Slash or Relieve. This skill is learnt probably as a consequential attack after Dashing. Normally, people would use Dash Upper to attack right after Dash but since this build wanted to focus more on howls, there isn’t enough SP to add Dash Upper and Soccer Kick Combo.
  • Physical Mastery/Mental Mastery/Mental Training – In this build, all 3 skills are max-ed. Personal preference again to see if you need SP else where. Refer to discussion on other Warrior Skills above.
Mercenary Skills
  • Taunting Howl – Lv 4. Probably added for additional duration and better debuffing capabilities. Another Barbarian build which I am in favour of is the one in MMOsite forum. He is one of the strongest Barbarian in DN CN and has killed the Sea Dragon before. He added lv 10 for Taunting Howl. Do check out his guide for more reference. I realise it really makes quite a big difference when this skill is raised high. Duration 15 seconds, cooldown 25.5 seconds. Debuff damage by 20% and critical by 40% and the skill is usable again after just 10.5 seconds. Simply Amazing. Do also note that there is a new update to limit (80%) how much damage-received reduction you can debuff on a monster. So using lv 10 Taunting Howl with Devastating Howl will no longer give you 100% damage-received reduction.
  • Stomp – Lv 11 to unlock Stomp Ex.
  • Disenchanting Howl – Lv 3. Better debuffing. Nuff said.
  • Battle Howl – Lv 4 instead of max-ed. Probably needed more points in Taunting Howl and Disenchanting Howl for balance.
  • Whirlwind/Rolling Attack – Both only at lv 3. This build focuses more on support, that is why the damage is not taken into consideration.
  • Iron Skin – Lv 5. From lv 4 to 5, the increase is 2.5% and not 5% from lv 1 to 4 per level. That is the reason why some people may prefer to stick to lv 4 and use the SP elsewhere.
  • Panic Howl – Lv 1. Personal preference whether to increase or not.
  • Devastating Howl – IMO, lv 1 is enough but this build is at lv 2.
Barbarian Skills
  • Stomp EX – Lv 1. To learn this skill, Stomp is at lv 11 with 40% speed debuff. With the enhanced AOE and additional 30% damage, this skill seems like not a bad skill. But there are people who don’t like it as well, thinking that it is not necessary. Previously while playing Force User, I tried using Slow Area at lv 1 with 40% speed debuff and I don’t really see much a difference. Maybe it is just me. Judge by yourself if you want this additional speed debuff and 30% damage or do you want better supportive capabilities by improving your howls or even better damage by improving your Whirlwind and Rolling Attack.
  • Heat Combo – Lv 2 for 12% activation chance. If you think 10% is enough, reduce to lv 1 instead.
  • Bone Crash – Lv 1. Please please don’t drop this skill. It is a very important skill. Look at the description and you will know how much it benefits a party.
Credits: http://dragonnestblog.com
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