Senin, 28 November 2011

Finalizing Square Enix's Fantasy in Final Fantasy XIV

Before Final Fantasy XIII managed to trudge itself to the console world, Final Fantasy and other fellow Square fans were happy and content – too happy even. The game that has been milked dry, and the numerous eponyms of Square Enix's flagship brand has certainly kept fans from all walks of life satisfied. But as ideas run dry and fantasies turn sour, some game companies look to the MMO market as another venture or frontier. Square Enix is one of them. Their continuing success with Final Fantasy XI has given them a place in the MMO community.

However, things seem to have derailed when Final Fantasy XIV was released.

A New Fantasy

When the fourteenth installment of the Final Fantasy franchise came to be, there was a lot of promise and a lot to expect from. What's not to love from the people who brought us arguably one of the best RPG franchises? The new world, the new races (which bore some resemblance to the races they made in the past FF games) and the new appearance all seemed like the perfect bait for MMO gamers and Final Fantasy enthusiasts alike. It was a nice change of pace from the typical Warcraft-esque setting, though the game does share the same sentiments in the fantasy genre.

Then came the beta-testing phase. Months before the official launch came to be, everything about FF14 still had a pound of promise. Naturally, there were problems here and there – but that's the point of beta-testing – yet there was so much to be thrilled about. There were a few unexpected twists here and there, like the rumored and ill-accepted Fatigue system, but there was still hope. That phase was all about experimentation, and Square Enix was as recipient as a sponge to all the player criticisms. Ah yes, those were troubled yet fun times. And surely, just like a sponge, Square Enix would squeeze out something good from what they absorbed, right?


Open beta for the game commenced last September 1, 2010, more than a year ago. Despite the massive release, there were too many issues with the game that made it unenjoyable. The Fatigue and Dormancy systems were still in place and disappointed players with the alloted short gameplay time before EXP was reduced to a mere trickle. There were even accusations from the gaming community about the game designers being too lazy to the point of just merely copy-pasting similar environmental elements into multiple locations. Due to numerous disappointments, including the ones stated here, player populations plummeted to a near 40% of the original subscriber-base, to the point that Square had to hide the player counts from their server lists after one update. Not to mention, the game was mired with PR disasters here and there. Square previously asked YouTube to take down some battle videos that heavily panned 14's combat. In effect, Square Enix's profits also sank to a very low point in their career because of Final Fantasy 14.

What irked the population more was Square's stubborn attitude for the longest time, despite heavy criticism. They kept an optimistic outlook on Final Fantasy 14's marketability as an online game, declaring it playable while having the gall to ask game reviewers to hold off on their reviews for at least 3-4 weeks post-release to let the game "mature." Naturally, that won't stop the players from giving it a scathing review. In other words, the game was playable and complete for players to shell out their hard-earned money, but it wasn't ready for critics to review it.

The Road to 2.0

With more than 2 months after Final Fantasy 14 went commercial, Square Enix was forced to release official statements, admitting that the game "has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise." This prompted the company to implement unlimited free access to the game and reshuffle the development team. With Yoichi Wada out of the spotlight, Naoki Yoshida has then taken over the directorial and production helm of the game.

Fast forward to October of this year, Square Enix has once again begun hyping up the game due to the new direction it's apparently facing. Patches 1.19 and 1.20 sought ambitious changes and a return to the more traditional Final Fantasy-esque approach. Airship travel, Chocobos (seriously, what's a Final Fantasy game without these loveable steeds?!), and material was added in the previous 1.19 patch. Although the patch's main highlight is Ifrit, Yoshida stated that 1.19 included "changes to the foundations of the battle system." He assured that the proposed auto-attack system will not be a copy of Final Fantasy XI's combat. The user interface is also undergoing improvements that will be mouse-and-keyboard friendly. Class reforms were also rolled out with the recent patches. We won't go through all the changes here. These are just some of the samples.

