Rabu, 30 Juni 2010

New UI and Party System for Cabal

With the Radiant Hall patch about to go live in a couple of weeks, GM Viral of Cabal EU has once again released vital information regarding the changes that we can expect from the game.


The UI improvements started with the previous update, and EST has completed the UI with this update. Every single part of the UI has been redone, from the login screen, the on-screen keyboard, through the channel select screen and all the way through to the inventory and party menu. The new interface is smooth and clean and modern, and I rather like it. It suits the game, to my mind at least. I am also very sure that the members of our community active with creating new skins will have some fun re-creating the most popular skins.


As as an aside here I would recommend that you revert back to the default UI before the update goes live. We will make the default one available for download to those of you who somehow managed to misplace the default UI that I am sure you backed-up before installing a custom one. Surely it cannot be more than one or two people, at most.








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I like it, and I think it looks good. I feel that it fits better to the game than the old interface, and having a full change like this does make it feel like you are playing a new game at times. Add to this the subtle improvements to the graphical engine - it is not mentioned in the notes, but it does appear as if the shadows are being handled better, and the multi-sampling works properly now - and the update becomes more and more about ‘deep’ changes, if you understand my meaning.


The new party system, despite taking up a rather large part of the patch notes, is simply a return to the party registration. You can register a party, and give it a unique name - and people from every channel can search for parties on all channels, and request to join. This was done to improve the community playing together, according to ESTsoft. I hope it does, but I think it might take a while for the use of this system to become widely adopted.





As you can see from the screen it is fairly simple. You register a party, and all the information appears. Any player not in a party can access this menu by pressing ‘P’, and search and apply to join to the registered parties, while players already in a party will have to right-click on the party area of the UI in order to access this menu. Of course it is also still completely possible to request a party simply by clicking on a character and using the dropdown menu, if you wish.


The entire options menu has also been re-designed, partly in order to accommodate the new key-binding and macro options, and partly to align it with the new UI. The key bindings are great - you can literally assign your own keys to every single ingame function or menu, should you wish.





The macro chat option allows you to bind phrases to the ctrl+F1 to f10 keys. Since these cannot be used on the normal, trade or shout chats it should be fine, especially with regards to the spam-bots lurking in Bloody Ice these days. I am not sure how many people will use this, but I guess it can be fun.





The only other change is the method used to connect to a chat channel. This is now accessed via the options menu, as per the screenshot.







Credits: Cabal EU

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Sabtu, 26 Juni 2010

When Aika Caught My Eye



With my local gaming experience getting bland with all the ingame-related issues, I decided to explore other options and check out the net for other games that I can play. This new game has to be an F2P that can bring something new yet still give a feeling of familiarity. This search led me to the discovery of Aika Online.


Aika is a free-to-play massively multiplayer online role playing game. In its fantasy world, the demon-like Zerecas have corrupted and enslaved the monsters and creatures in the land in their plan to rid the world of all Humans. The goddess Aika created the fairy-like Prans to ally with the Humans against the Zereca. Will the humans and their new allies defeat their evil attackers or be torn apart by internal war?

Besides boasting the standard MMO features like questing, dungeon-running and crafting, Aika is heavily focused on PvP features. Aika is optimized for large scale Nation Wars where thousands of players can fight at one time. In Aika you can: fight for control over your nation during a Castle Siege, attack an enemy nation to capture their magical artifacts to boost your nation's power, and participate in a variety of exciting PvP games in the battlegrounds.



Essentially, Aika Online is a PvP-centric MMO, but also one that has plenty to do with PvE. Upon character creation you will notice that you do not have many choices, and that the graphics are not quite state-of-the-art, but this can be explained by the need to keep the lag minimal in the famed "1000 v 1000" PvP battles, one of the selling points of the game. You can choose a class, and the classes are organized by sex as well but again this can be seen as a way to help identify players in battle, similar to many MMOs' usage of fantastic looking armor sets to help identify ability on the battlefield. The game’s six playable classes are:

Fighter (M) - Like in most other MMORPGs, the fighter in Aika is a powerful melee oriented class. They have high hitpoints and defense and make great tanks. They wear metal armor.

Dual Gunner (F) - Dual Gunners specialize in mid-range DPS and Damage over Time skills. They wear leather armor.

Warlock (M) - Warlocks are the primary offensive spellcasters in Aika. They can deal quite a bit of damage with their spells, but have low hitpoints and defense. They wear cloth armor.

