Senin, 24 Desember 2012
Denver Real Estate Investment
Commercial Denver Real Estate Investment involves buying commercial properties that are bigger than a 4 unit apartment building. It is that real estate investment in which an estate is rented out or sold to make profit through rental income, interests, dividends, royalties, etc. but not for primary residence. It is better for the investors who are beginners in the field to avoid commercial real estate investment strategy. On the other hand, experience investor can go for for this kind of investment as the competition is much less.
MWTI, LLC International Blogger
MWTI, LLC International modular provided standard modular mezzaninesand buildings to a wide variety of customers as well as custom products that stretches the imagination and challenges our engineering ability. Quiet simply if you need a special project we have the staff and the ability to handle your project.
Design build: Our engineers and designers will work with you to get the best design, performance and price on you next project. Our factory trained and authorized installation crews are available to give you a complete and professional project.
Our portable buildings and Modular Building Guard Houses come in a variety of styles and can include a number of features. These buildings may also be pre-assembled for your convenience. We also offer Bullet resistant and explosion proof buildings.
Kamis, 22 November 2012
Jumat, 16 November 2012
Rakion, Thanksgiving day event!
An unknown thanksgiving dinner was recently seen alive, headless, and is dancing on Battle Mode. With a stylish coat and groovy moves, Who wouldn’t think that this creature can pack a punch --- or kick someone else's behind?
This never-before-seen creature appears suddenly with a back-up funky beat and shows a warning to all Rakion players.
The Destroyer
Everyone thought that the Destroyer, a powerful mechanical construct that once wreck havoc, is finished. Well, that's what everyone thought.
For a limited time, the Destroyer will be available in the Shop, pledging loyalty to anyone who can afford it’s services… and a cell point to summon it.
Armed with a deadly laser attack, an almost invulnerable armor, and a tenacious aggression. The Destroyer will walk once again, this time under the command of its master.
Gem Box, Buy One Get One, and No Level Limit
A new ex-item is now available in the shop. Get a chance to acquire a gem for your armors and weapon at less the price.
As a celebration to Thanksgiving, you can buy one item in the shop and get one free. Help a friend and give a gift, spread the love of Thanksgiving to all!
And finally, during the event all items and armors can be armed regardless of your level.
Enchant items are at 20% discount
Upon announcement in the Rakion website, facebook, and twitter, pump up the enchantment in your armors/weapons/cells during the event period. Buy enchant/refinery materials at 20% discount in the Shop.
Cash items at 30% discount
For 1 whole week, from 19th Nov 2012 After maintenance to 26th Nov 2012 Before maintenance. Buy Cash items at 30% discount.
This event is only available for a limited time.
New User Event
All new accounts registered during the event will have a free DragonScale Set* and Growth Necklace (3 days). And that’s not all, loadup 1000 Cash and get a free 1000 R-Cash**.
* The Free DragonScale Set is only given to the first character created of the new account.
** The free 1000 R-Cash will be given on 10th of December 2012. Unused R-cash will be deleted after a year
For all the latest news and event details, visit http://Rakion.softnyx.net
Credits: Softnyx PH
Dish Network Internet High speed internet for all your online gaming needs.
Sabtu, 10 November 2012
Cabal 2 Announces Open Beta Date
ESTsoft just announced their Pre and Open Beta beta dates for their upcoming MMORPG called Cabal 2 Online. The Open Beta is scheduled to start sometime mid next week on November 14th and as for the Pre Open Beta Test, it will kick off as early as the 12th of November. With the OBT just around the corner, ESTsoft also released a brand new teaser of the game that shows off some of the playable classes in the game.
Credits: MMOsite
Dish Network Internet High speed internet for all your online gaming needs.
Kamis, 08 November 2012
Cabal Online Episode 10: Rising Force
Can you feel what's rising up through the air?
It's the upcoming treat ESTsoft's got for all Cabal fans out there: Episode 10 Rising Force.
Rising Force features brand new additions to the game, including a new Astral Bike.
Read the Patch Notes fresh from the Korean Servers and be informed. Excite yourself. Look forward to the awesome new stuff Cabal is bringing with this patch.
2. Fix the bug that displayed the empty Creation date in character selection window
3. Fix the bug that allowed inviting members exceed the limited number
4. Correct the bug that displays abnormally Character’s shadow effect when you increasing the size of game window in window mode
5. The size of Login / Character selection UI sized abnormally, bug is fixed
6. Fix the bug related to the abnormal damage of Serpent
7. Fix the bug related to the abnormal blinking rate of object in dungeons
8. Disconnecting after entering the world after resizing window, bug is fixed
9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed
18. Correct the bug related to showing damage in PVP Battle in normal field
19. Monster re-balance adjustment
23. Allow using Ctrl + Left Click / Drag-and-drop item from a received mail
24. When the input-cursor is in the Sub-Password input box, if player presses the Tab button, the focus will be moved to “Change the Sub-Password” button
25. Mission Battle-related changes
6. New achievements added
9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary
10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)
2. Banned some items in Mission War
2. Bringer shouts display abnormally
3. Some characters display abnormally in chat bubble
4. Tooltip of Winning Bonus did not appear
5. Error that caused the number of Quick slots did not appear
■ Changes
1. Skill changes
■ Additions
1. Sell stats-reinitializing potions
2. Decrease Guardian Monsters’ power
3. Adjusting damage amplification rate in Mission War
* The calculation of Mission War Score is abnormal at this moment, this will be expected to be modified in the future
■ Fixes
1. Buying skill books from Intructor in Desert Scream caused client disconnection
2. Death Penalty of character at level 30 or lower displayed incorrectly
3. Fix the bug that caused abnormally activity (showing Cash Shop) after clicking “Odd Circle” when dead
4. Switching character after entering world caused errors
5. After using debuff Field of Enervasion, Blade buff skills produces abnormal output
6. Image of potions displayed in trade window incorrectly
7. Gameguard can not be run after installing the patch
■ Changes
1. Change the formula that calculate Damage Reduction based on Defense
2. Decrease Penetrating of classes
7. Change stats of force slot options of items (for each slot, base stats)
1. Lowered the damage of PVP-actions in Mission War
1. Fixed bug that caused unable to craft event items
2. SP Recovery rate of some skills error
3. Fixed bug related to Enervation / Field of Enervation
4. Fix bugs related to Blade Enchant Buffs
5. Fix bug that did not apply Mission Battle Costume / Weapon rules to players after Mission War
6. Fix bug related to display HP Regen in when staying in Green Despair
7. Game delay / slow to respond in certain cases, fixed
8. Fixed bugs related to Damage Reduction rune
■ Changes
1. Blader Skill Change
1. Add quick slot image for Odd Circle
■ Mission War
1. Fixed the Score calculating bug for personal score in Mission War
2. Change the fee to enter Mission War to 0 Alz
3. Changes related to Guardians / Force Towers
Credits: MrWormy
Dish Network Internet High speed internet for all your online gaming needs.
It's the upcoming treat ESTsoft's got for all Cabal fans out there: Episode 10 Rising Force.
Rising Force features brand new additions to the game, including a new Astral Bike.
Read the Patch Notes fresh from the Korean Servers and be informed. Excite yourself. Look forward to the awesome new stuff Cabal is bringing with this patch.