With the ambitious pace that Naoki Yoshida is going through, Final Fantasy 14 is slowly creeping towards its 2.0 reincarnation. With the return of billing plans at 2.0, the FF14 team assured everyone that it would "feel like Final Fantasy" when it rolls out. Not to add insult to injury or reopen wounds, but I seriously have no idea exactly when game companies decided it was alright to commercially roll out online games in a severely unfinished state, but honestly, it's getting really old. This made me recall Funcom's Anarchy Online release. The launch was mired with in-game problems and PR disasters. If your game was – I don't know – Ultima Online, then maybe launching in such a state would be excusable (sort of, being the pioneer online game). But in an era filled with countless MMO games (even free to play at that), such a lackadaisical release doesn't deserve any slack from critics and gamers alike. No, I do not mean to antagonize Square Enix or Final Fantasy 14. This was just meant to point out that their proposed 2.0 iteration should have instead been the version 1.0 release if they just waited patiently, extended the beta-testing, or researched further what the gamers want.

A Second Chance?

Our time is precious. We're not always sitting in our chairs and playing games. And if we are, we're not just playing one game. Else, we're off doing something else more important. This is a ringer to all game devs. Once you put a game on the shelves or on digital downloads, it should be complete. We shouldn't have to wait for hotfixes and future developments to turn the game from a sorry state into something enjoyable. We don't have to sit around, stare at the box and say "Boy, I can't wait for version 2.0 to come out so I can play this!" The next patch should, at least, just resolve a couple of bugs here and there. We, the gamers, don't have to pay the price for the incomplete releases.

Granted, Final Fantasy 14's version 2.0 is ambitious and something to look forward to. And yes, perhaps the game does deserve a second chance, what with Yoshida's vision slowly coming into a reality. We're thankful for the faithful, yet slow, changes to 14's system and world, that much is true. Square Enix is slowly making up for lost time, and it's showing a lot of buzz. There's no telling if the old population will return, or new gamers might take interest. But if version 2.0 still falls short of expectations, then this might be Final Fantasy 14's final fantasy.

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Jumat, 25 November 2011

Cabal Expansion Part V - Episode 8 Developer's Notes

Cabal Expansion Part V - Episode 8

… Through the desert …
… The Elders hear some ancient whisper …
… The Wind is screaming …
… about the Forgotten Undersea …
… which was the Legacy of Ancient Merchant …

Please REMEMBER that : this is the patch notes of KR TEST server.
That means the RELEASED version may be very DIFFERENT.
Please check this thread WEEKLY for staying UP-TO-DATE

Nov 02nd 2011 Patch notes

■ Fixes 
  • Fix bugs related to item tooltips
  • Fix the bug that caused abnormally Magic Skill EXP display in WExp Exchange window.
■ Changes 
1. Raise the amount of Critical Rate limitation can be acquired from Rings 

  • Old : 30%
  • New : 32%
2. Extraction System Change 
i) Change the way of extraction progress
  • Old : Need Transmuter to extract items
  • New : Can extract items without Transmuter
    • Add extract icon in Inventory
      • On the left side of Upgrade icon (bottom-left of inventory window)
      • When click the icon : Extraction mode will be activated, player can extract items in this mode
      • Press ESC or click the icon again : Extraction mode will be deactivated
    • In Extraction mode, items which cannot be extracted will be displayed with red background
ii) Change the rule of extracting weapons / armors
  • By extracting items, player can get the scroll same at the property of item
  • By upgrading the items, player can get better extracting result
  • Change the way of producing option scroll via extracting item
    • Upgraded item up to +6: Gives the chance to obtain option scrolls (not 100%)
    • Upgraded item from +7 and above: Gives 100% chance to obtain option scrolls
      • Upgraded item from +7 and above with Sword Skill Amp / Magic Skill Amp : Gives the low chance to get Amp option scrolls
    • Upgraded item from +13 and above: Gives Perfect core with the same grade of item
      • Upgraded item from +13 to +14: Gives chance to get a Perfect Core with the same grade of item
      • Upgraded item at +15 : Gives 100% chance to get a Perfect Core with the same grade of item
3. Changes related to DP cube
  • Change the requirement of buying DP cubes from NPC
  • Raise the reward of Soul Cubes (amount of AXP raises)
  • Add the “Cube of Fame” for gaining Honor from DP
    • Cube of Fame gives different reward, based on the current honor class of character, player can buy different grades of cube

