Rabu, 30 Juni 2010

Falling In Love With Aika Online

AIKA Online is a MMORPG that is set in the past. Boasting awesome graphics for a MMORPG, AIKA Online features some of the most innovative game play elements that I’ve ever see in any MMORPG that I’ve ever played.

Featuring some intensive PvP and even a daughter system, what more can be wanted from such a game?

Of course, most seasoned MMORPG player would know that AIKA Online hails from the GREAT SOUTH KOREA, where most of the MMORPGs we play today started off from there. Most seasoned MMORPG player would also know that any MMO games from Korea would probably mean hours of mindless grinding just to get the level you want.

The Saga of Arcan

Aika's Creations

Before time began, the great goddess Aika created the land of Arcan, a world she hoped would become a utopia for all who inhabited it. To people this gentle land, Aika fashioned the Scinic, a kind and just race who cared for Arcan and preserved the harmony with which the Goddess had infused their birth. After three centuries, however, the Scinic grew restless and disenchanted with the complacency of their existence. The Scinic elders blamed Aika for the lack of purpose which gnawed at the very core of their society, corrupting the goodness which lay within them. They wished only to sleep under Arcan's fertile ground until a time in which their lives could have more meaning, a request the Goddess granted, albeit sorrowfully.

Aika, in her wisdom, recognized that she had failed in her first attempt to create the perfect creatures to live in harmony on the world she had brought out of nothingness. She set out to correct her error in the genesis of the Humans, a race whose inherent balance of good and evil would inspire the meaningful struggle which the Scinic had so sorely missed in their peaceful lives. Human civilization thrived, but soon Aika learned that her second creation was also flawed. Arcan, her first and most precious creation, was quickly becoming overrun by Humankind's hatred and destruction.

Angered and embittered by the Humans' excesses, Aika vowed to create a race which would cleanse the land of its defilement. It was in this unhappy state that she conceived the Zereca, a race of arbiters to act as judge, jury, and executioner for the Humans. She desperately imbued her third creation with fragments of her own limitless essence — the better to overpower those whom they were destined to preserve or condemn. The Goddess released the Zereca upon Arcan... and prayed.

The Retreat to the Sky

Aika grew weary from her many efforts to devise a faultless world. She watched, horrified, as the Zereca ran bloodthirsty with power, bringing the Humans close to extinction and forcing them to hide in fear. Filled with remorse, she realized that there was no hope for the Zereca, a race created in anger, and that she must somehow shield the Humans from impending doom. She called upon the Great Prophet Giovanni of the Humans to command a mass exodus to the region of Lakia. With her remaining power, she lifted Lakia and the survivors upon it into the sky, away from the predations of the Zereca. Heartsick and spent, Aika fell into a deep sleep, and the fragments of her own power within the Zereca caused them to share her slumber.

The Awakening

Three hundred years have passed and the Humans have prospered upon Lakia, the land of the sky. Trouble lurks across the horizon, however, as both Aika and the Zereca have begun to stir from their repose. The Zereca, although still in a weakened state, have already begun to spread darkness over Arcan in preparation for their full awakening. In response, Aika has commissioned her own chosen emissaries among the Humans–a class known as the Aitan –to protect their race from harm. She has further created Pran, fairy familiars with elemental powers, to aid the Aitan.

And so begins Aika's awakening, and the final war for Arcan...



Guilds are Aitan organizations which possess special powers within Human civilization in the land of Lakia. Guildmates may initially band together for purposes of raiding or dungeon exploration, or they may rally around a common cause or set of values. Perhaps they see the profit in pooling their resources to more efficiently acquire the necessary goods for crafting and completing quests. Whatever the reason might be for a guild's creation, those who take part in the system would do well to recall that guilds are privy to a powerful process in Lakia's political system whereby a single guild or an alliance of up to four guilds may rise to ultimate supremacy in governing one of the five nations.