■ Fixes
1. Some quests are not reinitializable after sell quest items to NPC2. Fix the bug that displayed the empty Creation date in character selection window
3. Fix the bug that allowed inviting members exceed the limited number
4. Correct the bug that displays abnormally Character’s shadow effect when you increasing the size of game window in window mode
5. The size of Login / Character selection UI sized abnormally, bug is fixed
6. Fix the bug related to the abnormal damage of Serpent
7. Fix the bug related to the abnormal blinking rate of object in dungeons
8. Disconnecting after entering the world after resizing window, bug is fixed
9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed
■ Changes
1. Change the Defensive calculation formula- Old Defense stats will reduce received damage
- Change the way of calculating damage reduced by % based on defense
- Based on character level, the formula varies
- Based on the Battle Style, the formula will be applied differently
- Leveling skill will consume 3 skill points (fixed amount)
- Moving skills change
- Target : Blink / Dash / Fade Step
- Maximum skill level is adjusted, from 9 to 1
- MP consumption adjusted
- Target : Blink / Dash / Fade Step
- Increasing the Add Damage value for Expert grade skills
- Skill Amp. of Attack Skills changed, increasing gradual, depends on skill level
- Cooldown is fixed, regardless of skill level
- Change the “Increase Critical Damage” won’t be affected by the Damage of Skill
- Remove the option “Increase Critical Rate” from existing Attack Skills
- Adjusted the value of option Increase Critical Damage for affected skills
- Changes Attack Skills which have option Chance of Stun, so the chance will be depended on skill level
- Remove the feature that reduces the MP consumption when using combo
- Remove the feature that increases the MP consumption when using Battle Mode
- Remove the feature that increase the Attack Rate of Attack Skill, based on skill level
- Change the cooldown of Debuff Skills so when the Debuff failed, the cooldown will be decreased to 1/2 of normal cooldown
- Increase the critical damage for normal attack
- Increase value of Attack / Magic Attack / Defense Upgrade Skills
- Decrease value of Attack Rate / Defense Rate Upgrade Skills
- Old : Apply as %
- Change : Apply as numerical value, the previous Evasion will be converted with this formula 1% (old Evasion) = 100 (new Evasion)
- Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
- Strength – STR
- STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
- STR increases Damage Reduction, based on strength
- Dexterity – DEX
- DEX increases Attack Rate / Defense Rate / Evasion
- Intelligence – INT
- INT increases Magic Attack
- INT increase the resistance stats
- Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable
- Instant Immunity
- SP consumes additionally : 300
- Duration reduced
- Cooldown reduced
- Change the effect
- Change to resist all
- Panic Cry
- SP consumes additionally : 300
- Change Effect
- Remove HP reduced option
- Remove Critical Damage resist option
- Add “Suppression” option
- Cats Recovery
- Duration reduced
- Cooldown reduced
- Increase the amount of HP Regen per level
- Bears Vitality
- Duration reduced
- Cooldown reduced
- Bloody Spirit
- Duration reduced
- Cooldown reduced
- Change Effect
- Add
- Increase Critical Damage option
- Decrease Critical Damage Resist option
- Increase Penetrating
- Modify
- Defense reduction
- Add
- BM2 – Lance Drive
- Range increased
- Change Effect
- Old : Down
- Change : Movement Impairing
- Cooldown adjustment
- BM3 – Axe Attack A / B skill
- Add the Penetrating option
- Raise Skill Amp. option
- Death Cross
- SP consumes additionally : 300
- Added the option: Silence (6s)
- Cooldown adjusted
- Intuition
- SP consumes additionally : 300
- Duration reduced
- Cooldown reduced
- Change Effect
- Completely evasion
- Art of Fierceness
- Duration reduced
- Increase the value of Addition Damage
- Fatality Increase
- Duration reduced
- Increase the value of Critical Damage
- Resist Barrier
- SP consumes additionally
- Adjust the value of Unmovable Resistance
- Duration adjusted
- Cooldown adjusted
- BM2 – Crushing Blow
- Hit will be decreased, based on skill level
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Cooldown adjustment
- BM3 – Knuckllet Attack A / B
- Add Increase Critical Damage option
- Increase Defense related skills
- Energy field
- Increase range
- Change the skill description
- Add Effect: Silence
- Cooldown adjusted
- Art of Force Control
- Penetrating / Hit / Attack Rate increasing options added
- Evasion / Defense Rate reduction options added
- Movement-Impairing effect added
- High Regeneration
- Changed to Seft Buff
- Duration reduced
- HP Regen amount increased
- Weaken
- Amount of decreasing Attack increased
- BM2 – Elemental Festival
- Raise Skill Amp., Add Damage
- Hit will be decreased, based on skill level
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Add Increase Critical Damage option
- Cooldown adjustment
- BM3 – Elemental Attack A / B skill
- Add the Hit / Penetrating options
- Increase Skill Amp. of Single-Target Attack Skills
- Explosion Shot
- Add Effect : Movement Impairing (5s)
- SP consumes additionally : 300
- Cooldown adjusted
- Mass Heal
- Cooldown reduced
- Art of Sniping
- Duration reduced
- Cooldown reduced
- Effect changes
- Remove option Increase Critical Rate
- Add option Increase Hit / Attack Rate
- Add option Decrease Evasion / Defense Rate
- BM2 – Fatal Shot
- Raise Skill Amp., Add Damage
- Penetrating / Increasing Critical Damage will be increased, based on skill level
- Remove Increase Critical Chance, HP Down option
- Cooldown adjustment
- Blind
- Add the formula for calculating Attack Rate decreasing
- Included Hit decreasing
- Add the formula for calculating Attack Rate decreasing
- Battle Mode 2
- Add Damage increased
- BM3 – Launcher Attack A / B skill
- Add increasing Hit option
- Shield Charge
- SP consumes additionally : 300
- Add effect : Suppression (5 seconds)
- Cooldown adjusted
- Resist Intension
- Duration reduced
- Cooldown increased
- Resistance value increased
- Shadow Shield
- Duration reduced
- Amount of Damage absorption increased
- The Art Of Defense
- Duration reduced
- Cooldown reduced
- Change Effect
- Add option Increase Damage Reduction
- Adjust amount of Increasing Defense
- Mortal Bane
- Duration reduced
- Cooldown reduced
- Change Effect
- Add options Increase Hit / Penetrating / Attack Rate
- Add option Reduce Damage Reduction / Evasion / Defense Rate
- Heal
- Change the calculating formula of Healing amount
- Change cooldown
- Change to self heal only
- Mighty Wish
- Increase the Attack value
- Astral Shield
- Increase the Defense Rate value
- BM2 – Storm Shield
- Increase range
- Change the option
- Old : Down
- New : Suppression
- Cooldown adjusted
- Battle Mode 2
- Increase base Attack
- Increase base Attack Rate
- Adjusted base Attack / Add Damage / Skill Amp
- Add Hit option
- BM3 – Hammer Attack A / B Skill
- Add Increase Critical Damage option
- Fire / Ice / Lightning Blade
- Change Rank requirement to Regular
- Change the requirement for leveling up skill based on Rank
- Ex: To level the skill from 15 to 16, player must be at Transcender or above
- At the same time, only one kind of Blade Buff is able to use (nested allowed)
- SP consumes additionally : 100SP
- Basic effect
- Each Blade Buff increases Attack
- Fire Blade Buff increases Penetrating
- Ice Blade Buff increases Damage Reduction
- Ligihting Blade Buff increases Hit
- Based on used Blade Buff Skill, additional effects will be given
- Enchant Blade
- Increase Attack
- Execration / Mana Freeze / Field of Execration
- Changed to be able to use in Battle Mode 2
- BM2 – Prismatic Blade-Cannon
- Raise Skill Amp., Add Damage
- Based on number of target, skill damage will be increased
- Cooldown adjustment
- Cooltime adjusted
- MP consumption adjusted, based on skill level
- Changed to be able to use in Battle Mode 2
- Resist Intension
- Removed – except for Force Shielder
- Instant Immunity
- Removed from Blader
- Sharpness
- Removed from Wizard
- Enchant
- Removed from Force Blader
- Guard Break is now added to Force Shielder
- Guard Brake skill adjusted, the amount of Defense Rate likes Force Blader skill
- Applied for
- Instant Immunity
- Resist Barrier
- Art of Fierceness
- Intuition
- Cats Recovery
- Intense Blade
- Bloody Spirit
- Bear Vitality
- Resist Intension
- Art of Defense
- Art of Force Control
- High Regeneration
- Mortal Bane
- Art of Sniping
- Spirit Shield
- Quick Move
- Reflect Shield
- Features
- Remove casting animation
- Can cast another skill meanwhile
- Allowed to use during combo, but does not increase the combo counter
- Change the stats of Weapons / Armors / Accessories / Buff potions
- Adjust the value of Epic options of some equipments and accessories
- Values of Epic stats changed based on item grade
- Stats rising from upgrading will be differentiated based on item grade
- Expand Essence Rune slots
- The number of Essence Rune slots expands from 15 to 16
- Level of some Essence Rune extended
- Attack Rate / Defense Rate / Down Resist / Knockback Resist / Stun Resist / Strength / Dexterity / Intelligence / Attack / Magic Attack / Defense
- Add new Essence Rune
- Type : Damage Reduction
- Level Restriction: Lv.147+
- Drop : Legendary Chest in Marquinas Outpost
- Details :
18. Correct the bug related to showing damage in PVP Battle in normal field
19. Monster re-balance adjustment
- Adjust monsters in all Fields / Dungeons
- Raised EXP of some monsters in Fields
- Target : Mutant Forest / Pontus Ferrum / Porta Inferno
- Adjust chance to resist some stats for monsters
- Change the requirements of some items / dungeons achievements
- Change the condition of showing achievement publicity
- Raised some hunting achievements reward
- Some changes related to War achievements
- TIP messages interval change
- Old : 10 minutes
- New : 15 minutes
- Add “Gem of Summon” TIP
- Triggered when the number of “Gem of Summon” is less than 8
- Change contents of some TIPs
23. Allow using Ctrl + Left Click / Drag-and-drop item from a received mail
24. When the input-cursor is in the Sub-Password input box, if player presses the Tab button, the focus will be moved to “Change the Sub-Password” button
25. Mission Battle-related changes
- When a Battle with password set, if player request to join, the focus will be automatically set in the password box
- While Battles are happenning, the Standard Tab will be shown instead of Ladder Tab
■ Additions
1. BLOCK evaluation- MISS
- Will be triggered if player evade an opponent’s attack
- Calculating based on Attacker’s Hit and Defender’s Evasion
- BLOCK
- Will be triggered as soon as attacker casting attack skill
- Calculating based on Attacker’s Attack Rate and Defender’s Defense Rate
- Damage reduction
- If the character is damaged, the Damage reduction will reduce the Damage received
- Hit
- Increase the chance of successful attack
- Hit joins as an element in the calculation of opponent’s Evasion
- Each battle style has a different formula for calculating opponent’s Evasion
- There is a basic stats of Hit for each battle style
- Penetrate
- Increase the damage of attack
- Penetrate joins as an element in the calculation of the reducing of opponent’s Defense
- Each battle style has a different formula for calculating of the reducing of opponent’s Defense
- There is a basic stats of Penetrate for each battle style
- Suppression
- The target is suppressed, cannot move / use skill
- Target: Character / Monster
- Same effect with Stun
- The target is suppressed, cannot move / use skill
- Movement-Impairing
- Character with “Movement-Impairing” is not able to use movement skills
- Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board
- Target: Character
- Character with “Movement-Impairing” is not able to use movement skills
- Silence
- Character with “Silence” effect is not able to use skill
- Target: Character
- Uber-Immunity
- Ignore all effects (Resist all)
- Completely Evasion
- Evade all incoming attacks, including
- Battle Mode 3 Fatal Skills
- Combo Hits
- Evade all incoming attacks, including
- Damage Reflection
- An amount of damage will reflect back to the opponent when character receives damage
- Features
- If character receive 0 damage, nothing will be reflected
- If the opponent is dead, nothing will be reflected
- If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)
