Tampilkan postingan dengan label tera. Tampilkan semua postingan
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Sabtu, 13 Agustus 2011

Tera Online on CBT

Tera: The Exiled Realm of Arborea is one of the new MMORPGs that would soon be released, as it is still in beta testing at present. The game houses seven races and eight classes. The game's serveres would be located in North America and Europe, but the good thing is both servers would not have IP-block. Stated below is a brief over view of Tera Online from steparu.com. More details to follow in the next posts :)


Tera Online is a very user-friendly game. For instance, targeting monsters may look complicated but in fact it's really easy to pick up, especially for players who have only played point and click MMORPG's. It's pretty easy to level up and you will most likely never run out of quests. Tera Online can get very addicting due to it's new direction of combat and non-targeting system. The storyline missions can prove to be challenging on occasion but at the same time it isn't so hard to finish like the end game dungeon. Most of the monsters and areas that you will come across have their own unique feel. Having played a lot of titles, I've yet to stumble across similar monsters or areas in other games.





Gameplay
It's very easy to pick up Tera Online and learn it; the gameplay isn't that hard and it will be a nice change for those of you who are looking to get away from your average point and click MMORPG's. There are a lot of monsters to kill and you won't find yourself grinding or questing in the same area for more than two or three levels. But if you want to level up efficiently, it's essential you find a good grinding spot with a repeatable quest. All the keys, commands, menus, hot bars, and such can all be rebounded to a different key. If you don't like moving around with the default WASD then you can switch it around to something else. If you don't like normal attacking with your left mouse button, then you can easily bind it to different key in the options menu or just move the normal attack skill to a different skill bar slot. You will find that most of the monsters graphics aren't recycled much, so you won't get bored fighting the same monster over and over. Even when they are recycled their textures are so different that you won't notice that they are the same monster until you see their actions.




Playable Races Classes
There is a huge amount of playable classes you can choose from, along with different kinds of races. The only drawback with a lot of races to pick from is the lack of body customization. While you can customize your characters face fully, you are unable to customize your characters height and properties. Sorry boys, no boob slider for you. However, it shouldn't be much concern to you or me. Why? Because you've already got a huge amount of playable races to pick from! I won't go into detail about this matter much, but if you're interested in seeing each race during it's character creation process then you can follow the link below and see my collection of recorded videos for each race.

Some players may think playing specific race for a certain class may have huge benefits. There are some races that are suited for specific classes but they are not exactly ground breaking, which is why I chose to play an Elin Lancer. It's always fun to tank monsters that are three to ten times bigger than you. I also tried to customize her to look like my website mascot! Isn't she adorable? Anyway, if you're looking to tank monsters you would want to go with Lancer or Warrior. Lancers are actually preferred in the long run, at least until Warriors get buffed more. Either that or I haven't stumbled across any OP Warriors yet. The best damage dealers would have to be Sorcerer and Berserker, followed by Archer and Slayer. The best healer would have to be the Priest, but a Mystics wide variety of utilities can come very handy in party. Both support classes can heal very efficiently and either one of them is desired in late game instances.



Conclusion
Tera is a great game, I am loving it. I will probably end up leveling an alt, at least until the battlefield system releases. I wanted to hold off on leveling another character to 50 because if I got started it on it, then this review wouuld never get published. Tera Online is one of those MMORPG's that you don't want to miss. It offers its own unique style and the graphics are amazing. I wouldn't bother comparing Tera's current end game content with any other MMORPG's. For one thing, that MMO has been out for awhile now and has gone through loads of updates whereas Tera Online was only recently released, and within the first month it has received its first update that unlocked the new instance dungeons. After playing a non-stop months of this game only, I haven't come to regret a single time I stayed up all night playing. I still have two months left remaining on my subscription and I'm not planning to quit anytime soon. I'm pretty satisfied with the game and its current content; the latest dungeons proves to be very challenging and should keep users busy for good month. Tera is definitely a game that you don't want to miss out on this year when it releases in NA. Even if you are to pay a month's worth just to see how the game is, you will be satisfied with the results.