Guilds are created when a party of six Aitan who are all citizens of the same nation and who are not already members of any guild approach the Guild Administrator in Regenshein. The Aitan who speaks to the Guild Administrator to begin this process becomes the guildmaster, the undisputed leader of the guild. The guildmaster has authority over all guild processes, including accepting and removing members, assigning certain powers to members, maintaining the guild warehouse, editing guild information, and disbanding the guild. The guildmaster may control the hierarchy of the guild by assigning members to one of up to four different units, each of which can have a different combination of administrative abilities. However, as the guildmaster has the final say, it is essential that this individual be capable and respected (through fear, if not trust) if the guild is to prosper.

The position of guildmaster is also crucial because it is the guildmaster who can create alliances with up to three other guilds, and it is the guildmaster who has the authority to enter his guild or guild alliance into the weekly Castle Siege. If the guild or guild alliance then manages to succeed in usurping the ruling regime, that guildmaster becomes Lord Marshal — military commander of the nation who also wields immense political and economic power. The other members of the Lord Marshal's guild are known as the Lord Marshal's Knights, and as the guildmasters of any allied guilds are called Archons, other members of those guilds are called Archon's Knights. Lord Marshal's and Archon's Knights enjoy special status benefits and, as a function of their policing powers, are not subject to the normal penalty for attacking citizens of their own nation.

Joining a guild is an excellent way to get a leg up in exploring all that Lakia has to offer, and starting a guild (or being appointed guildmaster of an existing guild) is the first step towards leading an entire nation to glory. Aitan who seek like-minded brethren or who dream of controlling vast armies and financial reserves would be advised to consult the Guild Recruitment forum. The path to true greatness — and perhaps true infamy — awaits.

Crafting and Equipment Enhancement

The crafting and equipment enhancement system of Aika is an extremely useful and accessible way to customize both armor and weaponry. Once a player has acquired certain items in-game as well as enough gold to fund the process, he or she may craft new equipment or enhance existing equipment — with powerful results.

Crafting — Armor and Weaponry

Visit the anvils in either of Lakia's major metropolitan areas (Regenshein and Cirrugor) to transform ordinary materials into the finest weaponry and armor. Drop down menus provide helpful information regarding all of the different kinds of goods the player can create: the components needed, the price of crafting, the required level for crafting that particular item, and a full description of the finished product. The crafting process does not reward players with more extensive anvil experience — whether first-time crafter or old hand, any player can successfully forge a valuable piece of equipment. Many players prefer to craft their own weapons and armor over buying them outright, as it's much less expensive to start from scratch. In addition, crafted equipment may sometimes possess a statistical advantage over the store-bought kind, such as greater durability. With over 200 craftable weapons and armor components available, from swords and firearms to robes and gauntlets, the anvil provides an exciting gateway into the many possibilities of equipment customization.


While it might be fairly simple to find raw materials such as linen fiber, wood, and copper in the course of one's adventures, it often takes more refined materials to fashion higher quality goods. For a nominal fee and given the right materials at hand, it's a simple feat to create these intermediate components at the anvil.

For example, crafting certain kinds of equipment often requires reinforced serimight, a form of serimight which has been processed with coal. To create reinforced serimight, one must gather three serimight nuggets along with one piece of coal and combine them at the anvil. Once enough reinforced serimight is acquired in this way, it can be used together with other intermediate materials to forge a high level weapon or piece of armor. As many of these non-basic components are either difficult or impossible to acquire in-game by other means, a player would certainly find it advantageous to become familiar with this feature of the anvil.


It's possible to create certain mana and health potions at the anvil by combining weaker potions and other materials. Since the cost in gold of crafting potions is small, this is an ideal solution for players with more basic potions on their hands than they know what to do with. The more powerful potions that can be crafted at the anvil will certainly be beneficial for advanced players who need to restore their health and mana efficiently out in the field — these potions also cannot be found in stores.