- If the target is invincible, nothing will be reflected
- Reflecting damage doesn’t give EXP/Skill EXP
- Features
- An amount of damage will reflect back to the opponent when character receives damage
- Magic Control
- Class: Wizard
- Description: Self-buff that increases Magic Attack
- Rank: Regular
- Spirit Shield
- Class: Wizard
- Description: Summon the Shield that absorbs damages
- Rank: Completer
- Quick Move
- Class: Force Archer
- Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks
- Rank: Completer
- Reflect Shield
- Class: Force Shielder
- Description: Astral Shield reflects damage back to attackers
- Rank: Completer
- Astral Enchantment
- Class: Force Blader
- Description: The magic from the secondary weapon grants the Enchantments to Force Blader
- Rank: – (Given as starting skill)
- The Art of Curse
- Use Class: Force Blader
- Description: Reducing target’s resistances
- Rank: Completer
- Mission Battle
- Mission Battle is designed for small-amount of players for PVP battle
- The auto-matching feature is available
- Battle Type:
- Ladder Battle
- Opponent will be selected based on player’s rank
- Player’s rank will be recorded as the base for sorting and matching players
- Basic rule of Mission Battle will be applied
- Standard Battle
- Freely to choose the opponent
- Player’s rank will be recorded as the base for references
- Basic rule of Mission Battle will be applied
- Ladder Battle
- How to Participate
- Capella : Meet NPC Instructor Kalua in Green Despair
- Procyon : Meet NPC Instructor Gette in Desert Scream
- Conditions of participation
- Level 150 or above, with nation (no-nation character cannot join the Mission Battle)
- Frozen Colosseum
- Mission Battlefield which is designed for 1 vs. 1 Battle
- Based on the round snowy battlefield
- Frozen Colosseum Basic rules:
- Victory :
- The time limit is 10:00 minutes, when the time ends, who scored more Battle Point will be the winner
- If one of players reaches 500 Battle Point, the Battle will be ended too and that one is the winner
- Scoring Battle Point :
- Battler Point will be increased while damaging Opponent, Gate, Flag, Monsters (Bosses)
- Using of Battle Point :
- Battle Point can be used for buying special buff from Buff Store in Frozen Colosseum at the Start Point
- There are Attack / Defense buffs, with 3 level ea (Attack Level 1,2,3 and Defense Level 1,2,3)
- Buying the same buff, the buff could improve to the level up to 20
- Purchased buffs will be discarded when leaving the Battlefield, being death won’t destroy the buffs
- Victory :
- Some banned items in Mission Battle
- Evasion Potion (all grades)
- Holy Water of Vitality
- Killing Monsters in Mission Battle will give Monster Buff
- Killing monster in Mission Battle will give Monster Buff along with Point
- Killed Ice Lord will give Ice Lord buff
- Killed Ice Guardian will give Ice Guardian buff
- Buff is categorized in General Buff
- Killing monster in Mission Battle will give Monster Buff along with Point
- Ladder System
- Ladder System
- Add the “auto-matching” and “result recording” features
- WEXP can be obtained after Battle
- Ladder System progression duration
- Weekdays (Mon – Fri) : 20:00 – 23:30 (total 3hrs 30mins)
- Weekend (Sat – Sun) : 14:00 – 19:30 (total 5hrs 30mins)
- Allow joining during above time, up to 10 times
- Time can be changed in the next updates (Rising Force Part II / III)
- Rating
- Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle
- Rating will changed after Battles, based on score
- Rating will be calculated on best 5 results
- Ladder Rating tab is available in Mission Battle UI
- Automatic matching
- Automatic matching is available in Mission Battle UI, by clicking “Search” button (based on Rating)
- The same player which was in the last Battle will be automatically excluded from the result
- History
- Allow tracing back last 10 Battle results in Mission Battle UI
- Ranking
- Ranking will be decided based on Rating
- Rank is available to check in Mission Battle UI
- Ranking Information will be reset hourly
- Ladder System
6. New achievements added
- General Achievements: 22
- Quests Achievements: 29
- Dungeon achievements: 2
- Items Achievements: 22
- PVP Achievements: 15
- War Achievements: 19
- Hunting Achievements: 20
- Share Achievements: 11
- Add a message which will be appeared on the completion of Guild Announcement changing
- Add the new command in the right-click menu of Guild window
- Add the “Add” command
9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary
10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)
■ Mission War
1. Display the red message with the reason if player get kicked out from the Mission War2. Banned some items in Mission War
- Evasion potions (all grades)
- Holy Water of Vitality
Nov 01st 2012 Patch notes
■ Fixes
1. Some potions caused error after putting in the warehouse and reconnect2. Bringer shouts display abnormally
3. Some characters display abnormally in chat bubble
4. Tooltip of Winning Bonus did not appear
5. Error that caused the number of Quick slots did not appear
■ Changes
1. Skill changes
- Instant Immunity
- At level 20, the skill duration changed from 15s to 18s
- Adjust cooldown, from 70s to 80s
- Art of Fierceness
- At Level 1, -550 Defense Rate
- Reducing increase, 50 per level
- At Level 20, -1550 Defense Rate
- The Art Of Defense
- Resist Skill Amp. increases 5% per level (at Level 20 is 100%)
- Resist Critical Damage increase 5% per level (at Level 20 is 150%)
- Weaken
- Duration at level 1 is 7s
- Increases 3s per level
- At level 20 is 64s
- Hardness
- Defense at level 1 is 12.8
- Increase 1.8 per level
- At level 20 is 47
- Blind
- Duration at level 1 is 7s
- Increases 3s per level
- At level 20 is 64s
- Lower Defense
- Duration at level 1 is 7s
- Increases 3s per level
- At level 20 is 64s
- Sharpness
- Attack at level 1 is 12.8
- Increase 1.8 per level
- At level 20 is 47
- Mana Condense
- Magic Attack at level 1 is 12.8
- Increase 1.8 per level
- At level 20 is 47
- Earth Guard
- Defense at level 1 is 12.8
- Increase 1.8 per level
- At level 20 is 47
- Shield Harden
- Defense at level 1 is 12.8
- Increase 1.8 per level
- At level 20 is 47
- Guard Break
- Duration at level 1 is 7s
- Increases 3s per level
- At level 20 is 64s
- Energy Salvation
- Duration at level 1 is 7s
- Increases 3s per level
- At level 20 is 64s
- Hard Luck
- Duration at level 1 is 11s
- Increases 1s per level
- At level 20 is 30s
- Cooldown adjusted to 25s
- Offensive Bless
- Attack increases 1.5 per level (at level 20 is 30)
- Magic Attack increases 1.5 per level (at level 20 is 30)
- Increases damage calculating formula of Crystals by 20%
- Change the Option of Attack / Magic Attack of Bike Slot from 20 to 30
- Lowered the difficulty of dungeons / fields
- Adjusted upward attack rate of Boss Monsters in Forgotten Temple B2F / Marquinas Outpost
- Period: 1 week (until next week update)
- Changes: For a limited time, the fee of unlearning skill changed to 0Alz
■ Additions
1. Sell stats-reinitializing potions
- Sold by : All General Stores
- Price : 100,000 Alz
- Attribute : Character binding
■ Mission War
1. The Mission War score gauge displays abnormally, bug is fixed2. Decrease Guardian Monsters’ power
3. Adjusting damage amplification rate in Mission War
* The calculation of Mission War Score is abnormal at this moment, this will be expected to be modified in the future
Nov 02nd 2012 Patch notes
■ Fixes
1. Buying skill books from Intructor in Desert Scream caused client disconnection
2. Death Penalty of character at level 30 or lower displayed incorrectly
3. Fix the bug that caused abnormally activity (showing Cash Shop) after clicking “Odd Circle” when dead
4. Switching character after entering world caused errors
5. After using debuff Field of Enervasion, Blade buff skills produces abnormal output
6. Image of potions displayed in trade window incorrectly
7. Gameguard can not be run after installing the patch
■ Changes
1. Change the formula that calculate Damage Reduction based on Defense
2. Decrease Penetrating of classes
- Target Class: Warrior / Force Archer / Force Shielder / Force Blader
- Attack Rate
- DEX < 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)
- 200 <= DEX < 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)
- 600 <= DEX < 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)
- DEX >= 1100 : No change
- Defense Rate
- DEX < 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)
- 200 <= DEX < 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)
- 600 <= DEX < 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)
- DEX >= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)
- Evasion
- DEX < 200 : For every 1 DEX, Evasion will raise 6 (was 5)
- 200 <= DEX < 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)
- 600 <= DEX < 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)
- DEX >= 1100 : No change
- Change stats of Honor Rank / Bringer title options
- Fighter
- Attack : +120
- Sword Skill Amp. : +6%
- Sage
- Magic Attack : +120
- Magic Skill Amp. : +6%
- Guard
- Defense : +130
- Resist Critical Rate : +8%
- Resist Skill Amp. : +8%
7. Change stats of force slot options of items (for each slot, base stats)
- Weapon / Armor
- Sword / Magic Skill Amp. : +8%
- Bike
- HP Up : 180
- Attack : 35
- Magic Attack : 35
- Critical Damage : 10%
- Critical Rate : 5%
- Sword Skill Amp. : 5%
- Magic Skill Amp : 5%
- Resist Critical Rate : 5%
- Resist Critical Damage : 10%
- Resist Skill Amp. : 5%
1. Lowered the damage of PVP-actions in Mission War
Nov 05th 2012 Patch notes
■ Fixes
1. Fix bug that caused client disconnection when trying to craft Blended Rune
2. Fix bug that caused the effect of +15 items can be seen depends on view angle
■ Mission War
1. Lowered the reducing damage in Mission War PVP activities
1. Fix bug that caused client disconnection when trying to craft Blended Rune
2. Fix bug that caused the effect of +15 items can be seen depends on view angle
■ Mission War
1. Lowered the reducing damage in Mission War PVP activities
- Increase slightly damage when hitting characters
Nov 07th 2012 Patch notes
■ Fixes1. Fixed bug that caused unable to craft event items
2. SP Recovery rate of some skills error
3. Fixed bug related to Enervation / Field of Enervation
4. Fix bugs related to Blade Enchant Buffs
5. Fix bug that did not apply Mission Battle Costume / Weapon rules to players after Mission War
6. Fix bug related to display HP Regen in when staying in Green Despair
7. Game delay / slow to respond in certain cases, fixed
8. Fixed bugs related to Damage Reduction rune
- Client disconnect when receiving Damage Reduction rune from Auction Hall
- Fixed bug that caused abnormal stats of Damage Reduction being applied on character when using Damage Reduction rune
■ Changes
1. Blader Skill Change
- Death Cross
- Remove SP consumption
- Cooldown adjusted to 3s
- Level 1 Skill Amp will be 25.5% and +0.5% per level
- Level 1 Attack will be 254.9 and +6 per level
- Remove Silence effect
- Assault
- Consumes SP : 300
- Cooldown changed : 180 s
- Skill Amp fixed at 20% regardless of level
- Level 1 Attack will be 120 and +20 per level
- Add option : Silence target for 6s (At level 1 : 61% Chance, +1% per level – At level 20 : 80%)
- Allowed using in Battle Mode 2/3
- Energy Field skill is now allowed using in Battle Mode 3
- Monsters at level 80 and below
- Stats slightly lowered
- Illusion Castle Underworld
- Attack Rate of serveral Bosses lowered
- Attack of monsters in dungeons lowered
- Gives SP as reward of Standard Battle
- SP amount will be calculated based on game time
- Compensating SP amount will be calculated at the end of Battle
1. Add quick slot image for Odd Circle
■ Mission War
1. Fixed the Score calculating bug for personal score in Mission War
2. Change the fee to enter Mission War to 0 Alz
3. Changes related to Guardians / Force Towers
- Target : MW 110-139 / 140-169 / 170-190
- Changes
- Raise Defense of Guardians
- Raise Defense of Force Towers
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Rabu, 07 November 2012
Blade and Soul-Themed PC System Limited to 2000
It not uncommon to see games having their own themed consoles or computer system in Japan or Korea, and it should be no surprise NCsoft’s Blade & Soul is getting the same treatment. On sale tomorrow (7th November) for online orders only via ComputerDa, there will be only 2,000 sets made, with 2 different specifications.