Credits: http://steparu.com
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Rabu, 23 Maret 2011

TERA March 17 Update Patch Notes

Here's the patch notes to the recent TERA update.



[Zones]

1.Some party oriented zones have been converted to Solo zones.

-Target locations

7 in Southern Arun: Forgotten City of Giants, Hill of the Crazed, Hill of Vampir, Cave of the Dead, Pirate Cave, Temple of the Heretics 1st Floor, Island of Snakes.
3 in Southern Shara: Ancient Forest, Frozen Shores, Valley of Savagery.



-Tweaked notes

The party monsters in above zones had their difficulty reduced to solo level and experience and drop rates were increased.
Instances, large and named monsters will still require a full party.




2.Difficulty tweaked on some Party zones.

-Target locations

Excluding the Solo zones and instance dungeons. Southern Arun and Shara.




-Tweaked content

Party monster difficulty was reduced to allow a 2~3 person party to kill them.
Drop rate and experience are reduced along with the difficulty.
Quest log will now show if the quest is for 3man or 5man.
Instances, Large and named monsters will still require a full party.




3.Basic Stat change

-Lancer and Warriors now get enhanced attack power when fighting solo monsters.

Warrior’s attack damage increased by 4%
Lancer’s attack damage increased by 10%




4.Minor zone tweaks

-Monster respawn rates around the zones have been tweaked.

To fix the issue where killing a monster causes it to instantly respawn, we have made normal monsters that required less than 90 seconds to respawn to take 90 seconds to respawn.
Instance dungeons / large monsters / named monsters do not apply to above change.



-Difficulty reduced for killing high level monsters. (Solo / 3 man party monsters only)

Difficulty lowered when fighting monsters higher than your level.
Attack penalty for level difference has been lowered by 3%
Critical chance penalty for level difference has been lowered by 0.25%
Instance dungeons / large monsters / named monsters do not apply to above change.




-Basin of Eternity

Lowered the number of monsters required to complete the repeatable quest.
Quest ‘Young Kumas’ had the required number lowered to 1 from 3.
Quest ‘Core of Kumas’ had the required number lowered to 2 from 3.
Quest ‘Fang Pillager!’ had the required number lowered to 1 from 3.
Quest ‘Fang Plunderer!’ had the required number lowered to 2 from 3.
Previous requirements of needing ‘Basin of Eternity’ quest chain completed for the Brown War Horse has been removed. Instead, you now can get the quest at level 20.



-Island of Dawn, Southern Lumber mill and Forgotten Forest

Some quest now require you to kill less monsters than before.




-Golden Road

The northern path of the Golden Road is accompanied by Orkans, instead of Kumas.
The southern path of the Golden Road is accompanied by Kuchat, instead of Sandstorm Lizards.




-Mountain of Flames and Island of Snakes

To fix some monsters being more efficient than others, those monsters had their HP and EXP changed. Some monsters in Island of Snakes had their efficiency lowered slightly but some monsters in Mountain of Flames had their efficiency raised. Overall, you can expect better reward for most monsters.
Those effected below
Mountain of Flames Monsters below
Burning Abysmal Flames: HP lowered by 24%, EXP raised by 15%, attack lowered by 10%.
Burning Earth Elemental: HP lowered by 1%, EXP raised by 15%, attack lowered by 10%.
Raging Hellfire: HP not changed, EXP not changed, attack lowered by 10%
Burning Dark Venomous Snake: HP lowered by 20%, EXP raised by 15%, attack not changed.
Abysmal Hell Beast: HP lowered by 17%, EXP raised by 15%, attack not changed.



Island of Snakes monsters below
Aganti Watchman: HP rose by 10%, EXP lowered by 9%, attack not changed.
Aganti Fang Warrior: HP rose by 10%, EXP lowered by 9%, attack not changed.



Removed the monsters causing massive respawn issues near the camp in Island of Snakes to lower the difficulty of the zone.