The anvil also serves another key purpose in the crafting cycle: equipment disassembly. Instead of discarding an old weapon or piece of armor, it's much more useful to bring it to the anvil and disassemble it, perhaps salvaging useful materials in the process. While all equippable items will return basic components when they are dismantled in this way, the quantity and quality of reclaimed materials will vary based on the rank of the original item. Players can experiment by processing different types and ranks of equipment to find out what sorts of materials they will receive. Best of all, disassembly is free!

Enhancement — Armor and Weaponry

Four major types of equipment enhancement combined with a rich variety of craftable, buyable, or findable items result in an endless array of unique weaponry and armor. Visit the local Enchanter, Alchemist, and/or Blacksmith with the right precious substances and some gold in order to engineer the perfect equipment. Be careful, however, as certain processes carry the risk of damaging or destroying the item being enhanced.


Equipment can be brought to an Enchanter, who will apply his or her powers to the item and a player-supplied precious stone to add special properties, for a price. Certain stones provide specific enhancements while others supply randomly selected ones. Enchantment does not affect the weapon or armor's basic stats, but can produce a sword with a higher damage rating versus certain types of targets, for example, or armor which boosts the effectiveness of healing buffs. Enchantment stones are extremely rare, however, which makes enchanted equipment all the more valuable.

Level Down

All equipment carries a minimum level requirement for use, which is troublesome when a player finds a great piece of armor or weaponry but is still a few levels away from being able to equip it. The Level Down enhancement is the perfect solution. For a fee which increases as the item rank increases, a Blacksmith will attempt to reduce the minimum required level for a specific piece of equipment.

De-leveling is a riskier endeavor and carries a greater penalty if the procedure doesn't succeed — you may end up spending your money only to increase the required level for equipping an item! However, many fearless players consider the gamble worthwhile for the chance to use higher quality weaponry and armor.


Another reason to become very familiar with your local Blacksmith is his ability to infuse equippable items with the properties of other equipment. This process is called Transfer, and it entails a one-to-one reassignment of a particular item's offensive, defensive, and magical statistics to another of the same type of item. The two pieces of equipment involved must be similar in all respects except for these statistics — it is impossible to transfer a weapon's properties to a helmet, for example, or Warlock boots' properties to Paladin boots. The cost of Transfer is always 500 gold, but the process itself is less reliable. There is a chance that the operation will not succeed, in which case both items will remain unaffected. Transfer requires the presence (and consumption) of Athlon, a special stone which can only be found or received as a reward.

The procedure may be useful for an instance where a player wishes to disguise the true nature of his or her level — transfer enables a more experienced player to take on the appearance of a new player (via lower rank armor and weaponry) without sacrificing the power of level-appropriate armaments. Alternately, transfer could prove a boon to the player who wants to preserve the aesthetics of an item while changing its features to match a less visually appealing but more powerful piece of equipment. Note, though, that level restrictions transfer along with the item's other properties, and that the item whose statistics are being reassigned is destroyed after a successful transfer.


The crystalline powder known as pellurite and the liquid chemical rubicine are renowned for their armor and weapon-reinforcing powers, and in the hands of a capable Alchemist they can add considerable heft to an item's attack/defense properties.

Pellurite and rubicine may be found or purchased, but as they come in different ranks as equipment does, one must take care to match the rank of the substance with the rank of the item being reinforced. This process adds points to the statistics of an equippable item via a percentage increase which accounts for the rank of the item. The cost of reinforcement rises with the quality of the equipment, and there is significant risk involved — if the procedure fails, the item being reinforced may be damaged or destroyed, especially if it has already been reinforced several times. Still, the advantages which reinforced equipment confers in battle encourage savvy players to stomach the uncertainty.


The perils of your long journey require the assistance of a devoted partner. This companion should act not only as a reliable sidekick in battle, but also as a close friend. The Pran fits both descriptions with ease as she casts helpful spells on you and grows to trust you over many interactions. She is your fairy familiar!