4. Changes related to some quests
  • In some scenario, general quests and dungeon quests the experience reward will be removed
  • 'Hidden helper T' chain-quest deletion
  • Plate of Honor and Plate of Soul will stop to drop
    • These plates will not be deleted, they will still be remained in the system
5. Remove the Map/Warp Code buying fee
  • Map/Warp code will be automatically given when the character meets the requirements
    • When the character reaches a certain level, if it’s possible to enter new field, the Map/Warp code of that field will be given automatically
    • When level up, player can check for information about Map/Warp code acquisition by clicking “Level Up” icon

Existing Map/Warp code quests will be deleted
  • Here is the list of them

■ Additions 
1. Add the ability to grant property for Epaulets 
i) Epaulet +7 or more can be received property in slot via option granting
  • Items needed for granting
    • Epaulet +7 / SIG-Metal Epaulet: Epaulet Option Scroll (High) + Force Core (High)
    • Epaulet +8 / Drei-Frame Epaulet: Epaulet Option Scroll (Highest) + Force Core (Highest)

  • If the granting progress is successful, the whole property of Epaulet will be maintained

  • Epaulet property acquired via option granting can be one of below:
    • HP / Attack / Magic Attack / Defense / Sword Skill Amp. / Magic Skill Amp. / Critical Rate / Critical Damage / Max Crit. Rate / Resist Critical Rate / Resist Critical Damage / Resist Skill Amp

  • ii) Extracting Epaulets/Costumes
    • Costume extraction: Gives chance to obtain Epaulet Option Scroll (High / Highest) and Quartz Core (Epaulet) 1 - 20
    • Epaulet +7 / SIG-Metal Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (High) and Quartz Core (Epaulet) 1 - 20
    • Epaulet +8 / Drei-Frame Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (Highest) and Quartz Core (Epaulet) 1 - 20

    iii) Extending epaulets
    • By using Slot Extender / Epaulet Conversion Formula Card, Epaulets can have up to 3 slots
    • Epaulet Conversion Formula Card
      • 0 -> 1 slot conversion (100% convert success)
      • 1 -> 2 slots conversion (not 100% convert success).
      • Required: Crafting Level 1 or more
      • Materials:
        • Epaulet +7 / SIG-Metal Epaulet / Epaulet +8 / Drei-Frame Epaulet
        • Epaulet Conversion Formula Card
        • Quartz Core (Epaulet)
        • Force Core
        • Force Core (Piece)
      • Formula Card can be obtained from new DX Dungeon Submarine Valley
      • This is one-time-use Formula Card

    Slot Extender can be used for extending slots of Epaulets
    • Epaulet +7 / SIG-Metal Epaulet: Slot Extender (High)
    • Epaulet +8 / Drei-Frame Epaulet: Slot Extender (Highest)

    2. Ring of Luck +3 / Critical Ring +3
    • Required: 150 level or higher
    • Drop in the new DX Dungeon Submarine Valley
    • Options
      • Ring of Luck +3: Critical Rate + 17%
      • Critical Ring +3: Increase Critical Damage + 17%

    3. Kilian's Ring 
    i) Required: 105 level or higher
    ii) Option:

    • Critical Rate +16%
    • Critical Damage +3%
    • Attack +5
    • Magic Attack +5
    • HP +15

    iii) Acquisition-related quest: The power of the seal ring Kilian
    • Obtained Level: 105 Level
    • NPC: Core Alchemist Keller - Bloody Ice
    • Quest:
      • Quest item can be obtained by killing last Kilian Grausten in Frozen Tower of Dead B2F
      • Quest Item: Kilian's tissue cells (character binding)
    • Quest cannot be repeatedly accepted and completed
    iv) Ring of Kilian Crafting Process
    • Materials:
      • Kilian's tissue cells
      • Ring of Kilian Formula Card
    • Ring of Kilian Formula Card: Core Alchemist Keller in Bloody Ice sells the Formula Card for 50,000,000 Alz
    • Crafting success: 100%
    • A character can have max 01 Ring of Kilian and cannot equip at the same time with Mergaheph Ring
    • Mergaheph Ring is one of Materials for Crafting Process