-Hill of Vampir

The named monsters Serizar and Serizar’s Servant has been removed.



-Temple of Heretics

Terkasia not being able to catch up to the player has been addressed by raising the Terkasia’s movement speed by 67%.



-Ancient Castle of Evil

Removed some of the monsters that resided in the 2nd and 3rd floor’s corridors.
Removed some of the monster combination of Interrogator, zombie prisoner and zombie miner on the 3rd floor.



-Temple of Dagon

Density of the monster placement has been addressed to lower the difficulty.
With the new density of the monster spawn being spread out, the respawn rate has been changed from 5 minutes to 1 minute and 30 seconds.



-Frozen Prairie

To increase the density of the monsters in the area, there will now be normal monsters spawning near the mid-sized monsters to increase the efficiency of leveling.
Heal cooldown of Wendigo Cleric and Wendigo Cryomancer has been increased by 3 minutes from 30 seconds.



-Mia Arachnia

Heal cooldown of Blinded Shaman and Pope Kaligo has been increased by 3 minutes from 30 seconds.



-Howling Encroachment

Heal cooldown of Kuchat Shaman has been increased by 30 seconds from 10 seconds.



-Ancient Forest

Heal cooldown of Suspicious group’s Shaman has been increased by 40 seconds from 6 seconds.



-Castle of the Witch

Heal cooldown of Corrupted Witch Apprentice has been increased by 30 seconds from 6 seconds, also lowered the amount it heals.




5.Party Play

-Changes

When in a party and doing a solo quest, all party members will receive the objective.
Repeatable quests are affected by the changes.



-Target Area

Island of Dawn, Southern Lumber Mill, Forgotten Forest, Hookian Reservation, Howling Encroachment and Basin of Eternity.




6.Combat reward tweaks

-Mid-sized monsters

Mid-sized monsters will no longer drop bandage type items.



-Solo / 3 man party monsters

The spheres dropped by monsters will not only drop HP recovering spheres but also curing spheres that cure your status ailments.
3 man party monsters will drop HP restoring spheres and it will drop twice as often as solo play monsters.



-Drop rate change

Holy water of Vitality
Holy water of Vitality will now drop 80% less frequent than before.
Movement Scroll / Resurrection Scroll / Pandora’s Box / Holy Water of Swiftness / Campfire’s drop rate has been lowered depending on your level.
Level 1~11: Same as before
Level 12~23: About 70% of the drop rate from before.
Level 24~35: About 60% of the drop rate from before.
Level 36~48: About 50% of the drop rate from before.
Level 49~50: About 40% of the drop rate from before.



-Tweaked the reward rate of Gold and reagents.

Crafting difficulty has been lowered and to make crafting more viable raised the chance of monsters dropping the crafting materials and lowered the amount gold the monsters drop.



[Zone > Instance]


-Necromancy Research Lab

Fixed the level required to enter the Necromancy Research lab to compliment the mission level to 41 from 42.
To make the quest ‘Kaidun’s Whereabouts’ to connect smoothly with ‘Kaidun’s Spirit’ added to the last part to visit to the NPC that starts the ‘Kaidun’s Spirit’ at the end of ‘Kaidun’s Whereabouts’ quest chain.




[Class > Lancer]


-Shield Block

Tweaked the Shield block to shield some damage from the allies behind the Lancer.
When successfully blocked, the allies behind you will receive 70% reduced damage. However, chance of paralyze and knock downs will never happen. Damage reduction has co-relation with the Lancer’s Defense.
E.i: When a Priest behind the Lancer was to receive 1000 damage, but if the Lancer successfully blocks the attack the Priest will only receive 300 of the damage. However, it will not block status ailments like bleeds.




[Class > Berserker]


-Tornado

Fixed the issue of certain race / sex dealing less damage when the enemy’s Health was higher.
Target: Human Male / High Elf Female



-Killing Will

Fixed the issue of Berserker’s Killing Will skill removing the Lancer’s Ironclad Will buff. (Cross out)
##:‘Killing Will’ skill is currently unrevealed skill so was removed from the patch note.