Purchasers will be treated to 30 days of free game time in Blade & Soul and also a special item to change some cosmetic stuff.
System 1 (KRW 724,500 or USD 667.879)
CPU – AMD FX 6100 [3.3Ghz]
Motherboard – GIGABYTE GA-78LMT-S2P
Memory – AMD 8GB DDR3-12800 [4G×2]
Graphics card – [Gigabyte] Radeon HD 7770 UD2 OC D5 1GB WING-100
Storage – [Samsung] SSD 128G[SATA3/MLC]
Operating system – Windows 7 Home (64-Bit)
System 2 (KRW 865,500 or USD 797.908)
CPU – Intel Ivy Bridge i5 3570 [3.4G]
Motherboard – ASRock H77M
Memory – [Samsung] 8G DDR3-12800 [4G×2]
Graphics card – [Galaxy] GeForce GTX660 GC HDMI
Storage – [Samsung] SSD 128G[SATA3/MLC]
Operating system – Windows 7 Home (64-Bit)
Credits: MMO Culture
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Purchasers will be treated to 30 days of free game time in Blade & Soul and also a special item to change some cosmetic stuff.
System 1 (KRW 724,500 or USD 667.879)
CPU – AMD FX 6100 [3.3Ghz]
Motherboard – GIGABYTE GA-78LMT-S2P
Memory – AMD 8GB DDR3-12800 [4G×2]
Graphics card – [Gigabyte] Radeon HD 7770 UD2 OC D5 1GB WING-100
Storage – [Samsung] SSD 128G[SATA3/MLC]
Operating system – Windows 7 Home (64-Bit)
System 2 (KRW 865,500 or USD 797.908)
CPU – Intel Ivy Bridge i5 3570 [3.4G]
Motherboard – ASRock H77M
Memory – [Samsung] 8G DDR3-12800 [4G×2]
Graphics card – [Galaxy] GeForce GTX660 GC HDMI
Storage – [Samsung] SSD 128G[SATA3/MLC]
Operating system – Windows 7 Home (64-Bit)
Credits: MMO Culture
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Selasa, 06 November 2012
Datablitz Gets Raided Courtesy of XPlay
On November 5, 2012, simultaneous raids led by PNP’s Criminal Investigation and Detection Group (CIDG) were held in various branches of game and software distributor Datablitz, Inc., as they were publicly selling NBA 2K13 products without any prior authority and consent from NBA2K13 exclusive distributor in the Philippines, X-Play Online Games, Inc.
To protect their business, X-Play reported Datablitz to authorities for selling copies of NBA 2K13 sourced from other means (not from X-Play) that led to the raid.
XPlay issued a statement at 4:30 pm on November 6, clarifying that its complaint was for "unfair competition" as defined under Section 168 of Republic Act No. 8293 or the Intellectual Property Code of the Philippines.
"By selling the NBA2K13 Products without authority from EpicSoft and/or XPlay, the exclusive distributor thereof in the Philippines, Datablitz, Inc. took a 'free ride' on the good will and marketing excitement established by XPlay, thereby engaging in 'unfair competition' to the prejudice of-Xplay and all of its rightful distributors most of which are small retail outlets," it said.
XPlay: We met with Datablitz
XPlay also said that it was prompted to take legal action against Datablitz because the latter had decided to distribute NBA 2K13 despite the failure of earlier talks between the two companies.
"This is not a knee-jerk reaction from XPlay. In fact, meetings were held with Datablitz President, Winston Lim and his team to become XPlay’s primary partner for NBA 2K13. Datablitz key executives Sandra Lu and Orpha Oambas even participated in XPlay’s distributor conferences and got all the marketing and distribution plans of the company," XPlay said in its statement.
"Datablitz’s decision to acquire and distribute NBA 2K13 through unauthorized means despite these efforts, leaves XPlay no other option but to report this to the proper authorities, in which CIDG and the Regional Trail Court took immediate action on," XPlay added.
Datablitz, CIDG preparing responses
GMA News Online has been in constant direct communication with Datablitz, which has declined to comment on XPlay's statement pending the release of its own official stand on the matter.
As of 4:30 pm, Datablitz told GMA News Online that it is still working on its statement.
Meanwhile, the CIDG said that it will issue an official statement on Wednesday morning, November 7.
Below is the official statement of X-Play Online Games, Inc:
FACTS OF THE CASE
The complaint was for “unfair competition” defined under Section 168 of Republic Act No. 8293 or the Intellectual Property Code of the Philippines.
By selling the NBA2K13 Products without authority from EpicSoft and/or XPlay, the exclusive distributor thereof in the Philippines, Datablitz, Inc. took a “free ride” on the good will and marketing excitement established by XPlay, thereby engaging in “unfair competition” to the prejudice of-Xplay and all of its rightful distributors most of which are small retail outlets.
MEETINGS WITH DATABLITZ
· Meeting between Take 2 Interactive, X-Play, and Datablitz
o Date: September 6, 2012
o Location: New World Hotel
o Discussion Points:
§ X-Play will be Official Distributor for NBA 2K13
§ X-Play wants Datablitz as a primary partner, and requested Datablitz to advise on support requirements it would need for NBA 2K13
· Distributors Conference 1
o Date: September 13, 2012
o Location: Max Restaurant, Gateway Mall, Cubao, Quezon City
o Attendees: Sandra Lu, Datablitz Purchasing Head
Orpha Oambas, Datablitz Marketing and Events Manager
o Discussion Points:
§ Briefing on X-Play Product Portfolio
§ Briefing on Marketing Programs
§ Discussion of Commercial Terms and Trade Concerns
· Distributors Conference 2
o Date: September 27, 2012
o Location: Max Restaurant, Gateway Mall, Cubao, Quezon City
o Attendees: Sandra Lu, Datablitz Purchasing Head
Orpha Oambas, Datablitz Marketing and Events Manager
o Discussion Points:
§ Discussion on NBA 2K13 Trade Programs, inclusive of all commercial terms.
§ Briefing on NBA 2K13 Marketing Program
· Lunch Meeting between Datablitz and X-Play Top Executives
o Date: September 28, 2012
o Discussion Points:
§ In-depth Discussion on partnership Agreement and Concerns
§ Sealed partnership Agreement via a Handshake
· Meeting between X-Play Sales Team and Datablitz Operations and Purchasing Heads
o Date: September 28, 2012
o Discussion Points
§ Discussion on actual orders to be placed by Datablitz
§ Operational discussion involving Purchase Order releasing, delivery timeframe, and collateral distribution.
Credits: Pinoy Tech Blog, A Bugged Life, GMA News
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To protect their business, X-Play reported Datablitz to authorities for selling copies of NBA 2K13 sourced from other means (not from X-Play) that led to the raid.
XPlay issued a statement at 4:30 pm on November 6, clarifying that its complaint was for "unfair competition" as defined under Section 168 of Republic Act No. 8293 or the Intellectual Property Code of the Philippines.
"By selling the NBA2K13 Products without authority from EpicSoft and/or XPlay, the exclusive distributor thereof in the Philippines, Datablitz, Inc. took a 'free ride' on the good will and marketing excitement established by XPlay, thereby engaging in 'unfair competition' to the prejudice of-Xplay and all of its rightful distributors most of which are small retail outlets," it said.
Raided was the branch of Datablitz at the Robinsons Ermita mall, based on a complaint by XPlay Online Games Inc. the local distributor of NBA 2K13 and other entertainment software products.