A religious official oversees the testament signed to forge a lasting bond between one Aitan and one Pran. You'll begin your partnership with a Pran when she is only a young fairy and you are still rather new to Aika's world. Your Pran will have a certain elemental type which will affect the sorts of spells she'll be able to cast upon you in battle. Will you choose a water, wind or fire Pran? The specific personality she develops is largely dependent on the way you interact with her as you fulfill quests and undertake adventures together. What kind of Pran will she become?

Would you like her to be cute?
Yeah, I think it's fun playing with you! I think that you might be one of my best friends, master! That makes me really happy! Let's get going.

Or perhaps tough?
Some dumb Pran was running her mouth, so I socked it shut. I'm only sorry that she wasn't sent straight back to the Pran Station.

She can be smart!
I'm slightly bemused, master. I'm getting insulted because of my ears. It's slightly gratuitous, isn't it?

Or even spunky!
Yes, I really like being happy, too! Yay, this should be easy!

The Pran can be mean to you.
Hey, let's see if you're actually good for something. Hand over some cash. Um — please.

Or she can be sassy.
It's usually cold in the mornings, so I warm myself up with a cup of tea, too! But sometimes I feel like I don't need it — baby, I'm already steamin' hot!

All Pran in Lakia are given lessons on basic social behavior and proper etiquette before they are permitted to work with Aitan. After this training, they await their summoning by a qualified potential partner. Always remember: you are the Pran's master! Treat her properly and she will return your good will with camaraderie and magical blessings. The bond between the Aitan and the Pran is singular and revered within the world of Lakia.

Credits: NotCliche.com, Aika Online

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Cabal Daily Quests

Right, now that we have that out of the way let's get down to the good stuff, for those of you still with me. As you should know by this point in time you will have the opportunity to complete Daily Quests with the next update. These are quests that you will be able to take only once per day, and they reset on midnight server time. They come in several different categories, and you are able to take only one quest from each category per day.

The rewards for the Daily Quests are simple: Experience, AXP, adding to your Guild score, and dungeon entries. All of them (apart from the TG one) start in Bloody Ice, from the different NPC's standing around the town area. The TG Daily you can receive from the grocer in your nation's lobby, and gives some AXP as a reward.

First up are the Experience Daily Quests.

Dungeon EXP daily Quests

Field EXP Daily Quests

As you can see these are divided into two sections, field and dungeon quests. You can take one quest from each of the two sections per day, and it really is as simple as starting the quest, killing the required number of mobs, and claiming your EXP as reward. Of course you need to be the required level and higher to take the quests - I say this simply because with the past updates we have had some confusion about the level requirements. Level 120 as requirement simply means characters of level 120 and above. Please note that you do not get AXP when you receive the EXP reward, so for the moment the level 170 chars will have no need to run the EXP Daily Quests.

Next up are the the AXP Daily Quests. These will be of more interest to the top-level characters, since they do add some incentive to go out and farm some AP. Again, you can take both quests each day, if you manage to complete them of course.

Field AXP Daily Quest

TG AXP Daily Quest

Yes, there are only two of these Daily AXP quests for the moment, with more to come. Well, the new dungeon has some nice rewards in line with this as well but as far as Daily Quests go you have the choice of two, and killing 50 Cornus is hardly a very strenuous activity. The TG Daily is a bit more interesting, because you do need to get the last hit on the guardian for it to count. I will test it in a party situation later this week, before anyone asks. Perhaps this will motivate people to attack guardians instead of players, perhaps not. I am curious to see how it will play out on the live server.

Now for the Guild Points Daily Quest. This is fairly simply as well. You take the quest, kill the specified mob in the dungeon, and for every person in the party that has the quest and kills the mob you get your guild score increased. From the table 2 guild exp is equal to someone earning 2 AP. So if 7 people from the same guild all take the Daily Quest to kill Leth Tyrant, and actually do so, you will get 35 (7 x 5)points added to your guild score. These quests are obviously set up to allow people of all levels to contribute, which is clear if you look at the following table.

Personally I think I would have had Leth Tyrant count just a little bit more than Siena, but obviously that was ESTsoft's call to make.