[Class > Priest]

-Purifying Wind

Cooldown has been lowered from 20 seconds to 2.5 seconds.



-Awakening

Allies affected by this skill will have twice the resistance of being knocked back or paralyzed for 5 seconds.



-Ishara’s Lullaby

Skill animation time has been changed from 2 seconds to 1.8 seconds.



-Guardian Armor

During the time of period the buff is up, you are immune to knock backs and paralyze effects.
Cooldown has been reduced from 120 seconds to 75 seconds.
Skill animation time has been changed from 1.4 seconds to 0.66 seconds.
Skill cast time reduced from 0.9 seconds to 0.2 seconds.
Skill range has been increased from 15m to 18m.
MP cost has been increased from 500 to 675.
The buff now lasts 12 seconds up from 10 seconds.
The skill will be changed like below.
Lv1: Absorb 4367: Now absorbs 5111
Lv2: Absorb 6062: Now absorbs 7095



-Hand of Judgment

Mp cost has been increased from 125 to 500.
Skill’s damage has been increased by 2.79 times from before.
During the animation of the skill your resistance to knock backs and paralyze will double.
Skill cooldown has been increased from 4 seconds to 15 seconds.
Skill cast time has been increased from 1.4 seconds to 1.8 seconds.



-Hand of Retribution

MP cost has been reduced from 500 to 250.
Skill’s damage has been increased by 1.96 times from before.
Skill’s chance to cause knock back and paralyze is slightly lowered.
During the animation of the skill your resistance to knock backs and paralyze will double.
Skill cooldown has been reduced from 7 seconds to 4 seconds.



-Mark of Immobility

When using the skill, distance of push back is increased by 8.4m from 6m.
Skill’s area of effect is increased by 2.8m from 2.4m.
Skill’s speed is increased by 20%
After the use of the skill ‘Light of Retribution’ the skill ‘Mark of Immobility’ can be used instantly.
Using the skill ‘Soothing Light’, ‘Prayer of Healing’ and ‘Hand of Retribution’ will let you use the skill ‘Mark of Immobility’ during the delay of the combo.



-Divine Bolt

Lowered the chance of last hit not applying when using the skill ‘Hand of Retribution’ right after the 3 hit divine bolt combo.



-Curtain of Retribution

Added a hand of Retribution to become a combo with Curtain of Retribution. When the Hand of Retribution is used as a combo, the skill animation time will be increased by 2.5 times. It will also now show proper pop-ups.



-During the use of Light of Retribution, made it possible to cancel the skill any time. Also after the use of the skills Soothing Light, Prayer of Healing and Hand of Retribution made it possible to cancel.
->When there is a delay after a skill use it means it can be canceled.

-Mana boost

Increased the regen rate from skills.
Charge level: 0, previously 100 MP, now 103 MP
Charge level: 1, previously 300 MP, now 319 MP
Charge level: 2, previously 500 MP, now 549 MP
Charge level: 3, previously 700 MP, now 800 MP



-Mana boost Glyphs added

Increase the MP restore amount by 15%
Uses 4 glyph points.



-Guardian Armor glyphs added

When using the skill Guardian Armor, Cleric’s Vitality increased by 30% for 12 seconds.
Even after the Guardian Armor effect is gone, the increased vitality buff lasts for 12 seconds.
Uses 5 glyph points.



-Healing amount now scales through gear.
###: New skills and added glyphs will be applied on March, 24th patch.


[Class > Mystic]


-Sleep Sand

Fixed the time it takes the skill to be used and hit the target by 1.2 up from 0.5 seconds.
During PVP the effect will only last 8 seconds, down from 10 seconds.



-Flash Shot

Cooldown increased from 15 seconds to 30 seconds.
During PVP the stun duration will be reduced to 3 seconds from 5 seconds.