The complaint prompted the Makati Regional Trial Court Branch 24 to issue the search warrant.XPlay: We met with Datablitz
XPlay also said that it was prompted to take legal action against Datablitz because the latter had decided to distribute NBA 2K13 despite the failure of earlier talks between the two companies.
"This is not a knee-jerk reaction from XPlay. In fact, meetings were held with Datablitz President, Winston Lim and his team to become XPlay’s primary partner for NBA 2K13. Datablitz key executives Sandra Lu and Orpha Oambas even participated in XPlay’s distributor conferences and got all the marketing and distribution plans of the company," XPlay said in its statement.
"Datablitz’s decision to acquire and distribute NBA 2K13 through unauthorized means despite these efforts, leaves XPlay no other option but to report this to the proper authorities, in which CIDG and the Regional Trail Court took immediate action on," XPlay added.
Datablitz, CIDG preparing responses
GMA News Online has been in constant direct communication with Datablitz, which has declined to comment on XPlay's statement pending the release of its own official stand on the matter.
As of 4:30 pm, Datablitz told GMA News Online that it is still working on its statement.
Meanwhile, the CIDG said that it will issue an official statement on Wednesday morning, November 7.
Below is the official statement of X-Play Online Games, Inc:
It is unfortunate that businesses had to be disrupted by the incident that transpired yesterday. While we sympathize with other individuals dragged on by this issue, we stand by our ground to be vigilant in dealing with illegal activities to protect our rights, our partners and our local gaming community.
This is not a knee-jerk reaction from X-Play. In fact, meetings were held with Datablitz President, Winston Lim and his team to become X-Play’s primary partner for NBA 2K13. Datablitz key executives Sandra Lu and Orpha Oambas even participated in X-Play’s distributor conferences and got all the marketing and distribution plans of the company.Datablitz’s decision to acquire and distribute NBA 2K13 through unauthorized means despite these efforts left X-Play no other option but to report this to the proper authorities, in which CIDG and the Regional Trail Court took immediate action on.
The action of Datablitz was not only detrimental to X-Play but also affected other smaller retailers, game stores and entrepreneurs. We hope nothing more but to resolve this predicament but will hold firm in protecting the industry from smugglers and illegal operators.
FACTS OF THE CASE
The complaint was for “unfair competition” defined under Section 168 of Republic Act No. 8293 or the Intellectual Property Code of the Philippines.
By selling the NBA2K13 Products without authority from EpicSoft and/or XPlay, the exclusive distributor thereof in the Philippines, Datablitz, Inc. took a “free ride” on the good will and marketing excitement established by XPlay, thereby engaging in “unfair competition” to the prejudice of-Xplay and all of its rightful distributors most of which are small retail outlets.
MEETINGS WITH DATABLITZ
· Meeting between Take 2 Interactive, X-Play, and Datablitz
o Date: September 6, 2012
o Location: New World Hotel
o Discussion Points:
§ X-Play will be Official Distributor for NBA 2K13
§ X-Play wants Datablitz as a primary partner, and requested Datablitz to advise on support requirements it would need for NBA 2K13
· Distributors Conference 1
o Date: September 13, 2012
o Location: Max Restaurant, Gateway Mall, Cubao, Quezon City
o Attendees: Sandra Lu, Datablitz Purchasing Head
Orpha Oambas, Datablitz Marketing and Events Manager
o Discussion Points:
§ Briefing on X-Play Product Portfolio
§ Briefing on Marketing Programs
§ Discussion of Commercial Terms and Trade Concerns
· Distributors Conference 2
o Date: September 27, 2012
o Location: Max Restaurant, Gateway Mall, Cubao, Quezon City
o Attendees: Sandra Lu, Datablitz Purchasing Head
Orpha Oambas, Datablitz Marketing and Events Manager
o Discussion Points:
§ Discussion on NBA 2K13 Trade Programs, inclusive of all commercial terms.
§ Briefing on NBA 2K13 Marketing Program
· Lunch Meeting between Datablitz and X-Play Top Executives
o Date: September 28, 2012
o Discussion Points:
§ In-depth Discussion on partnership Agreement and Concerns
§ Sealed partnership Agreement via a Handshake
· Meeting between X-Play Sales Team and Datablitz Operations and Purchasing Heads
o Date: September 28, 2012
o Discussion Points
§ Discussion on actual orders to be placed by Datablitz
§ Operational discussion involving Purchase Order releasing, delivery timeframe, and collateral distribution.
Credits: Pinoy Tech Blog, A Bugged Life, GMA News
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Rabu, 24 Oktober 2012
Selasa, 23 Oktober 2012
Cabal Arcane Trace Manual Patch Password And Download Link
The servers are already up! Time to play and experience Arcane Trace!
But before logging in, make sure to download the latest patch!
Manual Patch Password: arcanetrace101212
Notes:
Patch installation location:
root:\path\CABAL Online (PH)
root:\ = The drive you installed CABAL on.
root:\ = The drive you installed CABAL on.
Example: C:\~ or D:\~
\path\ = The path to the CABAL Online (PH) folder.
\path\ = The path to the CABAL Online (PH) folder.
Example: ~:\Program Files\e-Games\~
The manual patch must be installed in the CABAL Online (PH) folder.
Credits: Cabal PH
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Senin, 22 Oktober 2012
Cabal 2 Announces English Server
The first English (and overseas) server for Cabal II will made by Southeast Asia publisher, Asiasoft, which has its headquarters in Thailand offices in various SEA countries such as Singapore, Malaysia and Vietnam. Asiasoft will be publishing Cabal II in the English and Thai languages for 3 years.
Asiasoft is also the current publisher for Cabal Online (Cabal 1) in several SEA countries, which has a massive following despite the game’s age. Developed using CryEngine 3, Cabal II's graphics are certainly many notches up its predecessor’s. The Korean server is currently preparing for Closed Beta 2, hence do not expect the English server to arrive soon.
Credits: MMOsite
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Asiasoft is also the current publisher for Cabal Online (Cabal 1) in several SEA countries, which has a massive following despite the game’s age. Developed using CryEngine 3, Cabal II's graphics are certainly many notches up its predecessor’s. The Korean server is currently preparing for Closed Beta 2, hence do not expect the English server to arrive soon.
Credits: MMOsite
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Sabtu, 20 Oktober 2012
Cabal II: The Neoforce Era - Why The Delay?
Cabal II: The Neoforce Era was originally scheduled to have a 5-years development cycle, which eventually took 7 now and still counting. Korean gaming website Inven visited developer ESTsoft to seek out some answers. Note that not all questions were translated and there might be errors during translation.
Q: Why the delay from 5-years of development to the current 7?
A: We met with various difficulties during the development phase and wanted to make the best choices for a perfect game, hence the massive delay. The decision to use CryEngine III was also made in the later stages of development. We also took a long time to confirm which features to remove or add in, and even those features which we approved may be re-designed if there is any imperfection detected.
Q: Using CryEngine III, will the system requirements to play Cabal II be greatly increased?
A: We have been working on minimizing the system requirements to as low as possible, and at the same time making sure the gap between the minimum and maximum requirements is low as well. The game will still run great on the minimum settings.
Q: What main difference will there be in terms of combat when compared to Cabal I?
A: In Cabal II, there will be more Area of Effect (AoE) skills, something which is weak in the predecessor. In place of the various “Dash” skills, there will be mounts instead to increase movement speed. The first mount will be given at level 10.
Q: How about the inconvenient skill UI from Cabal I?
A: The skill UI now will have 2 rows, and all irrelevant skills will be removed.
Q: Will each class be accessible for both gender?
A: In Cabal II, the female gender will hold the ranged classes, while the male gender will assume the melee classes.
Q: What about the PvP systems in Cabal II?
A: The main PvP system will see a nation vs nation conflict. The large-scale 100 Vs 100 PvP found in Cabal I has also been downsized in Cabal II, with 40 Vs 40 and 20 Vs 20 the 2 options. We are thinking of implementing a PvP arena feature. And no, there will be no open field PK or PvP.
Q: Will there still be equipment which can only be traded for using PvP points?
A: Yes, items gotten from trading PvP points will be slightly better than those found in the PvE fields.
Q: How is the crafting/ production system like in Cabal II?
A: There will be a specialized map for this activity now, compared to crafting while hunting in Cabal I.
Q: Why is Cabal II labeled as an 18 and above only game?
A: Unlike the past, we are not deliberating removing some scenes to suit the censors. We wanted to have more sense of realism, and dropping down to the 15 years old section will see many changes needed to the game.
Q: What is the main aim for Closed Beta 2?
A: Closed Beta 2 is for testing the server load, and we will be inviting 10,000 players to join us in this phase.
Credits: MMO Culture
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Rabu, 17 Oktober 2012
Cabal Online: Arcane Trace Official Patch Notes and Manual Patch Download
I may have posted less Cabal-related stuff lately but it doesn't mean I have forgotten the Cabalists out there.
For the remaining Nevareth citizens, here's the much-waited patch notes and manual patch for Cabal Online's upcoming update, Arcane Trace.
Get ready as ESTsoft releases the cool changes, especially in Mission War.