    4. New DX Submarine Valley
    • Required level: 155 level or higher (Class Level 11 and above)
    • Entry item:
      • Entry item is sold in Grocer Shop NPC in Green Despair for 2,000,000 Alz 2,800,000 Alz(Patch notes Nov 09th 2011)
      • Entry item does not drop in the game (can be bought only from NPC)

    Entry Item

    Entrance Location : X:23, Y:248 - Green Despair

  • Difficulty: Easy / Normal / Hard

  • Time: 20 minutes

    • Base on the difficulty, the special drop changes:
      • Easy:
        • Redosmium/Topaz Weapon
        • Epaulet +7
        • Ring of Luck +3
        • Critical Ring +3
        • Epaulet +7 Conversion Formula Card 1 slot / 2 slots
      • Medium:
        • SIG-Metal Weapon
        • SIG-Metal Epaulet
        • Ring of Luck +3
        • Critical Ring +3
        • SIG-Metal Epaulet Conversion Formula Card 1 slot / 2 slots
      • Hard:
        • Mithril Weapon
        • Epaulet +8
        • Ring of Luck +3
        • Critical Ring +3
        • Mithril Epaulet Conversion Formula Card 1 slot / 2 slots
    5. Add "Appearance Change" System
    • The “Appearance Change” system allows player changing the appearance of their items
    • Via the Core Alchemist in each town, they can change and restore the appearance of items
    • Items required for changing appearance:
      • Target item : The item player wants to change the appearance
      • Materials: Material and Alz
    • Duration: The appearance of items can be changed with duration: 1 day / 3 days / 7 days
    • Appearance changing can be done only between same kind of items
      • Ex) Greatsword and Daikatana can be switched the appearance (both of them are two-handed sword)
    • Items which are under the duration of appearance changing are character binding as long as the duration still be active
      • When the duration of appearance changing expires, item will be changed back to its original appearance and remove the character binding status (which caused by changing the appearance)
        • Ex) An account binding Greatsword has been changed into Daikatana in 3 days. So in that 3 days, that “Daikatana” will be character binding. But when the 3 days passes, the old binding-status of item will be restored. Means the “Greatsword” will be back to account binding.

    Original Weapon
    Result Weapon
    You can restore it to its Original appearance

    6. Add "Quest Capsule" System
    • Monster will drop new obtainable item kind : Quest Capsule
    • Certain monsters will drop Quest Capsule item
    • When player uses the Quest Capsule, the quest will be accepted can be proceeded directly
      • At this moment in test server only quests under level 100 are added, higher quest will be added to “Quest Capsule” system later.
    7. Transcender Books will be sold in NPC
    • Instructor in every town will sell the Transcender Attack Skill books which used to be obtained only from Porta Inferno
    • Other Transcender Skill books will be sold at the same price
    8. Additional convenient featuresi) Allow doing mass-storing in the Warehouse
    ii) Add the [Close] button in Write Mail / Reply Mail window
    iii) Change the way of displaying slots and slot options of items

    • • While searching for items in Auction Hall, the number of slots and slot options will be displayed on the right
    iv) Improved target selection bar
    • When selecting another character in war zone, the Battle style icon and HP will be displayed
    • Grade of monsters will be displayed (normal / named / dungeon boss)

    • If the monster is event monster, the name will be displayed in light-blue and the grade icon
    v) The transparency of chat window can be adjusted
    • Transparency level can be adjusted via option window
    vi) Allow enabling/disabling the display of friends/guild members logging in/logging out message
    vii) Add the refresh button in Cash Inventory
    viii) The summary of Quest window will change the color
    ix) Equipment Comparison Functionality