-Summon: Elemental of Destruction

When using the skill, the elemental will be summoned at the direction the Mystic is facing.
Elemental’s AI has been tweaked so that it no longer moves towards the target and uses its skills at the spot.
Elemental’s skill speed has been increased.
Take Down attack speed increased by: 1.2 times normal.
Single Shot attack speed increased by: 1.5 times normal.
Triple Shot attack speed increased by: 1.4 times normal.
Take down’s skill reach has been reduced.
Uses the skill only once and fixed the issue of the elemental disappearing during the use of its second skill.



-Summon: Elemental of Lightning

Duration of the skill is increased by 2 seconds so it attacks more.
Skills had its effect increased by 140~160%.
Fixed the issue of Elemental’s attack being slow after level 6.



-Skills now properly scale with gears.

’Essence of Rejuvention’, ‘Elemental of Life’ skill will not be affected by gear.



[Item]


-Staff & Wand

Added basic effects
All staves and wands now have ‘Heal power’ so skills can now properly scale with gear.
With the new change, base ability of the skills have been lowered but with the new gear scaling effect it will be better.
Now with better equipment, you can heal more.
However, Mytic’s ‘Essence of Rejuvenation’ and ‘Elemental of Life’ will be not affected by this change.
E.i: When using the Golden Labyrinth staff



Before: Lv50 Priest using the skill healing invocation IX will heal 7325 without gear.
After: Lv50 Priest using the skill healing invocation IX will heal 10088 with gear’s added 2581 heal added effect. Adding 7% more healing mount.

-Gear effect added

Staves and Wands will now have more variety of options to be added.
Heal amount added by 7%
Reduced the threat caused by heals by 6%



-Gear effect removed

The random added effect ‘When using instant healing skill adding the healing amount by 9.1%’ will no longer be added in new gears, however currently existing items will keep its effects.
However when the effect is not added randomly the effect ‘When using instant healing skill adding the healing amount by 9.1%’ still exist.



-Bandage changes

Bandage prices has been cut
Bandage healing amount has been changed like the below.
Bandage I: Used to heal 34, now heals 43
Bandage II: Used to heal 68, now heals 79.
Bandage III: Used to heal 143, now heals 152.
Bandage IV: Used to heal 300, now heals 290.
Bandage V: Used to heal 665, now heals 582.



-Potion of Bravery / Potion of Fortitude

Made it so that the effects only work in PVP instead of also working for PVE.
Potion’s effect have been changed like the below.
Potion of Bravery: During PVP skill damage increased by 5%.
Potion of Fortitude: Reduces the damage received during PVP by 18%.
Death no longer takes away the buff.



-Brand Shop items added

Added the items being sold at the Brand Shop.
Special Charm added: Added a charm that only buffs you with special effects.
Swift Resurrection Scroll added: Cast time of the scroll is only 5 seconds.
Magical Bandage added: Magical Bandage will heal twice the amount to regular bandage, also unlike normal bandages the bandage effect will resist even in combat.
Instance dungeon teleport scroll added: Scrolls are now available that immediately teleports a player to the instance dungeon of your choice. Teleport Scrolls for all instance dungeons are sold.
Holy Water of Combat Vitality added: It restores 40 conditions and can be used in combat.
[Rare] Enchant Crystal added: Normal and Rare ranked crystals will be added.



[System > Politics]

-Political system will be added. First elections will take place on below dates.

March, 19th(Sat) 8PM: Registration for Archon begins.
March, 20th(Sun) 8PM: Registration for Archon ends and Election begins.
March, 26th(Sat) 8PM: First Archons will be born and his or her political reign will begin.

The archon period is 3 weeks and first Archon’s ruling period will be from March 26th to April 16th.
Second Archon election will begin on March, 9th and will continue until March, 16th.



-Requirements to become Archon Candidate.

To become a candidate you need to have more than 20 guild members.
##: The Requirements for the election might change depending on the server’s activeness and each guild’s activity.



-For more info on Political system, click the link below.
Political System Post

[System > Achievements]

-New achievements added

”Let’s be together” achievement will be added
To get the achievement you need to join a party once.