Table of Contents
1. ‘Arcane Trace’ and Other Added Features
2. Craft System Reformed
3. Craft Request System
4. Meister Items
5. Craftsman’s Accessories
6. Added Coin Lotto Item
7. Added new accessory “Charm”
8. Unbinding Stones
9. Mission War Changes
10. Other Changes and Corrections
‘Arcane Trace’ and Other Added Features
Added Mission Field ‘Arcane Trace’
One day, a huge crack appeared on a broad plain that was rarely visited by anyone. Some people said it happened because of the earthquake, and others insisted that it was the trace by the Lord of the Destruction. Somehow, people started to call this place as Arcane Trace and still it is unknown how this crack had appeared.Entry Requirements
Basic Requirement | Characters Level 180 and above with a nation selected. |
Premium Users | Able to obtain the map and warp code automatically when player reaches level 180. |
Free Users | Able to move via Guardian Reison and Levenson in Port Lux |
No. | Contents |
1 | Procyon GPS |
2 | Capella GPS |
3 | Levenson |
4 | Reison |
New Map: ‘Arcane Trace’
Arcane Trace | |
New NPC’S
Bren, Drill instructor of Capella | Kim, Drill instructor of Procyon |
Bren has taken it upon himself to train the warriors of Capella. Even renouncing the rewards associated with being the Commander of Guards in the Sage Tower. | Kim, strong minded and willing to take after his father who previously commanded the Guards of Sage Tower. After realizing his ambition to become the Leader of Procyon. Kim is personally training the Procyon warriors. |
Boss Monster | |
Battle Schedule
Day | Time | Channel | Termination Condition |
Monday ~ Sunday (7 days) | 20:00 ~ 20:40 (40 minutes) | 16 (War Channel) | Kill the Arcane Golem of Rage (The boss will disappear if it’s not killed within 40 minutes.) Note: Battle Schedule is subject to change. Please wait for official announcements regarding the final mechanics. |
The nation that kills the Arcane Golem of Rage will win
Large number of items are to be dropped upon killing the Arcane Golem of Rage and looting would be enabled for the winning nation
New Accessories
Item Name | Required Level | Option | |
Bracelet Of Fighter +8 | Level 160 | Honor Rank 12 | Attack +19, Attack Rate +160, Sword Skill Amp. +9%, Minimum DMG +9% |
Bracelet Of Sage +8 | Magic Attack +19, Attack Rate +160, Magic Skill Amp. +9%, Add. DMG +16 | ||
Earring Of Guard +8 | Defense +16, Defense Rate +45, Evasion +5% | ||
Vampiric Earring +8 | HP Absorb Limit +50, HP +80, MP Absorb Limit +50, MP +80 |
New Dance: ‘Shuffle Dance’
Dance commands
/dance3
/everydayimshuffling
/shuffle
/shuffledance
/everydayimshuffling
/shuffle
/shuffledance
New Quest ‘Favor Returning Heil’
Quest Group Name | To Find Death Land |
Quest Name | Favor Returning Heil |
Starting NPC | Port guard Porter in Port Lux |
Acquired Level | Above Level 79 / Above BSLV 8 |
Quest Reward | EXP 750,644 and Skill EXP 20,230 |
Added Dungeon Point information in confirmation window and a tooltip message
- If DP is kept prior to logging out of the game, a confirmation window will provide the DP information
- Added DP information on dungeon icon tooltip within the GPS
- Added DP information on tooltip of dungeon entry items
- Added DP information on dungeon icon tooltip within the GPS
- Added DP information on tooltip of dungeon entry items
Added 200 & 500 bundle of HP Potion(Lv.3) / MP Potion(Lv.3) / Return Stone at NPC shop only in Port Lux, Fort. Ruina
Added ‘Refresh’ button on image authentication window
Added function of gathering to see and ranking in achievement system
Included system messages and graphic effects to let party members know when a user gets an achievement. The exception to this would be during mission war.
Craft System Reformed
Redesigned Craft System
- Enabled option to craft weapons, armors and accessories by selecting [Craft] > [Production] in CABAL menu or shortcut key F
- Removed C.A. Transmuter from the game
- Extracting is to be only available by the ‘extract button’ on the bottom of the Inventory(I) menu
- Crafting is enabled from Level 50 up to Forcium grade.
- There are 38 craftable categories including Craftsman’s Weapon / Armor, Master’s Weapon / Armor, Accessory(Ring / Amulet), and so on
- Craftsman’s/Master’s Token is needed to register or change a category on any of the 6 craft slots.
- Removed C.A. Transmuter from the game
- Extracting is to be only available by the ‘extract button’ on the bottom of the Inventory(I) menu
- Crafting is enabled from Level 50 up to Forcium grade.
- There are 38 craftable categories including Craftsman’s Weapon / Armor, Master’s Weapon / Armor, Accessory(Ring / Amulet), and so on
- Craftsman’s/Master’s Token is needed to register or change a category on any of the 6 craft slots.
Craft system redesigned based on craft mastery and craft energy
- Craft Mastery
• Upon successful craft production, your craft mastery will increase by a certain amount. However, if your craft production fails, your craft mastery will only increase by one. In addition, no points will increase if the crafted item’s level is lower than the character’s craft ability.
• Players are able to attempt crafting of all items in the category, regardless of their current craft mastery. (The rate of success for crafting, rate of acquiring 2 slots, rate of acquiring craft mastery points depends on the character’s current craft mastery.)
• Maximum level of craft is 11, and craft level depends on the craft mastery (e.g. 0~999: Level 1 / 4,000~4,999: Level 5)
• If craft mastery becomes full, then the craft level can be upped by paying a certain amount of Alz
• Once a player maxes a rank, they are given the ‘+’ option which will level up the current craft rank
• When you have reached a craft mastery cap, you won’t be able to obtain anymore points unless you choose to level up.
- Craft Energy• Players are able to attempt crafting of all items in the category, regardless of their current craft mastery. (The rate of success for crafting, rate of acquiring 2 slots, rate of acquiring craft mastery points depends on the character’s current craft mastery.)
• Maximum level of craft is 11, and craft level depends on the craft mastery (e.g. 0~999: Level 1 / 4,000~4,999: Level 5)
• If craft mastery becomes full, then the craft level can be upped by paying a certain amount of Alz
• Once a player maxes a rank, they are given the ‘+’ option which will level up the current craft rank
• When you have reached a craft mastery cap, you won’t be able to obtain anymore points unless you choose to level up.
• Craft energy is consumed whether a player’s craft is successful or a failure.
• Total craft energy will increase on each craft level up
• Player’s will acquire 5 points of craft energy every minute automatically, regardless whether they are connected to the game or not.
• Crafting is impossible when the energy is insufficient
• Total craft energy will increase on each craft level up
• Player’s will acquire 5 points of craft energy every minute automatically, regardless whether they are connected to the game or not.
• Crafting is impossible when the energy is insufficient
Production UI
No. | Contents |
1 | List of items that your character can make and shows each of the item’s current craft mastery. |
2 | Button for adding new item in category ‘Craftsman’s Token’ or ‘Master’s Token’ is needed for adding new item(s) |
3 | The number of craft slots available and the number of slots currently in-use |
4 | Current amount of craft energy Gain 5 points of craft energy every minute automatically. Regards, if the player is connected or not. Cannot gain energy more than the maximum amount. |
5 | Materials need for production Left: The item waiting to be crafted / Right: The materials used to craft the item (Once the player has selected an item, grade and type. The materials needed to craft will be checked) |
6 | Once crafting starts, the results will be displayed whether it succeeds or fails. |
New Quests Regarding Craft System Introduction
Intro to Craft – Craftsman Course
Quest Name | Intro to Craft – Craftsman Course |
Starting NPC | Craft merchant Chloe in Port Lux |
Quest Mission | Above Level 50 (Above Battle Style Level 6) |
Quest Reward | Craftsman’s Token (Character Bind) |
Intro to Craft – Master Course
Quest Name | Intro to Craft – Master Course |
Starting NPC | Craft merchant Chloe in Port Lux |
Quest Mission | Above Level 100 (Above Battle Style Level 11) |
Quest Reward | 1of Master’s Token (Character Bind) |
- Since both quests are daily quests, it’s possible to complete once a day
Added NPC ‘Craft Merchant Chloe’
Craft merchant Chloe | Location (Port Lux, X:42, Y:232) |
- Chloe Craft Shop:
• Basic materials: Disks, cartridges and other crafting materials
• Mixture (Materials for Damage Amplifier)
• Trance Force(Materials for Battle Mode 3 Skill book)
• Materials and formula cards removed from Craft Shops Except for Chloe
• Mixture (Materials for Damage Amplifier)
• Trance Force(Materials for Battle Mode 3 Skill book)
• Materials and formula cards removed from Craft Shops Except for Chloe
Changes from Previous Craft System
Changed level of Professional Craft to craft level and craft mastery
Before | Level of Professional Craft | After | Craft level | Craft Mastery |
1 | 1 | 999 | ||
2 | 2 | 1,999 | ||
3 | 3 | 2,999 | ||
4 | 4 | 3,999 | ||
5 | 5 | 4,999 | ||
6 | 6 | 5,999 | ||
7 | 7 | 6,999 |
Before | Type of Professional Craft | After | Craft Category | |||
Sword | Katana | Blade | Daikatana | Great Sward | ||
Armor Set | Plate | Gauntlet | Greave | Visor | ||
Battle Set | Coat | Gloves | Boots | Battlehelm | ||
Martial Set | Battlesuit | Hands | Shoes | Martialhelm | ||
Artifact | Orb | Crystal | Ring | Amulet |
Changed Basic Craft level to craft amity
Before | Basic Craft Level | After | Amity level | Craft Amity |
1 | 1 | 999 | ||
2 | 2 | 1,999 | ||
3 | 3 | 2,999 | ||
4 | 4 | 3,999 | ||
5 | 5 | 4,999 | ||
6 | 6 | 5,999 | ||
