Jumat, 19 November 2010

Blade and Soul: No Grind, Different Storyline for Each Server

Aion's always complained by players about its repetitive quests and heavy grind. What about Blade & Soul? In the G-Star 2010 premiere Q&A with the game's Producer Bae Jae-Hyun and Lead Designer Hwang Sung-Jin, Korean media put forward this concern to the developers. Bae Jae Hyun promises that Blade & Soul isn't that kind of game that asks you to kill 10 monsters and then 15 another kind of monsters, instead, there will be lots of stories from the very beginning. Besides, he mentions that different servers and continents will enjoy different scenarios. Well, that's a nice idea.





As an action MMO, no class restriction seems to be a must for Blade & Soul. Although in a party there will be players play as "tanks" and others play as "healers", the developer wants to minimize the distinction. A so-call DPS can also learn healing skills when reaching certain level. And players can resurrect by themselves with the Chi Mediation system.





Many Korean MMOs have City Siege system, including NCsoft's Aion and Lineage. But it won't appear in Blade & Soul because according to the developers, the game focuses on story, and they have enough stories for players that makes those events like City Siege become unnecessary.

Another interesting topic about the game is the cloth. The game has a sexy appearance and the developers really don't want the characters to wear heavy armors. Thus, the developers hope clothes in Blade & Soul aren't stuffs that can increase your health or defense or other attributions but the symbols of honor and reputation.

Credits: MMOsite

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