Kamis, 30 Juni 2011

Dragon Nest NA Open Beta on July 26

It's the time for Dragon Nest to recruit more warriors into the dangerous instances! Revealed at the Dragon Nest(NA) official site, the game will enter open beta on July 26. If you haven't got an account, what are you waiting for, just head over the Dragon Nest website and register for the upcoming adventure.


The open beta will be available for players live in United States, Canada and Australia. However, Nexon hasn't announced the new contents for OBT, but normally, there will be new level cap, new dungeons, and new weapon/armors, and things like that.



Dragon Nest just ran a 5-day closed beta in mid-June and will step into OBT. It seems that Nexon's long time preparation for the game does help to ensure the quality. There are still bugs, as the developer reveals in the CBT recap, but they are striving to make the game even better with the help of community feedback.


Credits: MMOsite

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Latest Cabal 2 Screenshots

Those who are waiting for new revelation of Cabal 2 finally get something new today. Although no gameplay details or beta news, 3 new screenshots is still a nice update from the developer ESTSoft.

Using CryEngine3, Cabal 2 features eye-catching graphics and cutting-edge stylish action. Cabal 2 is a story-based MMORPG and offers gamers rich scenarios and what's more, according to the official introduction, the game has an actual scenario ending.

Cabal 2 evolutionizes the original game's combat system with better actions, combos, and monster AI. Besides, different character classes boast their own storyline and unique development route, and you will experience more interesting gameplay when leveling up, instead of doing typical hunting and rooting.












Cabal 2 plans to conduct beta testing in Korea in 2011. So far, the game has announced its 6 classes and the back story.


Credits: MMOsite

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Cabal Maquinas Outpost

This place is hard. Very hard. You are going to get a nasty surprise if you go in there unprepared. I have seen several people make some very confident claims on the forum, about how quickly they will finish it, and I am very curious indeed to see if anyone has what it will take to back those claims up (no problem in the cheat-infested Cabal PH, I suppose).

The last dungeon that this one can be compared to is the Forgotten Temple B2F. The Forbidden Island, Altar of Siena, Radiant Hall... They have nothing on this place. You might think that I am exaggerating now, but you will see. You enter behind the now non-aggressive Pluma, and that’s about the last non-aggressive part of the dungeon.







Visually, the dungeon is impressive. It takes the general feel of Pontus Ferrum, on which it is based, and gives it a cleaner, tighter feel. The interior of the dungeon looks good, to put it in simple terms. I especially like the design of certain gates in there, for some reason. The bosses unique to Maquinas Outpost are quite cool - you might get plenty of time to admire them while your character studies the ground face-first.

Then again, perhaps you might not have as much time. You see, the dungeon uses a completely new game mechanic, where you start with a very small amount of time. Kill certain mobs, and you get a couple of seconds extra. Kill the wrong mobs, and you lose time. Kill a boss, and you get a couple of minutes worth of breathing room. To describe the dungeon as ‘fast-paced’ is rather accurate. You will have to be fast. You will have to hit hard, and you will have to be able to take those hard hits as well ;-) The bosses are not the only hard-hitting enemies in there, after all.





The dungeon layout is going to be confusing, at least at the start. There are multiple warp points, moving you from one zone to the next as you fight your way into the lair of the metal clan. The dungeon story also makes good use of the lore of the game, and I think it should be done like this more often.

The dungeon is short, compared to others (especially the epic-length Radiant Hall) but it is going to test you. And with the excellent Drei Frame pieces as a possible reward, not to mention the Drei Frame Epaulets, well... Players wanted a challenge for a while already. I think Maquinas Outpost delivers solidly on this.





Dungeon Run by the Cabal EU GMs



Credits: Cabal EU

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Kamis, 23 Juni 2011

Ohs no! The Kiss Controller!

If you're one of those fellas who likes (a lot) of tongue exercise, then Hye Yeon Nam just did you a great favor! She probably made this device for couples going through a rough patch because the other plays too much console games. Through the Kiss controller, you can play games and bond with your girl at the same time (of course if you don't mind having magnets between your tongues).



The Kiss controller is a game instrument that allows you to use your mouth (and your tongue) instead of using thine lovely hands. The mechanics are quite simple. As the user moves his/her tongues with magnets attached, this creates varying magnetic fields that are used to control games. There is a viral video demonstration of a bowling game online, wherein the players increased the speed of the ball by moving the tongue faster. Quite interesting, eh?


Hye Yeon Nam feels the kiss controller can be a couple relationship therapy tool that people can do at home. According to her, the more you play this game, the more you care for each other. I sincerely doubt that.

Credits: Credits: http://mmosite.com/

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The Chosen goes on CBT

Ola! Since mhauck is busy with med school, I'd be updating this blog for the meantime. So expect random posts from me from time to time. For today, we'll start with the launch of a new game in an ancient oriental setting.

Snail Games USA announced the start of The Chosen's CBT phase for the North American release. The Chosen is a mythical MMORPG set in ancient war-torn China. The CBT started on June 23, 2011, beta key holders would have exclusive early access, leading the heroic march into battle before The Chosen officially launches to the public on July 5, 2011.





During the CBT period, players will enter a vast MMO world, complete with stunning landscapes, an epic storyline, immense customization options and adorably powerful animals to fight alongside as they climb The Chosen's colossal skill tree. Closed beta testers will get a head start in plotting their quest for the Golden Dragon mount, victory for their battalion, and ultimate glory as The Chosen. At launch, everyone can join the action in Snail's first major free-to-play release since hit MMORTS Ministry of War launched last year.