Paladin (F) - Paladins are a mix between warriors and clerics. They are capable fighters as well as a good supporting class. They wear metal.

Rifleman (M) - They specialize in dealing damage from a long distance, making them the ideal long-range DPS class. They wear leather armor

Cleric (F) - They are the primary supportive class in Aika. They are incredibly helpful to any party as they have both healing and supportive skills. They wear cloth armor.

Features:


Game Features



Massive Scale Warfare



Spectacular Castle Siege



Your Pran, Your Soulmate



The Dark Arts are for Men Only

Aika offers six classes to choose from: two melee (Warrior and Paladin), two ranged (Rifleman and Dual Gunner), and two casters (Warlock and Cleric.) Classes are gender-locked, meaning only male characters can be Warriors, Riflemen, and Warlocks, while only female characters can be Paladins, Dual Gunners, and Clerics. Character customization itself is not fantastic, but there are enough options for hair, hair color, and face to feel at least a little bit apart from the rest of your newbie brethren. Although gender-locked classes are a disappointment, each class offers something unique to both PvE and PvP elements. Regardless of class, players won’t feel unwanted for groups or PvP.

Involved in the Story

Aika has a great deal of classic MMORPG components, including storyline-based questing. Quests in Aika are made more intriguing, partially because to receive them, players must go through series of scripted dialogue between the player character and the NPC. This is a different system than the traditional block of text followed by objectives and a reward. The artful story-telling doesn’t get in the way of clear quest objectives, which are included in both an on-screen tracker and decent hints in your quest log. Even when the quest dialogue fails to expose where the “bad guy” is, the quest interface will direct players to the name of the enemy they need to find and what area it can be found. And, as a bonus, Aika is well-translated and localized – the “Engrish” common to many free-to-plays is nowhere to be found.

Meet Your Fairy Daughter

While other MMORPGs may make you wait dozens of levels before earning access to signature things in the game, Aika gets the ball rolling early. You only gain a few levels before you’re sent off to meet your Pran (also known as your “daughter”). The Pran is essentially a pet system somewhat similar to that of Perfect World International. Prans are fairy children, and the first part of getting your Pran is to find three “rare” drops off three enemies found outside the city within an hour. Although these are rare drops, they are relatively easy to get – I got each of mine in less than ten kills of each creature. Next is choosing the type of Pran you want: Fire (offensive), Water (recovery and defense), or Air (evasive). Collect the right amount of elemental essences for your Pran choice, which are rare drops from the creatures nearby, as a sort of tribute to your Fairy and the Pran system. The essences may take a while to get, unless you choose to trade or buy them off other players, who are pretty willing to make that arrangement. Finally you’ll get your Pran, who starts off as a little buzzing fairy that annoys your Captain, but will eventually evolve into a young girl, whose appearance will change based on the choices you make in feeding and talking with her.

Early Grouping

Not only do you get your Pran early on, you don’t have to wait very long for grouping, either. Before you even hit level ten, you’ll be assigned to check out a new area via a teleporter. This fortress is designed for groups, and comes both with both a normal mode (designed for levels 10+) and a hard mode (designed for 16+). This actually comes as a pleasant surprise for those who enjoy grouping in MMOs, but often find it sparse before end-game content. An in-game LFG tool, that combines chat with a group search features, is also available. Players who prefer to go solo, however, are free to ignore the instance missions if they like, and come back and solo them at higher levels.





Excuse Me, Lord Marshal

For those who love the adrenaline rush of PvP, Aika won’t disappoint, with several types of PvP events that can host thousands of players in massive raids. A common starting point for players are Battlegrounds, organized arena team play similar to that in World of Warcraft – a sort of PvP training ground. These battles can range from teams of 6 to teams of 24, in matches created by players. Players have full choice when creating a battleground as to team size, time limits, game modes, and the winning score criteria.

PvP opens up further in the world itself, in two other types of PvP: Castle Sieges and Nation Wars. Castle Sieges are regularly scheduled events that pit guilds of players vying for the chance to capture the flag of an enemy castle. The winners become rulers of the defeated nation, and the leader of the guild who contributed the most to the win becomes the Lord Marshal, granting that single player the right to change the nation’s tax rates, withdraw from the national treasury, and even make announcements to the entire nation. Players must be careful not to abuse their power, however, as that may make enemies in future PvP scenarios.