    • Move the mouse on the item in inventory then press the Shift key, then move to the item which player needs to compare
    • Can compare more than 2 items by keeping pressing Shift


    Nov 09th 2011 Patch notes

    ■ Fixes

    1. Multi-Shooter Force Archer BM2 skill caused bugs
    2. Enhanced bikes cannot be extracted
    3. Confirmation extraction window of Astral Bike - RW3 displays abnormally
    4. Under certain situations, use BM caused client disconnection

    ■ Changes

    1. Improve the Buddy & Guild window
    i) Add character note
    • Add a note to introduce your character
    • Information note of your character will be displayed at the top area of Buddy Window with a button on the right which will let you edit character note
      • On click on “Edit” from the menu, the character note can be changed
    • Allow checking friends’ notes by moving mouse on their names in Buddy / Guild window
      • Character name / Nation / Current location / Character note
    ii) Display people within the group
    • Buddy / Guild window display full list of member in each group
    iii) Allow adding note for character in block list
    • Allow adding note for character in block list by using “Edit Comment” from the menu
    • Allow checking blocked characters’ notes by moving mouse on their names in block list
    2. Changes related to new DX 'Undersea Valley Traders'
    i) Additional chests
    • Currently: Treasure Box x 1 (1st boss) / Legendary Box x 1 (2nd boss – Final form)
    • Changes: Treasure Box x 1 (1st boss) / Relic Box x 1 (2nd boss – 1st form) / Legacy Box x 1 (2nd boss – 2nd form) / Legendary Box x 1 (2nd boss – Final form)
    ii) Change the entry item’s price
    • Entry price will be changed
      • Old : 2,000,000 Alz
      • New : 2,800,000 Alz
    3. Changes related to Quest Capsule
    i) Add daily Quest Capsule quests

    ii) EXP reward of Quest Capsule daily quest capsules have been changed
    4. Improve the ability to click / attack / talk with some objects/NPCs in-game

    • NPCs for quests in Forbidden Island
    • Object for finishing dungeon of Altar Siena B2F
    • Cannons in front of Force Archer boss
    • Broken Mirrors / Fire place in Illusion Castle Radiant Hall
    • Illusion Castle / Saints’ Island entrance
    5. Some maps, missions and quest rewards change

    6. UI changes related to Skill Book Purchasing
    • Upgrade Skill with the same grade as character will be opened automatically when accessing the Upgrade section
    • Display a list of skills for beginners when clicking the right button on Transcender Skills page

    ■ Additions

    1. New DX dungeon introduction quest 'Undersea Valley Traders'
    • Quest name: The Tragedy of Heaven
    • Required Level: 155 Level
    • Acquired NPC: Henderson – Green Despair
    • Complete Reward: Undersea Valley Traders entry item “See like hatch soon”
      • The reward is character binding item
    2. Add message to the lock equipment system
    • When you click the lock button, the locking-mode will be activated
    • When you click the lock button again, the locking-mode will be deactivated, a message will be display “Equipment Lock has been completed”
    3. Add new dungeons “Chaos Infinity”
    • Dungeon: Chaos Infinity
    • Required level: 120-level or higher (Class Level 11 and above)
    • Entry item: Infinite Key
      • NPC Grocer Shop in Bloody Ice - Deighton – sells the key for 3,000,000 Alz
      • Item does not drop in game, only can be obtained by buying from NPC
    • Entry point: X-76, Y-24 - Bloody Ice
    • There are 12 Stages of this Dungeon (with 12 Bosses)
    • Limited time: 10 minutes
      • The total time will be increased during the dungeon progress

    Enty Item

    4. New dungeon introduction quest : 'Chaos Infinity'
    • Quest name: ?
    • Obtained Level: 120 Level
    • Acquired NPC: Bloody Ice Grocer shop - Deighton
    • Reward: Chaos Infinity entry item : Infinity Key
      • The reward is character binding item