-Changed the requirements for the ‘Let’s all be friends’ achievement

Requirements changed from having 60 registered friends to 40 registered friends.



-Achievements regarding crafting have been changed.

Requirements for the below achievements have been changed.
Veteran Weaponsmith: Used to require 500 in Weaponsmith, now requires 300 in Weaponsmith.
Master Weaponsmith: Used to require 1500 in Weaponsmith, now requires 500 in Weaponsmith.
Veteran Magicsmith: Used to require 500 in Magicsmith, now requires 300 in Magicsmith.
Master Magicsmith: Used to require 1500 in Magicsmith, now requires 500 in Magicsmith.
Veteran Light Armorsmith: Used to require 500 in Light Armorsmith, now requires 300 in Light Armorsmith.
Master Light Armorsmith: Used to require 1500 in Light Armorsmith, now requires 500 in Light Armorsmith.
Veteran Heavy Armorsmith: Used to require 500 in Heavy Armorsmith, now requires 300 in Heavy Armorsmith.
Master Heavy Armorsmith: Used to require 1500 in Heavy Armorsmith, now requires 500 in Heavy Armorsmith.
Veteran Cloth Armorsmith: Used to require 500 in Cloth Armorsmith, now requires 300 in Cloth Armorsmith.
Master Cloth Armorsmith: Used to require 1500 in Cloth Armorsmith, now requires 500 in Cloth Armorsmith.



-‘Blessing upon me’ achievement description changed.

Changed to ”No matter what the material, enchant to +9 to without any failure.”



[System > PK]

-Rules regarding PK changed

Rule before the change: Compare my level with the target’s level to decide how many Dreadlord’s Emblems to spend.
Rules after the change: Compare the level with the highest level in my party with the target to decide how many Dreadlord’s Emblems to spend.



[MISC.]

-Gift of the Goddess

Removed the delete button



-Crafting Tablet’s icon change

Crafting Tablet’s icon changed to make it easier to differentiate the difference in ranks.



Credits: http://www.terafans.com

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Sabtu, 12 Maret 2011

TERA(KR) to Introduce the Political System on March 17

The next-gen MMORPG TERA published by Korea-based NHN's Hangame and developed by Bluehole Studio is going to carry out an update called "Arousal" on March 17.





Through the update on March 17, TERA will lower the difficulty level of some hunting areas in the wild, enhance the auxiliary classes' abilities, and add a political system as well. First, in terms of the difficulty level adjustments, 10 hunting areas that used to fit group play will become suitable for solo play, and 2~3 players will also be able to hunt in the hunting areas that used to require 3+ hunters.

Second, the formerly controversial auxiliary classes including Priest and Elementalist will be greatly improved in abilities. Specifically, Priest will be updated by adding new attack skills and enhancing existing skills respectively on March 17 and March 24, and Elementalist's relevant stats and certain skills will be strengthened.

Last but not least, the political system highly anticipated by players will be introduced into the game through this update. Starting from March 19, players on the various territories (over 10 territories on each server) can vote for their territory lords and can also sign up as the first lord candidates. The lords finally selected will hold their office for 3 weeks, and during this term, they can exercise their exclusive powers.

The Political System


Players in a given area have a right to vote, and the right to be nominated to become a lord – called a Vanark – within the region. Players gunning for lordship can also earn nominations through PvP, in case stuffy, pencil-neck politicking isn’t their cup of tea.

Now, Vanarks within a city are eligible to become King. An election is held among Vanark for this position, but the perks are pretty interesting:

Kings control tax-rates within their region. Kings looking to strike it rich can actually bleed their citizens dry if they so wish.
Kings also dictate spawn rates for enemy monsters in different regions of these territory. Decreasing or increasing the spawn rates in one area has adverse effects on rates in other regions.

There are three capitals cities at the moment (which means three Kings), but it seems this will be expanded in the future, to accommodate more Kings.




