the heraldry set is pretty organized and is broken up by type and level. Level in this case does not refer to the level of the heraldry plate but instead your level.
A Dragon Nest Character has Heraldry slots. Each slot, at the beginning of the game is locked, and while leveling up, each slot will slowly unlock.
Refer to the picture for the exact level needed to unlock that particular heraldry slot.
As each slot unlocks, you are allowed to put heraldry in that slot.
Heraldry can be found in dungeon instances, Dark Lair, or other users. Each Heraldry Plate is locked and untradeable until unlocked and gives the choice between two effects when unlocking it except Special Heraldry. Special Heraldry only gives one effect.
Since I am not fond of PVP, it is only natural that I get plates that would be helpful in PVE, namely in dungeons and nests (Manticore is still the bane of my Dragon Nest life).
Firstly, let’s talk about Stats-based Heraldry. The most important few plates would be
- Fatal - Increases your Critical Chance by a certain amount. I believe all attack classes will use this plate as one of their 8 choices. Critical ignores defense, so that is what makes Critical so important.
- Destruction – Thisamplifies your Physical Attack stat by a huge margin.
- HP – Increases your HP by a certain amount.
- Health – Increases your VIT by a certain amount.
- Bear – Increases your Strength Stat by a certain amount.
Subsequently, these are the possible plates that I would pick.
- Energy – Increases MP regeneration. There are times when I often run out of MP after spamming my skills through dungeons. This plate helps me to continue attacking without worrying.
- Ultimate – Increases your Final Damage Stat by a certain amount. This is to help increase your DPS. To determine whether you think the bonus is helpful or not.
- Magic Defense – At higher levels in PvE, most of the damage that you will get hit with is magic. You will be able to dodge physical damage skills relatively easy. So this crest can be helpful for you given the fact that Mercenaries have many defensive skills as well.
If you are not familiar with Mercenaries skills yet, I suggest you read this Mercenary Skill Guide first. As for Skill Plates, they are
- Taunting Howl – Pick the debuff time extension choice. This is more for Support-based Mercenaries.
- Battle Howl - Pick the buff time extension choice. This is more for Support-based Mercenaries.
- Panic Howl – Pick the buff time extension choice. This is more for Support-based Mercenaries.
- Iron Skin – Pick the buff time extension choice. This is for those who want better defensive abilities.
- Whirlwind/Rolling Attack – Pick the damage increase choice. These two skills have very high damage. Use both of them to increase your DPS. But do remember that both skills have long cooldown. Perhaps a damage crest on another skill can be more helpful in more DPS?
- Side Kick – Pick the action speed increase choice. This is more on Mercenaries who prioritise PvP.
- Flying Swing – Pick the cooldown reduction choice. For Destroyers who wants higher damage.
- Bone Crash – Pick the debuff time extension choice. The debuff benefits your party to increase the overall DPS greatly. Having this plate is very useful also.
Anything that benefits your team is a must, in my opinion. But generally buffing your whole team/protecting your whole team is way more important than something like Flying Swing Damage. You want to make sure your casters will take minimum damage and your party deals optimal damage.
Heraldries, to be clear, cannot stack. There are key names that heraldries have that may be different grades or levels. Even if you find them at different grades or levels, you cannot use the same type at all. That's why when making a heraldry set, be sure to have the highest grade and level of whatever type of heraldry you want and pick out of the many types which ones you prefer.
Credits: http://blackrabbit2999.blogspot.com, http://dragonnestblog.com, http://www.dragonnestsource.com
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