7 | 7 | 6,999 | ||
8 | 8 | 7,999 | ||
9 | 9 | 8,999 |
• Existing Formula cards have been changed to Potion of Luck, which gives a certain amount of Alz depending on the card’s type as compensation
- Changed Temporary Formula cards to be invalid• Skill books for Battle Mode 3 and Damage Amplifiers are crafted by Craft merchant ‘Chloe’
• Mergaheph’s Ring and Tyrant’s ring are crafted by Craft merchant ‘Chloe’
• Stopped selling items related to Forcium Cubes in Forgotten Temple B1F and Mutant Forest
• Bike Epic Formula Cards changed to Bike Epic Converters
- Transmuters and related quests have been deleted• Mergaheph’s Ring and Tyrant’s ring are crafted by Craft merchant ‘Chloe’
• Stopped selling items related to Forcium Cubes in Forgotten Temple B1F and Mutant Forest
• Bike Epic Formula Cards changed to Bike Epic Converters
- Deleted some recipes
• HP/MP Potion, Return Stone, Goodluck Potion, Glory Potion, Epaulet of Proof
• C.A. Unit – Regard for H.Age
• Astral Core(Forcium/Blue Forcium)
• Perfect Coating kit
• Plasma Plug
- Added new recipes• C.A. Unit – Regard for H.Age
• Astral Core(Forcium/Blue Forcium)
• Perfect Coating kit
• Plasma Plug
• Perfect Core(Low/Medium/Highest)
• Slot Extender(Highest), Upgrade Core(Highest), Force Core(Highest)
• Charm Upgrade, Diamond Cube
• Material/Quartz Core conversion Recipe
• Stain Clone binding removal Recipe
• Dungeon entry item/Disk Dice Recipe
- Changed Shape Cartridge items • Slot Extender(Highest), Upgrade Core(Highest), Force Core(Highest)
• Charm Upgrade, Diamond Cube
• Material/Quartz Core conversion Recipe
• Stain Clone binding removal Recipe
• Dungeon entry item/Disk Dice Recipe
• Combined Shape Cartridges by grades
• Shape Cartridges that are already registered in the Agent shop have been expired
- Changed material craft item dropsA. Before: 20 Types including Sword/Armor/Battle/Martial/Artifact X each containing 4 grades
B. After: Classified all to Low / Medium / High / Highest
• Previous versions of Shape Cartridges have been changed to the new version after the update on first log-inB. After: Classified all to Low / Medium / High / Highest
• Shape Cartridges that are already registered in the Agent shop have been expired
• Items that have stopped being dropped: Material Core, Quartz Core, Circuit Jewel
• Items with expanded drop areas or increased drop rate: Familiar Mineral / Illusion Coral / Machinery Head / Infernal Ruby / Astral Skull / Shining Yellow Powder / Unknown Circuit
• New drop item: Silver Jewel / Beetle Shall / Parasited Berry / Amulet of Pain +3
- Changed extracted items from certain equipment• Items with expanded drop areas or increased drop rate: Familiar Mineral / Illusion Coral / Machinery Head / Infernal Ruby / Astral Skull / Shining Yellow Powder / Unknown Circuit
• New drop item: Silver Jewel / Beetle Shall / Parasited Berry / Amulet of Pain +3
• Changed it so Upgrade Core(Piece) can only be extracted from an upgraded item above +1
• Material Core and Quartz Core are only obtainable from the item grade above Citrine / Shadowsteel
• Able to extract items of Citrine / Shadowsteel / Aramid
• Changed it so that Astral Core extracted from Epic item of Bluestin ~ Mithril, instead of Material Core and Quartz Core
• Changed it so Astral Core will be extracted from Epic items of Bluestin ~ Forcium, instead of the normal Material Core and Quartz Core.
- Changed accessory extracting• Material Core and Quartz Core are only obtainable from the item grade above Citrine / Shadowsteel
• Able to extract items of Citrine / Shadowsteel / Aramid
• Changed it so that Astral Core extracted from Epic item of Bluestin ~ Mithril, instead of Material Core and Quartz Core
• Changed it so Astral Core will be extracted from Epic items of Bluestin ~ Forcium, instead of the normal Material Core and Quartz Core.
• Added Circuit Jewel(Lv.7) that can be extracted from upgrades +1 to +10 randomly
• Able to extract Vampiric Earrings +5 ~ +7 / Bracelet Of Fighter +5 ~ +7 / Bracelet Of Sage +5 ~ +7
• Able to extract Vampiric Earrings +5 ~ +7 / Bracelet Of Fighter +5 ~ +7 / Bracelet Of Sage +5 ~ +7
Craft Request System
Redesigned the craft system
- Redesigned the craft system allowing players with materials to craft through the merchant ‘Chloe’
- Only players 50 or above can request to craft
- Only players 50 or above can request to craft
Request Procedure
- To be able to register an item, you must pay a certain amount of Alz to Chloe. In addition, you can also register an item if you have a ‘Chloe’s Token’.
- Craft amity is required to request higher level items
- Certain amount of time is required before the request is done
- Once a request is made, the player will have to wait until the completion time
- System message will be displayed once a request is completed
- Craft amity is required to request higher level items
- Certain amount of time is required before the request is done
- Once a request is made, the player will have to wait until the completion time
• The amount of time required to wait depends on the item. This process can take from a few seconds to hours
• Once the request is completed, players will be able to receive the item from Chloe.
- Request also has a rate of success or fail• Once the request is completed, players will be able to receive the item from Chloe.
• If successful, the item and its quantity requested item will be given.
• If the request failed, the item and materials will be lost
- Once requested, the time will continue to progress even if the player enters a dungeon or participates in mission war• If the request failed, the item and materials will be lost
- System message will be displayed once a request is completed
Request UI
No. | Contents |
1 | Current craft amity. The more amity points the player has, the more items can be requested |
2 | The item list that can be requested Items that are marked red are not available to request |
3 | Request completion time |
4 | Displays the process and results of the requested items |
Craft Amity
- Available items to request depend on the amount of craft amity required
- The items are categorized by each of the craft amity requirement on Request UI
- The items are categorized by the amount of amity required in the request UI.
- A certain amount of craft amity is acquired when requesting an appropriate level of item regardless of whether the request is a success or a failure
- Players are unable to acquire craft amity if requesting an item of a lower level than the character’s amity level
- The items are categorized by each of the craft amity requirement on Request UI
- The items are categorized by the amount of amity required in the request UI.
- A certain amount of craft amity is acquired when requesting an appropriate level of item regardless of whether the request is a success or a failure
- Players are unable to acquire craft amity if requesting an item of a lower level than the character’s amity level
• For instance, if the character’s amity is 2,500, amity does not increase when requesting the item of amity requirement under 1,999 regardless of whether the request is successful or not
Added new daily quest rewarding ‘Chloe’s Token’
Quest Name | New Material Development Support |
Starting NPC | Craft merchant Chloe in Port Lux |
Acquired Level | Above Level 50 / Above BSLV 6 |
Quest Reward | 1 Chloe’s Token (Character Bind) |
Meister items
- Only obtainable through crafting
- Able to select a basic epic option based on whether it’s a weapon or a armor
- If the crafted item obtains modifiers such as ‘Craftsman’s ~’ or ‘Master’s ~’, it’ll acquire additional options in addition to the basic meister option
- For Craftsman items, up to 2 options can be gained if successful
- If the item is successfully crafted, the number of each option would be different depending on the item’s grade
- For Master items, up to 3 options are gained if successful
- Meister Item Type is Classified by its Color
- Item option
- Able to select a basic epic option based on whether it’s a weapon or a armor
- If the crafted item obtains modifiers such as ‘Craftsman’s ~’ or ‘Master’s ~’, it’ll acquire additional options in addition to the basic meister option
- For Craftsman items, up to 2 options can be gained if successful
- If the item is successfully crafted, the number of each option would be different depending on the item’s grade
- For Master items, up to 3 options are gained if successful
- Meister Item Type is Classified by its Color
Craftman’s item | Craftman’s item (with great success) | Master’s item |
• Main option: Prior to initiating a craft, players must select a grade type
• Sub-option: The type of attributed is fixed when crafting succeeds is limited and is dependent on the item type.
• The value of option: The value of each option is gained randomly within the item’s limits
• Sub-option: The type of attributed is fixed when crafting succeeds is limited and is dependent on the item type.
• The value of option: The value of each option is gained randomly within the item’s limits
Craftsman’s Accessories
- There are 4 tiers in accessory crafting: Lv. 1/Lv. 2/Lv. 3/Lv. 4
• Each tier requires different materials to craft
• Crafting higher level accessories provides more opportunities to get a higher grade
• The rate of success depends on the player’s craft mastery. The player does not acquire craft mastery points when crafting accessories which level is far lower than their craft mastery
- When crafting accessories, the same grade of craftsman’s accessory is required• Crafting higher level accessories provides more opportunities to get a higher grade
• The rate of success depends on the player’s craft mastery. The player does not acquire craft mastery points when crafting accessories which level is far lower than their craft mastery
• Craftsman accessories are obtained by crafting them directly or by a certain percentage being awarded by an accessory while crafting other items.