Nations, of course – of which there are five – can also war against each other, invading territories, destroying guardian stones, and stealing from national altars. Lakia’s five nations also compete for control of relic, locked away in Temples. These relics grant nation-wide buffs, but also must be protected in the owning nation’s temple, which Lord Marshals can direct monetary assistance to. The entire Aika PvP system is intricate, and successful nations are those that work cooperatively, planning both offensive and defensive moves, as well as managing resources through the current Lord Marshal.






Gearing Up On Your Own


Crafting is also available for players who enjoy it, allowing them to create their own armor and weapons at a significant discount to directly purchasing them from vendors. Materials are a very common drop from any enemy, and the crafting UI (available at a forge in town) is simple enough to understand with just a few clicks. Gear can also be enhanced through an enchanter, have its requirements leveled down by a smith, or have its properties transferred to another piece of equipment – all convenient ways of managing and enhancing your gear without stress.

An Orchestrated Story


From the moment you set foot in Aika as a young Aitan, the strong tones of the soundtrack surround you. This isn’t a weak soundtrack either, no boring repeats of some generic music. This is a soundtrack fitting of a full-blown RPG. Special events and quests will also suddenly throw in a new musical piece, to switch you, for instance, from the idyllic tunes of the countryside to something more militaristic as you meet your regiment’s captain. At the same time, the system knows that music can be overbearing and will silence itself after a while of staying in the same area. The music isn’t the only thing to amaze you, either: the entire world is populated with beautifully created graphics, natural lighting, and scenery worth pausing to look at from time to time.



Siege the Castle!



Final Verdict: Great

While Aika may not be the most inventive MMORPG on the market, with many systems familiar to MMO veterans, it certainly stands out from the crowd. The game has a charm about it, whether it’s making an individual feel valuable even in the midst of a battle against hundreds, or making social aspects a key element of its PvP system. Aika is a great game for those who enjoy meaningful player versus player combat, and offers a stellar RPG to boot, making it an MMORPG worth trying at least once.

System Requirements:

Minimum Requirements:
OS: Windows XP / Vista
CPU: 1.5 GHz Pentium 4 or better.
RAM: 512 MB
HDD: 2 GB Free
Graphics Card: Nvidia FX 5200 or better

Recommended Specifications:
OS: Windows XP / Vista
CPU: 2 GHz Pentium 4
RAM: 1024 MB (1GB)
HDD: 2 GB Free
Graphics Card: Nvidia 6600


Credits: Aika Global, GameFAQs.com, Massively.com, MMOhut

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Kamis, 24 Juni 2010

Cabal: New Transcender Skills

Although still in the Test Server phase, Cabal Kr has again released another update regarding upcoming changes that will be made to the game. The recent update talks about the addition of Transcender skills to the amazingly unique roster of character skills available in the game.


Test Server Updates
■ fixes

* Force Core Upgrade, error correction was not Pet Training
* Under certain circumstances, impossible to duplicate an item acquisition settled immediately, the error correction can be jaehoekdeuk to Dice

■ Changes

* Help window to change some help
* North Port Lux instructor skills to sell jeoraengkeuui changes

■ Additions

* Add a new attack skills - Teuraensendeo ranks are available from the train. - The skill can not be purchased through the North and the instructors 'Forte Inferno' in Is acquired.
* In a test server to a smooth testing Port Lux 100Alz haberdasher to the north of the skill may be for sale.
Battle Style Skill
Warrior Quake Sword
Blader Des Tempest
Wizards Meteors Well Light
Force Archer Sonic Shooter
Force shielder Shield Grenades
Force blader Seal-of-damnation



* Details of the test period can be changed.
* Strengthen the system because of changes in the item than the existing damage / armor abilities, including part of the decline silseobeo Update is scheduled as follows: peel-compensated.
- Special items of metal less than Grade: +7 and +8 +9 all the weapons and armor will change. - +9, +10, All of the weapons and armor will change. - Leica mithril weapons and abilities of the item-level adjustment is planned.
Based on the adjusted stats silseobeo Update Special metal items, like the strengthening of below level grade will be adjusted upward.





Credits: Cabal KR

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Rabu, 23 Juni 2010

Is Neo Steam Hot Enough?



Neo Steam: The Shattered Continent is a steampunk MMO. It takes place on a continent called Chrysalis, in which magic and science worked together, in harmony. Eventually, a powerful substance called "Neo Steam" is found by a subset of the Pom race known as the Maestros. Join either the Republic of Rogwel or the Elerd Kingdom and explore the world of Chrysalis. While each faction is made up of the same seven races and four base classes, they wage constant war with one another for control of the precious neosteam resources.