In The Chosen, players will learn the customs of five distinct Chinese dynasties, with six classes to help them gear up for the battle and end the war of the Three Kingdoms. Players can experience multiple gameplay options as they choose membership among the Qin, Han, Tang, Song or Ming factions, and learn to wield powerful weaponry, from swords and bows to flutes and scrolls. The fabled free-to-play adventure will open its doors to the public on July 5, 2011

Credits: http://mmosite.com/

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Rabu, 15 Juni 2011

Dragonica Shutting Down in Korea Next Month



NCsoft announced to shut down Dragonica KR server in July while the publisher of the 3D anime style MMO will close the cash shop on June 15. The Dragonica KR official site has released the notice in regard to the server closure. According to NCsoft, players who have purchased from the cash shop in the past 3 months will receive NCsoft points for free, as compensation.

Dragonica is developed by Korean studio Barunson Interactive and the game has released 2 expansions by now. Dragonica released in EU in 2009 and in NA in 2010. Now the North American version is called Dragon Saga.

Together with Dragonica, NCsoft will close another game Point Blank, a MMOFPS in Korea in July. Currently, NCsoft is also operating the game in Central and South America.


Credits: MMOsite

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Cabal Legacy of Darkness: Force Core Upgrading System

I will be discussing the improved upgrading system. Or, to be more specific, the new Force Core Upgrading system, seeing as the general upgrade system was improved a while ago with the possibility to upgrade all the way to +15.

As most of you reading this will be aware of the fact that the force core upgrading system will change with the Legacy Of Darkness update I will simply try to clear up some rumours surrounding it. Random Option Scrolls, Defined Option Scrolls, etc, as well as go through some minor changes to the system. For the most part it is a visual change and some options to give you more control while enchanting slots.



I think the best place to begin is with the new Upgrade UI. Force Core Upgrading is still done through a Core Alchemist NPC. The first thing you will notice is that the upgrading window now looks different, appearing in the middle of the screen.



The different parts of the window is fairly self-explanatory. Clockwise from the top left you have the item being upgraded, the two different option scroll types you can use, the number of force cores you want to use (and a useful button to add all the force cores you have in your inventory, to the maximum of ten), with the upgrade cost and the success chance below that (the cost to upgrade the second slot is double that of the first slot, and I have not checked 3rd slot costs yet) while right at the bottom you have the attribute that will be added. It uses the old ‘cycle-through-the-possible-upgrades-and-failed-upgrade-icons’ animation that everyone is used to by now once you actually start the process.

So far so good, and not terribly surprising.

The main change, of course, comes from the new Option Scrolls. Transmuting items now gives you option scrolls as well as material cores and force/upgrade core pieces. The type of option scrolls you receive when you transmute an item is random, and the better ones are rare, as they should be. And yes, Critical Rate is one of the better ones. I know people were wondering about this. So is 2slot item drop, although I gather not as many of you would be interested in that particular one, vocal as the farming minority may be.

The rules for which Option Scroll can be used in which weapon/armour piece is still the same as it was before. For example, you cannot upgrade a weapon slot with MP. Those rules still apply, as the following table shows.



Nothing has changed here, at least.

OK, back to the Option Scrolls. You can get any Option Scroll from transmuting an item, and the grade of the Option Scroll depends on the grade of the item you transmute. Option Scrolls come in two types, Random and Defined (or Fixed, the dev notes and game change between the two names at the moment). A Random Scroll is exactly that, you can gain a random upgrade option from the available options, while a Defined Option Scroll allows you to control which upgrade you get, exactly like the catalysts used to do. The only difference is that you can now control the old level 2 upgrade options as well, with the exception of Skill Amp. 7% Sword/Magic amp is still drop only. You cannot get it with Defined or Random Option Scrolls. Everything else is possible.

The other change is that the Force Core grade, and Option Scroll grade is now very important. You can only use Option Scrolls and Force Cores matching the grade of the item you wish to enchant. You can no longer use highest cores on anything other than Mithril, Lycanus or Drei Frame Items, and so on. The item levels are in the following table.



You only need one of the two types of Option Scroll when you want to enchant an item. If you manage to get your hands on the Defined Option Scroll that matches the upgrade you want, congratulations, you only have to use that one. You do not need to add a Random scroll as well, in fact, it is much better that you don’t. The game will first check the Random option scroll, and if the random upgrade fails it will fall back on the Defined option scroll, and check that one for success. Think of the difference between using one or two force cores, with and without a catalyst, when you currently try to enchant a slotted item.

If you don’t have the Defined Scroll you want (Critical Rate comes to mind again, for some weird reason) you can still take a chance and gamble with a Random scroll. You might get lucky.

I just need to point out a small bug here, because I am not sure if it will be fixed by the time the update goes live. If you use a Defined scroll and a Random scroll at the same time the enchant result window will still cycle through all the possible outcomes, both level one (attack, magic, defence, etc) and level two (1slot, critical rate, min damage, etc) even though you can only gain one possible level 1 enchant and any of the possible level 2 enchants. Don’t panic if you see this. If you have a Critical Damage Defined Option scroll and a Random Option scroll you can only get critical damage in the slot, or one of the level 2 enchants, even though you will see other options once you start the enchant process. It has been reported, and perhaps it will be fixed before we go live.

The success rate is now linked to the number of force cores you use when upgrading. 10 cores will give you an 85% success rate for the first slot, and a 70% success rate for the second. Again, I have not yet checked the third slot options. The success rate goes up with 5% for every force core you add. The price to upgrade varies according to the type of item (Greatswords and Daikatanas cost double) and item grade level. The second slot costs double what the first slot does, for a 2-slotted item. Osmium level costs 500,000 Alz and Mithril level costs 7,000,000 for the first slots. The rest is scattered in-between.



Credits: GM Viral of Cabal EU

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