Rabu, 29 September 2010

Cabal's New Transcender Skills




Today's update is all about the new skills, and I have included every level of every skill, not including the 4 new buff skills (If needed I can provide these as well, but I am fairly sure these 4 skills will either be on level 20 or not trained at all). So, as you might imagine, the blog update is a bit image-heavy and it might take a while to scroll all the way to the bottom. To compensate for that there will not be too much text - just for today, of course.

So, let us get started.


The new skills do look really good. I have been playing with them for a while now and I am very far from being bored with them. They all feel good and fast to cast, and they all have a very decent area of effect.


New combos will have to be created as well, but that much everyone knew as well. I doubt there is any class that will not use their new skills. Some classes will be able to cycle Transcender / Completer / Grand Master, but not everyone - others will need a filler skill, mainly to compensate for the cooltime on the Grand Master skill. I am sure it will not take too long until standardised combos become part of the accepted Cabal wisdom.


Oh yes, and before you ask. There might be an event for the new skills. Or, perhaps not... Some things are best left as a surprise, I think. I have posted something about this in a thread in Nevareth chronicles some time ago, and everything I said there about a possible event is still valid. On the other hand, the new map looks good enough to make farming for skills there a not too unpleasant prospect.


On to the new buff skills. These are only for the Force Archer and Blader classes, and each of them gets two. Force Archers get Offensive Bless and Curse Remove, and the Bladers get Curse Dodge and Fatality Increase. All of these, apart from Curse Remove, are party exclusive buffs. This is something that especially the Blader has been missing for a long time now, because other than dealing good damage the Blader had no other particular function in party-play. Curse Dodge is, however, PvP only and does not work on debuffs from bosses. It adds a very interesting dynamic to TG for example, as it is mainly aimed at mitigating the impact of some of the Force Blader debuffs. If you have Curse Dodge active and a Force Blader hits you with a debuff you will see a 'Miss' above your head, in red (the same as when you take damage). The debuff on the Force Blader side will go into cooldown - so Force Bladers will have to be alert enough to spot the Curse Dodge icon on their target before wasting good debuffs.


Curse Remove from the Force Archer works the same way, which means it is also PvP only. It also only removes unmovable effects - Execration and Field of Execration. If you have both of them on you both will be removed with one cast.


The other two buffs will just improve party damage a bit. Offensive Bless will add 20 attack, 20 magic, and 300 attack rate at the highest level, and it is a long-duration buff. Fatality Increase gives the entire party 8% more critical damage, but only lasts for 90 seconds - so stacking it with Fury Shout is one option, for example.


That's about enough words, so allow me to move on to the heavy scrolling part for today.


New Attack Skills











New Buffs









With regards to the two questions from the last post: on the un-extending of items - ESTsoft has confirmed that it is no longer possible. You will not be able to break the effect of a slot extender after the update by failing the upgrade on +8 or higher.


Credits: Cabal EU


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