• The percentage of crafting a higher grade craftsman accessory is dependent on your craft level
• The percentage of crafting a higher grade craftsman accessory is dependent on your craft level
Added Coin Lotto Item
- Coin lotto item can be used for making Lotto Coin/Potion of Luck(Character bind) via craft request system Materials
- Lotto Coin(3 hours limited use): Can be acquired in Forgotten Ruin
- Coin Lotto Certificate: Craft merchant Chole sells for 100,000 Alz
- Lotto Coin(3 hours limited use): Can be acquired in Forgotten Ruin
- Coin Lotto Certificate: Craft merchant Chole sells for 100,000 Alz
Added new accessory “Charm”
Added new accessory slot for ‘Charm’ in Inventory UI
New items: ‘Minesta’s Charm’
- Added 3 types of Charms as new accessories
- Players are able to enhance the charms through crafting
- If the craft fails, charms and materials associated will be lost
- Details of Charms
- Players are able to enhance the charms through crafting
- If the craft fails, charms and materials associated will be lost
- Details of Charms
Minesta’s Sapphire Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Critical Rate | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Minesta’s Ruby Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Skill Amp | 1% | 1% | 1% | 1% | 2% | 2% | 2% | 2% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Minesta’s Emerald Charm | ||||||||||
Grade | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
Basic Option | Defense UP | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
HP UP | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | ||
Resist Critical DMG | 2% | 2% | 2% | 2% | 4% | 4% | 4% | 4% | ||
Unique Option | All Attack UP | - | 5 | 7 | 8 | 10 | 11 | 13 | 15 | |
All Skill Amp. | - | - | - | 1% | 1% | 2% | 2% | 3% | ||
Battle Mode Duration Time UP | - | - | - | - | - | 4sec | 6sec | 10sec |
Craft Requests for Charm Upgrades
Current level | Next level | Craft Amity | Stain Clone | Upgrade Core(Highest) |
0 | 1 | 1,000 | 4 | 2 |
1 | 2 | 2,000 | 6 | 3 |
2 | 3 | 3,000 | 7 | 4 |
3 | 4 | 4,000 | 8 | 6 |
4 | 5 | 5,000 | 11 | 9 |
5 | 6 | 6,000 | 13 | 13 |
6 | 7 | 7,000 | 17 | 19 |
Obtainable items from extracting Minesta’s Charm
Stain Clone | Minesta’s Diamond Charm |
Obtain a certain quantity depending on the enchant grade of the charm | Required for Diamond Cubes. Not able to be equipped and has no options in itself |
Diamond Cube |
Upon use, obtain one of Minesta’s Sapphire/Ruby/Emerald Charm +1 to +6 randomly |
Unbinding Stones
Types and grades of equipment
Unbinding Stone | Type | Grade |
Medium | Orb / Crystal | Bluestin to Aqua |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet | Bluestin to Shadow Titanum | |
High | Orb / Crystal | Lapis to SIGmetal |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet | Osmium to SIGmetal | |
Highest | Orb / Crystal | Mithril / Lycanus |
Katana / Blade / Daikatana / Greatsword / Boots / Helmet |
- The item unbinds if the stone is successful. However, if it fails, the item will be destroyed.
• Success rate depends on the upgrade level
- Unbinding stone cubes can be made using the craft request systemCraft request of an unbinding stone cube
Request item | Amity Level | Required amity | Register cost | Materials | Time | |
Alz | Token of Chloe | |||||
Unbinding stone cube (Medium) X 1 | 6 | 5000 | 100,000,000 | 8 | Gem of Liberation x 1 | 15min |
Stain clone x 18 | ||||||
Upgrade Core (Medium) x 15 | ||||||
Unbinding stone cube (High) X 1 | 7 | 6000 | 300,000,000 | 15 | Gem of Liberation x 2 | 30min |
Stain clone x 24 | ||||||
Upgrade Core (High) x 20 | ||||||
Unbinding stone cube (Highest) X 1 | 8 | 7000 | 500,000,000 | 25 | Gem of Liberation x 3 | 45min |
Stain clone x 30 | ||||||
Upgrade Core(Highest) x 15 |
- Able to acquire ‘Arcane Golem’s Unbinding Stone’ from the monsters that the Arcane Golem of Rage summons
• Only able to use on items with an upgrade level of +10 or above
• The selected item will become unbound if the stone is a success. However, if it fails, the upgrade level will decrease by 1
• The selected item will become unbound if the stone is a success. However, if it fails, the upgrade level will decrease by 1
Mission War Changes
Changed the name of Buff Capsule Cube and its result item as a Mission War reward
Changed before | Changed after |
Buff Capsule Cube (Low) | War Reward Cube(Low) |
Buff Capsule Cube (Medium) | War Reward Cube (Medium) |
Buff Capsule Cube (High) | War Reward Cube (High) |
Changed the reward items of Cube to Potion of Luck
Cube | Reward item | Price |
War Reward Cube(Low) | Potion of Luck | 100,000 Alz |
1,000,000 Alz | ||
10,000,000 Alz | ||
War Reward Cube (Medium) | Potion of Luck | 300,000 Alz |
500,000 Alz | ||
5,000,000 Alz | ||
50,000,000 Alz | ||
War Reward Cube (High) | Potion of Luck | 500,000 Alz |
1,000,000 Alz | ||
10,000,000 Alz | ||
100,000,000 Alz |
Separated Battle Mode 3 armor and its effect according to character’s nation while using Battle Mode 3 in Mission War
Certain functions are activated when a character resurrects in Mission War
Other Changes and Corrections
Changed certain item’s prices at NPC shop- Changed the selling price of items
• Reduced prices by 1/5 than before (Based on an upgrade item of +1)
- Changed it so that selling prices will differ according to the upgrade level
• The selling price of items that are not upgraded became cheaper.
• The selling price of an item became expensive if its upgrade level is high.
• The difference of selling price between different levels of upgrade has become greater.
- Changed the selling price of cores
• Reduced the selling price of Material Core and Quartz Core to 1/10 than before
- Changed the selling price of Trance Force
• Trance ForceⅠ: 30,000,000 Alz
• Trance ForceⅡ: 20,000,000 Alz
• Trance ForceⅢ: 15,000,000 Alz
- Changed the selling price of Force Amplifier to 100,000,000 Alz
- Added or deleted some categories related to craft system
- Changed certain categories
- Changed the name of ‘Core Enhancer’ to ‘Enchant Safeguard’
- Moved the Enchant Safeguard to the Enchant Safeguard category
- Quest Capsule
• Class category: Separated Quest Capsule / Minesta Training Book
• Type Category: Shows each mission fields of quests
• Grade Category: Quest Capsule separated by acquired level for quest performing / Minesta Training Skill Book separated by difficulty of DX dungeon
• Type Category: Shows each mission fields of quests
• Grade Category: Quest Capsule separated by acquired level for quest performing / Minesta Training Skill Book separated by difficulty of DX dungeon
- Costume
Class | Type |
Chaos Box | Normal Avatar |
Classic Avatar | |
Premium Avatar | |
Weapon Costume | Orb/Crystal |
Katana/Daikatana | |
Blade/Great Sword | |
Nation Uniform | Capella |
Procyon | |
Costume | Midreth |
Pastur | |
Huan | |
Shineguard | |
Teragrace | |
Mystic | |
SIGmetal | |
Mithril | |
Special Costume | Clothes |
Others |
- Changed it so the achievements are displayed to the public based on its type (Nation, Level, Achievement count, etc.)
- Reduced active period of confirmation window for achievement system from 60 to 20 seconds
- Increased 1 line to 2 lines
- Added shortcut key of favorites in Agent shop
• Shortcut key to converting favorites page: F1 ~ F2
• Shortcut key to converting favorites page: F1 ~ F2
- Changed to not trigger the combo activation when using force kick
- Changed it so that characters with a skill rank above Transcender can learn Battle Mode 3
- Empty Bottle / Disks (Lv.1) /Shape Cartridge (Lv.1) became account binding
- Force amplifier / Material core(Aramid / Shadowsteel) / Quartz core(Citrine) / C.A Unit – Regard for H.Age are not tradable.
- Added tooltip to show channel and map when select the party member at different channels
- Expanded the box area that shows tooltip
- Added tooltip to show the current state of characters(offline/online) when selecting an offline member
- Lycanus’s Weapon / Drosnin’s Earrings / Drei Frame Armors
Increased the maximum number of quests which users can get from 10 to 20
Increased HP and Defense rate of ‘Vaikalitan of Golden sunset.’
Reduced experience points from Nooki in Panic Cave
Changed the button to minimize the chat window to the upper left
Changed and added certain Help messages
Drop item ownership will be reset upon field monsters’ / Mission war Guardians’ HP recovery.
Corrected an error that allowed players to access the quest dungeon while ignoring sub-quests for the quest “Heil’s Test Subject”
Corrected an error that allowed party experience not to be distributed in certain circumstances when hunting outside of dungeons
Corrected an error that made some titles not update when users changed their nation
Corrected so that alz cannot be earned from selling Skillbooks dropped in training dungeons.
Corrected an error regarding shout chat cool down time. This was changed to 20 seconds, which was incorrectly set as 10 seconds previously.
Corrected an error that storing items on storage slots which were used for mass amounts of other items was impossible.
Corrected an error that made automatically registered items in the personal shop impossible to purchase.
Corrected certain issues regarding Agent Shop
- Corrected an issue that allowed categories to open abnormally when purchasing items
- Corrected an error that allowed players to search favorites while opening the purchase window of Agent Shop
- Corrected an error that allowed the exchange of pets in extended slots to be possible even if the pet slot extender expired
- Corrected an error that allowed players to observe the options in advance when training a pet
Corrected an error that displayed character’s abilities to show abnormally when they changed an equipped item after moving channels with Battle Mode 3 + Battle Aura activated
Corrected an issue that allowed certain players to resurrect without having Odd Circles
Corrected an issue with Odd Circles that weren’t immediately usable when they are purchased from the item purchase tab that pops up when a character dies.
Corrected an error that forced trading to stop when someone requested a PvP
Corrected an error that entering DX dungeon with a party member was possible
Corrected an error that publishing over 7 achievements was possible once a day
We strongly advise that you make a copy of your current CABAL folder so you will have back files in case you encounter problems while patching Episode 9.
Notes:
Patch installation location:
root:\path\CABAL Online (PH)
root:\ = The drive you installed CABAL on.
root:\ = The drive you installed CABAL on.
Example: C:\~ or D:\~
\path\ = The path to the CABAL Online (PH) folder.
\path\ = The path to the CABAL Online (PH) folder.
Example: ~:\Program Files\e-Games\~
The manual patch must be installed in the CABAL Online (PH) folder.
Source: www.cabal.com
Credits: http://cabal.com.ph
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