Credits: MMOsite, http://www.multiplayergames.com

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Senin, 07 Maret 2011

It is Too Early to Say TERA is Successful




After a silent week, South Korean media have recently expressed their point of view that TERA is now stable but it's still too early to say the game is successful.

In the opinion of South Korean media, TERA saw the number of its simultaneous online players, which kept at 170,000 after Aion 2.5 was updated, slightly drop as its first batch of monthly subscriptions expired on Feb. 24. Though TERA successfully proved its capability of standing longer than one month, problems like the class imbalance and endlessly repeated quests are still criticized bitterly by players.


Fewer Simultaneous Online Players, But More Online Time

TERA made worse achievements in net cafés one month after its commercial service launch. Specifically, the game was enjoyed by only 8.4% players in the net cafés on Feb. 27 and went down to the third place in comparison with 21% on Jan. 30. This was the worst record since TERA entered the OBT stage.





Weekly clicks over TERA also fell by 23% from 477,000 to 367,000, and about 16,000 players quit the game. In contrast, the competitor Aion witnessed its clicks rise from 540,000 to 580,000 in Feb. (Korean Aion is mainly played by those spending most time at home.)

As players often had to wait more than 2 hours to play TERA at weekends, they can now log onto the game servers and enjoy gameplay directly.

But what's strange is that though TERA suffered a decline in both clicks and the number of online players, there's generally an increase in players' online time.


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Polarized Instances

TERA's instances are now faced with serious polarization, i.e. some old instances (launched upon OBT) are able to be beaten down within dozens of minutes, and some new ones like "Golden Maze" and "Akmha's Hideout" need 6~7 hours to be conquered.

Political System to Be Updated in April

After more than one month's uncolored commercial service, many players show great interest in the political system, which will be updated in Apr. as officially disclosed. After all, the political system serves as the core content of TERA. Additionally, the level cap may be raised further, and new areas & instances will also meet players in April.


Credits: MMOsite

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Senin, 28 Februari 2011

TERA Opens Battlefield System



TERA, a hot online game published by NHN's game portal Hangame, has recently made open its "battlefield system" officially in an effort to give players brand-new fighting fun.


The cross-server PvP "battlefield system" in TERA empowers players on the same server to team up and fight against those on other servers, and makes available 5 vs. 5 and 10 vs. 10 combats.

On the 5 vs. 5 "Battlefield of Militance", players can receive points once defeating opponents, and the team that receives points first and earns more points within a given time will be regarded as the winner; on the 10 vs. 10 "Battlefield of Honor", players struggle for strongholds, and the team that occupies all the 3 strongholds first will be the winner.



Additionally, the team leader will get the title - "Battlefield Commander", and can use special "commander skills" like "position tracing" (to locate their own team or the opponent team's position) and "fireball bursting" (to attack in a designated place) and take advantage of special systems like the "commander dialog system" (to issue orders more clearly), for the sake of enjoying the combats filling up with strategies and tactics.



Each member of the winning team can be granted a "Kungfu Badge", which can be exchanged for special items usable in PvP combats, as well as other decent rewards.


Credits: MMOsite

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Jumat, 25 Februari 2011

Will TERA Become F2P?

Korean media have recently said that TERA will confront another great test today, i.e. today will play a key part in checking whether the game can go on with its current profitable trend.

Since TERA adopts the monthly and quarterly subscription modes, and January is TERA's first month of commercial service, so most players chose to start off with the monthly subscription.



Experts in the industry said that today would be an important divide that bears on TERA's success or failure, because South Korean players are usually hard to return to a game once leaving it.

To stimulate the market, NHN has recently held an event that gives LED monitors and will last till March.

Meanwhile, in order to detain the players inclined to quit, TERA has also conducted a relatively large-scale update, e.g. balancing some of Lancer's abnormal skills, opening the cross-server battlefields, and making available the 5 vs. 5 and 10 vs. 10 combats.

As NHN disclosed, TERA will bring its political system online in the middle of March, and players can then vote for the mayor who has many privileges that'll do good to players. This just serves as TERA's future core content.