    Nov 16th 2011 Patch notes

    ■ Fixes
    1. Fix the bug, that caused to drop abnormally epic items in Marquinas Outpost
    2. GPS Location on the minimap of Infinity Chaos Arena dungeon can not be seen, bug is fixed
    3. Fix the bug of displaying information in Guild Warehouse using list while using mouse wheel
    4. The close button (X) for cancelling of buying skill book is displayed abnormally, bug is fixed
    5. Killian's Quest Ring displays abnormal information, bug is fixed
    ■ Changes

    1. Change related to Chaos Lamp

    i) the existing chaos lamp

    • Delete old Chaos Lamp
      • Old Chaos Lamp won’t be dropped anymore in the game. But old lamps will be maintained in Inventory/Warehouse/Auction House/Guild Warehouse.
    ii) Add new Chaos Lamps

    • Key item is needed for openning new Chaos Lamp
      • To open the new chaos lamp, owner needs key in inventory
    • Grades of Lamp : Low / Medium / High / Highest
      • Depends on the grade of Lamp, the owner needs specified quantity and combination of Key items
    • Drop area of Lamps

    iii) Key item

    • Name: Chaos Lamp Order
    • Price: 200,000 Alz each
    • Sell: Grocer shops in towns
    *Images and Names of Chaos Lamp/Key Item can be changed in future

    2. Auction House Category Change

    3. Changes related to new DX Dungeon Submarine Valley Traders

    • In all difficulty, the last boss reduces damage from 95% to 5% (?)
    4. Changes related to Chaos Infinity

    • Area of Vision of monsters in Chaos Infinity reduced
    • The damage of all the monsters in the Chaos Infinity slightly increased, HP slightly decreased
    • All Monsters’ Attack Rate / Defense Rate in Chaos Infinity raised
    • All Monsters’ Defense slightly decreased
    5. NPC store bulk selling/buying changes

    • Allow changing the quantity of buying / selling item by using up/down button
    6. Monsters in Fields / Dungeons’ drop changes

    • All General / Boss monsters will drop Epic items (?)
    • Boxes / Chests are listed as non-monster
    ■ Additions

    1. Add the “Yuan (Normal)” in Auction Hall

    2. Add some categories in Auction Hall

    • Yuan in Pet / Mercenary > Mercenary Cards
    • Add some beads item categories
    • New Chaos Lamps (Low / Medium / High / Highest)
    3. Add “Alz” after the number of Alz in Warehouse

    4. Add new mercenaries

    • Some Monster Mecenary Cards can be obtained from boxes / chests in dungeons


    Nov 23th 2011 Patch notes
    ■ Fixes

    1. Fixed the bug of Infinity Chaos entry item, caused error when the mouse is moving-over
    2. Auction Hall, the “Hatching Egg” – entry of new DX couldn’t be found or caused error, bug is fixed
    ■ Additions

    1. Battle Mode 3

    i) Acquisition

    • To obtain Battle Mode 3, player must obtain 31 Quest Capsules to get the necessary material for crafting the Battle Mode 3 Skill Book
    • Quest capsule related to Battle Mode 3 : "Minnesota Skill" can be obtained from Lake Side - Porta Inferno
    • Each capsule (31 in total) has 2 parts: Field and Dungeon, when complete, player will be rewared "Stein Clone"
    • Stein Clone is the material for crafting Battle Mode 3 Skill Book (Stein Clone is character binding and drop not allowed)
    ii) Crafting

    • Stain Clones can be obtained only from Quest but other materials / Formula Card can be bought directly from NPC Shop in Port Lux