Publisher: Atlus Online
Playerbase: Medium
Graphics: Medium Quality
Type: MMORPG
EXP Rate: High
PvP: Faction based
Filesize: 900 MB





Neo Steam was first introduced to the West in early 2008 through the GamenGame open beta, but the publisher that picked it up, Game Network, never got around to releasing it. Months went by with little news, and fans of the steampunk MMORPG were left frustrated. When all hope seemed lost, Atlus announced that it had acquired the license.

Steampunk Rocks

Steampunk is a small niche genre inspired by Victorian era machines that were powered by heated water vapor (better known as steam). Clunky land vehicles and airplanes that look as though they are about fall apart give the world of Chrysalis a unique style that can’t be found in any other MMORPG to date. The trouble is that the steampunk elements are not emphasized enough. Besides the mechanist class, all races and classes are generic fantasy stock. Before selecting a race or class, players have to choose between two warring factions – the Republic of Rogwel or the Elerd Kingdom. The difference between the two is mostly cosmetic; Rogwel is more industrial and beginners start in an open plain area, while Elerd is more mystical, with an emphasis on magic and nature. Elerd starting locations are more generally more forested. While each nation has the same set of beginner classes, they provide slightly different bonuses – for example, Elerd Mystics have more intelligence than their Rogwel rivals. Players looking to craft the best possible character should read more about these bonuses in the wiki, but for most players, the only important factor is making sure all your friends are on the same side. While there are multiple servers, your faction pick applies to all servers and characters on the account.





Victorian View

Appearance customization in Neo Steam is rather limited, mainly due to the fact that most races are restricted to one gender. Elves can only be female while humans are all male. The one multi gender race are the Pom, a furry midget race that excel as machinists. There are a few face and hair styles to pick from, but no more than you would find in an old 2D game, which is a shame. The game supports a large range of hardware, which means the game can look either passable or impressive depending on the strength of your machine. While it is only now being officially released, Neo Steam is not a cutting edge game; it was first made available a year ago in the West and was available in Korea even before that. The graphics are not as impressive as other recent Asian free-to-play games like Perfect World or Atlantica Online. Like Knight Online, Neo Steam pulls the classic trick of showing off the classes in high level gear during character creation, so don’t be fooled by the machinist’s cool black/green suit.

A Romp Through the Fields

Neo Steam lacks a formal tutorial, but this is for the best, as the control scheme and interface should be familiar to anyone with prior gaming history. Movement can be done through the classic point-and-click method or with the keyboard, but even players who prefer the keyboard will likely end up using the mouse since keyboard movement feels buggy and unresponsive – turning side to side or going backwards causes more delay than it should. I found myself ’stuck’ on trees and other obstacles more than once and since the same bug was present during last year’s open beta, I don’t have much hope of it ever being corrected. The interface has a sci-fi feel to it, with sleek silver bars, composed of your standard character, inventory, and skills menus. New characters don’t start with much in terms of gear, but they’re placed next to an NPC that has a short series of quests that stock the player with necessary equipment. The first of these quests simply involve equipping a weapon, while the next two are kill quests. Combat in Neo Steam is generally fast-paced but relies heavily on spells and skills. The starting skills have fast cooldowns and low mana/stamina costs but do nearly ten times as much as regular hits.





Skills that Kill


Spell-casters have an early game advantage since they can one-shot monsters from a distance and move right to the next target. Gold is automatically looted, which is helpful, but items must be looted manually. All classes will be able to take on monsters several levels higher than themselves during the early stages which, along with the fast experience rate, keeps progression brisk. The trouble with this is that things are just too easy for the first dozen levels. After completing the first kill quest, players receive a gift box that contains equipment and accessories, and another gift box which can be opened when a certain level is reached. This is a common feature in MMORPGs and helps all players stay well-equipped, but discourages early level trade and teamwork. As players hunt and complete quests, they receive both experience and TP (training points.) Each level, an SP (stat point) is awarded. TP and SP are required to learn new skills and raise the rank of existing skills, but they cannot be used just anywhere. Trainers are located near cities that place players into odd machines from which the skill menu can be accessed and skills can be trained.