The last part of the Daily Quests will be the most welcome one, I suspect. If you are level 120 or higher you can receive one dungeon entry per day, for free, gratis, nothing, from the Bloody Ice Instructor. You can choose one of the following dungeons:

In order to not completely destroy the market the entries will look like this, before anyone thinks they are going to make fast money off of this new system.

Yes, that is time-limited (one day exactly) and character bound. If you do not use it you will lose it. You can only take one per day, of course. I think this should have a positive effect on the number of dungeons being completed after the update, because let's face it, if a completely free entry for you and each of your friends do not at least get you as far as the dungeon entrance then I don't know. Even FCH can be a profit in this case.

Credits: Cabal EU

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New UI and Party System for Cabal

With the Radiant Hall patch about to go live in a couple of weeks, GM Viral of Cabal EU has once again released vital information regarding the changes that we can expect from the game.

The UI improvements started with the previous update, and EST has completed the UI with this update. Every single part of the UI has been redone, from the login screen, the on-screen keyboard, through the channel select screen and all the way through to the inventory and party menu. The new interface is smooth and clean and modern, and I rather like it. It suits the game, to my mind at least. I am also very sure that the members of our community active with creating new skins will have some fun re-creating the most popular skins.

As as an aside here I would recommend that you revert back to the default UI before the update goes live. We will make the default one available for download to those of you who somehow managed to misplace the default UI that I am sure you backed-up before installing a custom one. Surely it cannot be more than one or two people, at most.

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I like it, and I think it looks good. I feel that it fits better to the game than the old interface, and having a full change like this does make it feel like you are playing a new game at times. Add to this the subtle improvements to the graphical engine - it is not mentioned in the notes, but it does appear as if the shadows are being handled better, and the multi-sampling works properly now - and the update becomes more and more about ‘deep’ changes, if you understand my meaning.

The new party system, despite taking up a rather large part of the patch notes, is simply a return to the party registration. You can register a party, and give it a unique name - and people from every channel can search for parties on all channels, and request to join. This was done to improve the community playing together, according to ESTsoft. I hope it does, but I think it might take a while for the use of this system to become widely adopted.

As you can see from the screen it is fairly simple. You register a party, and all the information appears. Any player not in a party can access this menu by pressing ‘P’, and search and apply to join to the registered parties, while players already in a party will have to right-click on the party area of the UI in order to access this menu. Of course it is also still completely possible to request a party simply by clicking on a character and using the dropdown menu, if you wish.

The entire options menu has also been re-designed, partly in order to accommodate the new key-binding and macro options, and partly to align it with the new UI. The key bindings are great - you can literally assign your own keys to every single ingame function or menu, should you wish.

The macro chat option allows you to bind phrases to the ctrl+F1 to f10 keys. Since these cannot be used on the normal, trade or shout chats it should be fine, especially with regards to the spam-bots lurking in Bloody Ice these days. I am not sure how many people will use this, but I guess it can be fun.

The only other change is the method used to connect to a chat channel. This is now accessed via the options menu, as per the screenshot.

Credits: Cabal EU

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Sabtu, 26 Juni 2010

When Aika Caught My Eye

With my local gaming experience getting bland with all the ingame-related issues, I decided to explore other options and check out the net for other games that I can play. This new game has to be an F2P that can bring something new yet still give a feeling of familiarity. This search led me to the discovery of Aika Online.

Aika is a free-to-play massively multiplayer online role playing game. In its fantasy world, the demon-like Zerecas have corrupted and enslaved the monsters and creatures in the land in their plan to rid the world of all Humans. The goddess Aika created the fairy-like Prans to ally with the Humans against the Zereca. Will the humans and their new allies defeat their evil attackers or be torn apart by internal war?

Besides boasting the standard MMO features like questing, dungeon-running and crafting, Aika is heavily focused on PvP features. Aika is optimized for large scale Nation Wars where thousands of players can fight at one time. In Aika you can: fight for control over your nation during a Castle Siege, attack an enemy nation to capture their magical artifacts to boost your nation's power, and participate in a variety of exciting PvP games in the battlegrounds.