    • There are 3 steps for crafting Battle Mode 3 Skill Book
      • Step 1 : BM3 Activate Skill and First BM3 Skill
      • Step 2 : Second BM3 Skill
      • Step 3 : Third BM3 Skill
    • Crafting Battle Mode 3 Skill Book
      • The chance of success for crafting is 100%

    iii) Battle Mode 3 bonus option details

    • Player can activate the BM3 Skill, if he/she
      • Has the Character at 130 Level or more
      • Completed "Minnesota Skill" Introducing Quest
      • Finished crafting and learning new Battle Mode 3 Skill Books

    iv) How to use

    • Basically for every battle style, player has many-steps-for-every-cycle which need to be cast of casting skills in Battle Mode 3
    • 1st and 2nd skill are easy to notice by different name and they must be activated as 1st and 2nd step in BM3 skill-cycle, 3rd skill can be re-cast in the BM3-Skill-cycle
    • Battle Mode 3 consumes the same amount of SP and has the same duration/cool time/ability to stack with Aura like Battle Mode 2
    • Skills have 2 seconds of cool time
    • By using 1st and 2nd skill in special order, 3rd skill will be activated and can be cast (watch the video for more information)
    • Skill can be used like the way of Combo skill but without "Combo Bar" (aka Combo UI)
    • By using 1st and 2nd skill in special order, the synergy effect will be appeared

    v) Synergy Effect

    • By casting 1st and 2nd Skill in specified order, the Synergy effect will be appeared
    • Synergy effect affects the total amount of damage on target
    • 3 Synergy effects can be stack at once
      • When player archives 4 Synergy effects in a row, it will replace the oldest Synergy effect in the stack
    • Synergy effects can be 1.5 / 2 / 3 times of total amount of damage
    2. Introducing quest for new Battle Mode 3
    • Quest name: Minnesota's Heritage
    • Quest Type: Scenario Quest
    • Requirement: Lv.130+ / BSLv.14+
    • NPC: Officer Morrison - Port Lux
    • Quest reward: Minnesota Skill 1/2/3 Slot
    3. New skill of Battle Mode 3
    • Special Skill of Battle Mode 3
      • Battle Mode 3 : Activate skill
      • Basic Attack A : First skill
      • Basic Attack B : Second skill
      • Step 1 Skill : Third skill
      • Step 2 Skill : Third skill
      • Step 3 Skill : Third skill
    4. Achievement System and Title

    i) Achievement System
    • To make player's achievements in game more meaningful, the system gives reward for every achievement which is gained / reached
    • Achievement will be rewarded as Title
      • The cumulative achievement over achievement will be ranked like the Title system
    • Depending on the number of accomplishments, achievement can have multi-level
    • Classification: Achievements are classified in many categories

    ii) Nominal

    • Show the details of Title from which Achievement, which it gives, next level information,...
    5. Add the message if WEXP cannot be exchanged

    Nov 30th 2011 Patch notes
    ■ Fixes

    1. Battle Mode 3 related errors correction
    • Animation effects of some classes in Battle Mode 3 displayed abnormally
    • Damage in Battle Mode 3 in some situation did not apply correctly
    • Cannot register Battle Mode 3 Skill into Quick-slot while being in town
    2. Worn costumes cannot be extracted
    3. Buff skills effects after reconnecting in some situations display incorrectly
    4. Add Damage Rune bonus does not apply even when it triggered
    ■ Changes