Earning Your Station


At level 10 players can pick their primary class. Each character will have two options depending on their faction and base class. This leads to a total of sixteen classes, though the classes of the two nations are very similar. Each nation is on a separate continent but access to the third, contested continent (Traxn) is made available fairly early on. While on the continent of continent of Traxn, players can be attacked by all members of the opposite faction, regardless of level. This area has monsters of all levels and is actually the starting area of the Traxn Human race. The two factions at war model may be overused, but it works well in Neo Steam. The only times I felt the need to work together with my fellow players was when a higher level Rogwel warrior killed me while I was hunting. PvP may not be everyone’s cup of tea, but for those looking for a World of Warcraft style RvR (realm vs. realm) experience, Neo Steam is well worth checking out.



Final Verdict: Good


Neo Steam is a solid MMORPG with a unique theme, large game world and enough PvP elements to keep players coming back for more. The occasional bug and balance issue do not prevent Neo Steam from being an enjoyable experience.

Things to Love About Neo Steam:


Fun gameplay
Incentives to entice new players
Steampunk themed weapons, armors, towns, and transportation are awesome, and hook you.
Leveling that is easy in the beginning, good for catching up newbies, but toughens up after level 10
Level 15 required to talk in world chat - THANK YOU ATLUS. JUST THANK YOU.
TP training areas - A great idea to help people who don't have time to play the game, but that doesn't level them, so they have to play.
Hilarious and odd things
Cool fighting animations
Transportation from country to country, from city to city, including subways, zepplins, and steam balloons.
Awesomely fun skills
2 powerful starting buffs

Things to Hate about Neo Steam:

WASD movement problems.
Clipping errors causing players to get stuck in objects (Guilty).
Talk Teleporting - When you talk to an NPC, you teleport to a fixed location in front of them so you are in the fixed camera shot. It's quite annoying.
Jumping animations - What the hell Atlus. My character can do a flying backflip without running? Wow.
Coding errors causing garbled text.
Crafting system - Honestly Atlus, this is just ANNOYING. The fact that Machinists are about the only ones who can do anything really bothers me, even if this IS steampunk and that's what machinists do.
Skins - Atlus, PLEASE allow these. The current skin is terrible and if I had the the ability to skin it over I would.
Entire chat system - The symbols showing what kind of post it is, while each of them are COLOR CODED, is unnecessary. It's also unnecessary to have a permenant chat box that you have to press enter to type in, when it is so obvious it was set up to just click and type.
Ridiculous censoring system. You can say words such as "cl--o-is," but you can not say "pop open."


Credits: MMO Hut and MMO site

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Jumat, 18 Juni 2010

Cabal Radiant Hall Manual Patch



The Manual Patch for Cabal Illusion Castle Radiant Hall is already out!


Just click on Cabal Download then a pop-up window will appear. Click on FTP under the CABAL Secrets of Radiant Hall
Manual Patch Client title.


Megaupload

FileFront

Rapidshare

Badongo

It is 150 MB worth of fun to look forward to!

Patch password will be given on the date of the patch's implementation. Target release is on July 2010.

Credits: Cabal PH

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Rabu, 16 Juni 2010

Follow-up to Cabal Radiant Hall

Cabal KR has released the June 16 update to their Test Server's patch following the soon-to-be-released Illusion Castle Radiant Hall patch.


Test Server Updates
■ fixes

*Under certain circumstances, was not available error correction channel chat
*Game Options and then click Cancel camera settings initialization error correction bakkwideon
*Under certain circumstances, error correction did not see the dropped items
*Specific skill rank quest was impossible to perform because of the limited error correction

■ Changes

* Strengthening the item to change the way - - Right click with your existing core upgrade, enhance the magic in the way marketers use. Enhance items to enhance the way through the UI has changed.
* Maximum number items to enhance change - - FX +15 strengthen success will be printed on the item.
*Change the way for enhanced penalties items - Original items destroyed, it is discarded and a new penalty scheme +0 penalty methods have been added.
* Item number increased abilities to change due to enhanced level - Ability to enhance items rose higher the number, the item value increases. * * Update the stats of the item or part of the penalty is not adjusted.- An existing weapon / armor stats have been some adjustments.
* Change the character level cap raised to 180Lv
* More difficulty down the field at Lakeside
* HP, MP potions hoebokryang changes - - Fixed proportions depending on the type, amount of recovery has been changed.
포션 종류 Types of potion 변경 Change
라이프 포션(소) Life Potion (Small)
마나 포션(소) Mana Potion (Small) 90 90
라이프 포션(중) Life Potion (Medium)
마나 포션(중) Mana Potion (Medium) 350 350
라이프 포션(대) Life Potion (large)
마나 포션(대) Mana Potion (large) 700 700