Essentially, Aika Online is a PvP-centric MMO, but also one that has plenty to do with PvE. Upon character creation you will notice that you do not have many choices, and that the graphics are not quite state-of-the-art, but this can be explained by the need to keep the lag minimal in the famed "1000 v 1000" PvP battles, one of the selling points of the game. You can choose a class, and the classes are organized by sex as well but again this can be seen as a way to help identify players in battle, similar to many MMOs' usage of fantastic looking armor sets to help identify ability on the battlefield. The game’s six playable classes are:

Fighter (M) - Like in most other MMORPGs, the fighter in Aika is a powerful melee oriented class. They have high hitpoints and defense and make great tanks. They wear metal armor.

Dual Gunner (F) - Dual Gunners specialize in mid-range DPS and Damage over Time skills. They wear leather armor.

Warlock (M) - Warlocks are the primary offensive spellcasters in Aika. They can deal quite a bit of damage with their spells, but have low hitpoints and defense. They wear cloth armor.

Paladin (F) - Paladins are a mix between warriors and clerics. They are capable fighters as well as a good supporting class. They wear metal.

Rifleman (M) - They specialize in dealing damage from a long distance, making them the ideal long-range DPS class. They wear leather armor

Cleric (F) - They are the primary supportive class in Aika. They are incredibly helpful to any party as they have both healing and supportive skills. They wear cloth armor.


Game Features

Massive Scale Warfare

Spectacular Castle Siege

Your Pran, Your Soulmate

The Dark Arts are for Men Only

Aika offers six classes to choose from: two melee (Warrior and Paladin), two ranged (Rifleman and Dual Gunner), and two casters (Warlock and Cleric.) Classes are gender-locked, meaning only male characters can be Warriors, Riflemen, and Warlocks, while only female characters can be Paladins, Dual Gunners, and Clerics. Character customization itself is not fantastic, but there are enough options for hair, hair color, and face to feel at least a little bit apart from the rest of your newbie brethren. Although gender-locked classes are a disappointment, each class offers something unique to both PvE and PvP elements. Regardless of class, players won’t feel unwanted for groups or PvP.

Involved in the Story

Aika has a great deal of classic MMORPG components, including storyline-based questing. Quests in Aika are made more intriguing, partially because to receive them, players must go through series of scripted dialogue between the player character and the NPC. This is a different system than the traditional block of text followed by objectives and a reward. The artful story-telling doesn’t get in the way of clear quest objectives, which are included in both an on-screen tracker and decent hints in your quest log. Even when the quest dialogue fails to expose where the “bad guy” is, the quest interface will direct players to the name of the enemy they need to find and what area it can be found. And, as a bonus, Aika is well-translated and localized – the “Engrish” common to many free-to-plays is nowhere to be found.

Meet Your Fairy Daughter

While other MMORPGs may make you wait dozens of levels before earning access to signature things in the game, Aika gets the ball rolling early. You only gain a few levels before you’re sent off to meet your Pran (also known as your “daughter”). The Pran is essentially a pet system somewhat similar to that of Perfect World International. Prans are fairy children, and the first part of getting your Pran is to find three “rare” drops off three enemies found outside the city within an hour. Although these are rare drops, they are relatively easy to get – I got each of mine in less than ten kills of each creature. Next is choosing the type of Pran you want: Fire (offensive), Water (recovery and defense), or Air (evasive). Collect the right amount of elemental essences for your Pran choice, which are rare drops from the creatures nearby, as a sort of tribute to your Fairy and the Pran system. The essences may take a while to get, unless you choose to trade or buy them off other players, who are pretty willing to make that arrangement. Finally you’ll get your Pran, who starts off as a little buzzing fairy that annoys your Captain, but will eventually evolve into a young girl, whose appearance will change based on the choices you make in feeding and talking with her.