    1. Battle Mode 3 related changes
    • Based on Battle Mode 3 level, skills’ amplification changes
    • All skills of Battle Mode 3 of all classes have been increased the Amplification and decreased the Range (skill area)
    • Force Archer / Force Shielder Battle Mode 3 : Remove the piercing effect of basic skills
    • Force Archer / Blader Battle Mode 3 : Change way of applying Add Damage property
      • Add Damage effect works only with single target
      • If there are 2 or more targets, the base-damage will be applied
    • Change the icons of Battle Mode 3 3rd skills
    2. Changes related to New Chaos Lamp
    • Change item name
      • New Chaos Lamp Option => Cleansing of the Mysterious
    • Changing the lamp image, based on grade
    3. Adjust the EXP reward of general and scenario quests below level 100
    4. Adjust the difficulty of new DX Submarine Valley Traders
    • From Easy – Hard, monsters can debuff HP/Defense of player
    5. Morning Star quests and daily quests added/modified
    i) Change the details of Morning Star Quest Mission
    • Morning Star Chapter 1 – The basics of Patience
      • Mission: Mutant Forest
        • 145x Ecto Flower
        • 145x Mushid
    • Morning Star Chapter 2 – The pain of Endurance
      • Mission: Pontus Ferrum
        • 145x UMD-01 Brachium
        • 145x UMD-02 Cornus
    • Morning Star Chapter 3 – The culmination of Patience
      • Mission: Porta Inferno
        • 145x Incubus
        • 145x Succubus
    ii) Add new daily quest related to Battle Mode 3
    • Quest name: Morning Star training support
    • Perform Level: Lv.130 / BSLv.14 grade or higher
    • Start NPC: Instructor Harper – Port Lux
    • Reward: Morning Star Chapter 1 – Chapter 3 1 of the Housing
    • Limit: Once per day
    6. Change the starting point of Tower of the Dead B1F to safe zone.
    7. Stop selling Chaos Infinity dungeon entry in NPC
    8. Cash shop items changes
    • Oath of Sacrifice / Protection can be registered in Auction Hall in Functional Items > Special Items > Oath of Sacrifice / Protection
    9. Confirmation window will be appeared when achievement changed
    ■ Additions

    1. Add pet-related confirmation message
    • Confirmation message will be appeared when player tries to use pet sleeping kit, pet safety kit, pet training kit
    • Confirmation will be appeared when player tries to unseal a sealed pet
    ■ Temporary suspend contents

    • Property Granting for Epaulet is temporarily suspended, included
      • New Formula Card for making slots for Epaulets in the new DX Submarine Valley Traders
      • +7, SIG-Metal, +8, Drei-Frame Epaulet won’t be extracted
      • Adding slot for Epaulets with Formula Card / Slot Extender have been disabled
      • Removed Epaulet Option Scroll category in Auction Hall
    • Chaos Infinity is temporarily suspended

    Dec 02nd 2011 Patch notes

    ■ Fixes

    1. Range of BM3 skill does not display in tooltip
    2. “Morning Star Training Support” daily quest rewards incorrect items
    3. Achievement-related errors correction
    • Achievement for owning 1,000,000,000 Alz
    • Dungeon related achievements display incorrect name of dungeons
    • Achievement for being greater than 13th Honor class

    ■ Changes

    1. Changes related to New Chaos Lamp
    • New Chaos Lamp item name changes to “Lamp of Shock”
    • Change the image / effect of New Chaos Lamp
    2. Changes related to Battle Mode 3
    • Change the names of Battle Mode 3 Skill Book crafting skill
      • Original: Beginner / Medium / High
      • Change: Low / Medium / High
    • Change the description of Battle Mode 3 Skill Book in tooltip
    3. Change icon of Weapon / Armor Option Scrolls based on the grade of them

    4. Change the conditions of some PVP achievements

    ■ Additions

    1. Add the Synergy Effect for Battle mode 3 Skill
    • By using basic 1st Skill and 2nd Skill in a specific combination will trigger the Synergy Effect, then player can use 3rd Skill (Special Move)
    • Synergy Effect will affect on all 3rd Skill (Special Move) for 8 seconds
    • Positive Synergy Effects can be stacked up to 3, Negative Synergy Effect can be stacked up to 6
    • When the Synergy Effect is triggered, the effect will be displayed like the Blended Rune (Check the FS vs. Plumma Clip in "Nov 23th 2011 Patch notes" for example)
    • If player keeps using the same Synergy Effect, bonus will be applied for as Damage Amplification by 1.5 or 2.0 times
    • Here is the list of Synergy Effects, note that:
      • Target : Your Current Target it can be : Monster (PvE) or Character (PvP)
      • Character : Your Character

    2. Additional commercial links
    • Some specific items can be linked into the Chat Window as the Achievement

    Credits: CursedSpirit of Cabal EU
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