\■ Additions

* New Map 'Forte Inferno' More - - Possible entry level: 160Lv more - Entry Location: Port Lux 2 wopeu Center
* About Quest 'Forte Inferno' More -- Start NPC: Port Lux Officer Morrison - - Eligibility: 160 level or higher (Class Level 11 and over)
* Quest Upgrades 'BSLV UP Special Course, 8th' More -180-level quests have been added to upgrades. - - Upgrade to Quest at the end of 5000 to increase the maximum SP.
* Additional strengthening UI items - Click on the button at the bottom of the inventory / Cavallo menu or right click to the core of the UI when opened. - Register the function items, the core supports auto-enrollment feature.
* If the bonus bid plus the experience of using the party added - - Party info window, at the bottom left of the screen 'icon to use beads plus' has been added. - The icon are printed only when a party party all the effects turned off when not in use will be printed.- The more the party with beads plus the effect increases.
* Adding Twitter Registration - - Command / tweeter or Cabal menu UI in a community that can be opened.
* Adding the average transaction check consignment shops - Register for items that deal with the average sales price of the item is displayed on the prompt. - The average transaction price lower than the 25 percent raise over the warning will be displayed. - Charging for items in stores a week the deal is completed later traded price is the average pricing. - Slots accessories, pet, event if the average trading price of the item provided the item is excluded from.

■ Mission War

* GPS Mission in certain circumstances, the war displayed an abnormal base error correction output



* * Details of the test period can be changed.

Credits: Cabal KR


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Minggu, 13 Juni 2010

Blizzard Ties-Up with IAH Games



May 25th marked the beginning of a Blizzard of changes in the Asian gaming scene. Blizzard and IAHGames landed a deal for the distribution of Blizzard games in Southeast Asia. Singapore, Malaysia, Thailand, Indonesia and the Philippines will now receive localized distribution of at least 11 Blizzard games.


And what does this mean for us SEA gamers? Cheaper games in our local game shops! Cheaper prepaid cards for our World of Warcraft subscription! Perhaps even more internet café shops with Blizzard games.

The games to be distributed are: Starcraft II: Wings of Liberty, Diablo II, its expansion Lord of Destruction, Warcraft III Reign of Chaos, The Frozen Throne Expansion, World of Warcraft, The Burning Crusade and Wrath of Lich King expansions, Battle Chests of these games and its Prepaid Game Cards.





"One of our goals is to make our games available to as wide an audience as possible around the world," said Paul Sams, COO of Blizzard Entertainment. "IAHGames' years of experience as a distributor in Southeast Asia and their knowledge of the local market make them a great partner for helping us achieve that goal."

"Blizzard Entertainment is a household name in the gaming industry and we are truly privileged to have secured the distribution rights for their games in Southeast Asia. It is testament to all the passion and hard work that has gone into establishing IAHGames as a leader in providing quality games to gamers in Southeast Asia," said Roland Ong, Chief Executive Officer of IAHGames.








Along with the Blizzard®-IAHGames deal hype is the upcoming release of Starcraft II: Wings of Liberty. The Starcraft sequel is set for release on 27 July 2010 for a price of S$109 (Singaporean Dollars). IAHGames explained that the expensive pricing for the game is due to the high operating costs of the Singaporean servers (ranging from S$80 to S$100 per 1MB bandwidth compared to US$10 per 1MB). Starcraft II SEA players can enjoy unlimited access to the SEA Battle.Net servers and Blizzard® quality customer service. However, Blizzard® is not restricting gamers from purchasing and accessing the US version of the game. IAHGames will be also be running its own customer service for SEA Blizzard® players, personally trained by Blizzard® to ensure the highest quality of service to its customers.

As of press time, IAHGames's World of Warcraft distribution does not include establishing SEA servers. Players still have to connect to the NA servers. Considering the upcoming release of the SEA Battle.Net servers, a localized World of Warcraft server is not far behind. The lag issue in the games distributed by IAHGames is something to think about though. Is IAHGames capable of maintaining a server for a large game with the least lag possible?

The distribution deal will be effective on 1 July 2010. All we need to do is wait.

Credits: MMOsite

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