Early Grouping

Not only do you get your Pran early on, you don’t have to wait very long for grouping, either. Before you even hit level ten, you’ll be assigned to check out a new area via a teleporter. This fortress is designed for groups, and comes both with both a normal mode (designed for levels 10+) and a hard mode (designed for 16+). This actually comes as a pleasant surprise for those who enjoy grouping in MMOs, but often find it sparse before end-game content. An in-game LFG tool, that combines chat with a group search features, is also available. Players who prefer to go solo, however, are free to ignore the instance missions if they like, and come back and solo them at higher levels.

Excuse Me, Lord Marshal

For those who love the adrenaline rush of PvP, Aika won’t disappoint, with several types of PvP events that can host thousands of players in massive raids. A common starting point for players are Battlegrounds, organized arena team play similar to that in World of Warcraft – a sort of PvP training ground. These battles can range from teams of 6 to teams of 24, in matches created by players. Players have full choice when creating a battleground as to team size, time limits, game modes, and the winning score criteria.

PvP opens up further in the world itself, in two other types of PvP: Castle Sieges and Nation Wars. Castle Sieges are regularly scheduled events that pit guilds of players vying for the chance to capture the flag of an enemy castle. The winners become rulers of the defeated nation, and the leader of the guild who contributed the most to the win becomes the Lord Marshal, granting that single player the right to change the nation’s tax rates, withdraw from the national treasury, and even make announcements to the entire nation. Players must be careful not to abuse their power, however, as that may make enemies in future PvP scenarios.

Nations, of course – of which there are five – can also war against each other, invading territories, destroying guardian stones, and stealing from national altars. Lakia’s five nations also compete for control of relic, locked away in Temples. These relics grant nation-wide buffs, but also must be protected in the owning nation’s temple, which Lord Marshals can direct monetary assistance to. The entire Aika PvP system is intricate, and successful nations are those that work cooperatively, planning both offensive and defensive moves, as well as managing resources through the current Lord Marshal.

Gearing Up On Your Own

Crafting is also available for players who enjoy it, allowing them to create their own armor and weapons at a significant discount to directly purchasing them from vendors. Materials are a very common drop from any enemy, and the crafting UI (available at a forge in town) is simple enough to understand with just a few clicks. Gear can also be enhanced through an enchanter, have its requirements leveled down by a smith, or have its properties transferred to another piece of equipment – all convenient ways of managing and enhancing your gear without stress.

An Orchestrated Story

From the moment you set foot in Aika as a young Aitan, the strong tones of the soundtrack surround you. This isn’t a weak soundtrack either, no boring repeats of some generic music. This is a soundtrack fitting of a full-blown RPG. Special events and quests will also suddenly throw in a new musical piece, to switch you, for instance, from the idyllic tunes of the countryside to something more militaristic as you meet your regiment’s captain. At the same time, the system knows that music can be overbearing and will silence itself after a while of staying in the same area. The music isn’t the only thing to amaze you, either: the entire world is populated with beautifully created graphics, natural lighting, and scenery worth pausing to look at from time to time.

Siege the Castle!

Final Verdict: Great

While Aika may not be the most inventive MMORPG on the market, with many systems familiar to MMO veterans, it certainly stands out from the crowd. The game has a charm about it, whether it’s making an individual feel valuable even in the midst of a battle against hundreds, or making social aspects a key element of its PvP system. Aika is a great game for those who enjoy meaningful player versus player combat, and offers a stellar RPG to boot, making it an MMORPG worth trying at least once.

System Requirements:

Minimum Requirements:
OS: Windows XP / Vista
CPU: 1.5 GHz Pentium 4 or better.
RAM: 512 MB
HDD: 2 GB Free
Graphics Card: Nvidia FX 5200 or better

Recommended Specifications:
OS: Windows XP / Vista
CPU: 2 GHz Pentium 4
RAM: 1024 MB (1GB)
HDD: 2 GB Free
Graphics Card: Nvidia 6600

Credits: Aika Global, GameFAQs.com, Massively.com, MMOhut

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