According to the one in charge of NHN, TERA's monthly settlement today will directly reflect players' liking for TERA, and players will also decide whether to recharge their accounts for further gameplay. The updated battlefield system and upcoming politic system are the game highlights that TERA now focuses on for the sake of growth.


Credits: MMOsite

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Rabu, 23 Februari 2011

Terror in TERA

Many Korean TERA Players Quit Because of Overflowing Illegal Programs

Since TERA's OBT in January, the cheating programs have always been one of the major problems both players and media lash out at. Last February 10, the official company banned 3,331 accounts at a time, seeming to crack down on the cheating deeds. Nevertheless, the number of players who use the third-party software increased after 12 days. While overseas players still hold out hope for TERA, lots of Korean players have chosen to quit the game.




Process of using the third-party program



As 80% areas of Cannibals' Cave Floor -3 and Dividing Strip teem with monsters that have low HP & attack and can respawn quickly, it is convenient for players to use illegal programs all day and night for the sake of leveling up and gathering materials. Additionally, if players keep watch on their cheating programs, they can farm materials in any place or directly challenge the outdoor bosses alone, as long as they take enough potions.

It seems reasonable to solve this problem by law, but cheating programs are developed based on in-game bugs and systems. Thus, the cheaters' chances of being punished is almost zero after the case is filed. Even if they impose punishment, they will get off with just a slap on the wrist.

Currently, it is certain that more than half of the players don't use those illegal programs. However, for a subscription-based game, is it fair for common players who grow up step by step in the game, while others can easily level up and earn money with the use of illegal programs?

If such a situation goes on, the in-game economic system will collapse and the game will face the peril of termination subsequently.

For TERA, the cheating problem is a sharp weapon that will hurt it and shorten its lifespan. If NHN doesn't tackle this problem as soon as possible, TERA will keep bleeding until it dies.


Credits: MMOsite

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Selasa, 25 Januari 2011

TERA Kicks Off Commercial Service Today

It has been 13 days since next-gen MMORPG TERA launched its open beta test on January 11th. On January 24th, NHN officially announced the close of TERA's OBT and the beginning of its commercial service at 10:00am, January 25th.






On the first day of TERA's OBT, up to 160,000 players logged into the game and 35 servers were made available. At present, a total of 37 servers are open at the same time. Recently, TERA has come out top on various game charts, thus it can be seen that TERA is indeed highly anticipated by players.


TERA will start commercial service on January 25th with a monthly fee of 19,800 won. In addition, 3-hour, 30-hour, 90-day and other subscriptions are in preparation and will be released soon. In the meantime, the Pre-order Item event will also be held then.



Last but not least, the game's level cap will be raised to 50, and new continents, key systems and battlefields will also be open to players in the commercial phase.

Credits: MMOsite

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Selasa, 11 Januari 2011

TERA Okay for Medium-end PC

The MMORPG TERA, which is published by Korea-based NHN, has extremely dazzling and exquisite graphics. It was once reported that TERA was the best MMO in terms of graphics (TERA Ranked No. 1 in Graphics). However, we can see from TERA's official site that its PC system requirements are not high.



Only Intel Pentium 4 is enough, which is the minimum requirement. Namely, even though your computer was purchased several years ago, it can still run the game. That's unbelievable! Next, let's take a look at more details!

The recommended system requirements shown on the official site:




From the above table, we can say the basic system requirements for TERA are quite acceptable. Nevertheless, will computers with such specifications really be able to run the game? Well, let's believe it, after all, the system requirements are announced through the official site.




This report consists of the system requirements provided on the game's official site and some relevant game info. To some extent, whether the game can be run smoothly also depends on the network speed and many other factors.


Minimum Specifications




This list is purely out of date. Perhaps, players can only run the game but cannot fully experience it.


Recommended Specifications




If you want to run the game more smoothly, please choose the following specifications:


Best Graphics Requirement





Credits: MMOsite

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